Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Rebuilding Faith in RPG Development

Socrates

Bonfire Kindler
Patron
Joined
Feb 14, 2024
Messages
221
Location
Russia
Enjoy the Revolution! Another revolution around the sun that is.
I've noticed here that there is a lot of extreme negativity focused on developers and more specifically, development studios as whole. In my experience the usual source of problems like these tends be communicative in nature. In other words, how could development studios rebuild trust and confidence in RPGs they produce to you specifically. I would especially be interested if any developers or creative types here would have anything to add. The list of questions would go something like this:

1. What are modern studios doing that are a problem or annoy you?
2. How could a developer demonstrate good-faith efforts to resolve those concerns?
3. What type of communication style between the developer and you would be ideal?
4. How would the communication ideally be established between you and the developer. (Examples: AMA's or Open Forums)
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,255
1. What are modern studios doing that are a problem or annoy you?
Not designing games for me, the actual audience.
2. How could a developer demonstrate good-faith efforts to resolve those concerns?
They can't.

1708112549029.png
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,760
Obsidian are the easiest example. They had a passionate and hardcore audience, and they utterly abandoned them. New Vegas is interesting because it appealed to both casuals and to more hardcore RPG enthusiasts, but Obsidian's latest slop is for casuals only, and they show no signs of wanting to re-engage with their former audience.

Additionally, they let all of their most talented writers get away, and replaced them with a bunch of untalented woke midwits. They don't even have what it takes to write another Pillars of Eternity at this point, let alone another Mask of the Betrayer.

How can Obsidian ever regain my trust? They would have to fire most of their staff and make a quality product. I'm not going to hold my breath.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,295
Location
Retaken Potato
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
>3. What type of communication style between the developer and you would be ideal?

Sometimes I wonder if too much communication can be more harmful than not enough of it.
BG3 suffered from too many mid-development changes, maybe the feedback is too blame here.
 

biffthestiff

Educated
Joined
Jul 29, 2021
Messages
107
> 1. What are modern studios doing that are a problem or annoy you?

a. Story and gameplay always feel recycled because I've played so many games. I think it's a huge challenge to try to please RPG veterans while aiming for financial success, and it may be unwise. Probably better to make a mass market game.

b. For AAA games, I can spot nu-dev (diversity hire/male feminist/corpodrone/etc) contributions in the writing, character design, etc, which is a huge turnoff. By this I mean using the game to make modern political statements, usually dictated from on high. In addition to being immersion breaking, it's usually written by people who can't actually write anything good. And games already struggle with having decent writing.
To be clear I'm not interested in some game that goes the opposite way, I'm not looking to be pandered to. Just go back to circa 2005 game design.

>2. How could a developer demonstrate good-faith efforts to resolve those concerns?
I think I'll be able to see it from a trailer, and from reading other people's comment online.

>3. What type of communication style between the developer and you would be ideal?
>4. How would the communication ideally be established between you and the developer. (Examples: AMA's or Open Forums)


None? As a gamer I have no interest in talking to devs. Let them make the game they want and when it's out, either we'll like it or we won't. If some devs absolutely need feedback to guide development, they should rely on a trusted small group of genre fans + a few normies.
Forums like this let you reach hardcore older gamers, Twitter gets you normie older gamers...and idk where they can find the average 20yo gamer, I guess Reddit?
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
639
how could development studios rebuild trust and confidence in RPGs they produce to you specifically.
I don't think they can without replacing much of their staff.

1. What are modern studios doing that are a problem or annoy you?
They are in a cult.

2. How could a developer demonstrate good-faith efforts to resolve those concerns?
Alas I believe that good faith is missing, so the question is moot.

3. What type of communication style between the developer and you would be ideal?
Why would I communicate with developers if I don't want to play their game? They would have to pay me very generously.

On the other hand, if I do like their games, there already is "trust and confidence" and thus no negativity.

4. How would the communication ideally be established between you and the developer. (Examples: AMA's or Open Forums)
For paid consultancy work that would vary from case to case. My free advice is available here on the forum. :smug:
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,175
Never gonna happen, but here's a list of common sense items if any studio of ill repute wants to try:

1. Hire people who are talented and have a passion for games.
2. Have honest and transparent communication with the playerbase instead of hiring community managers to be punching bags.
3. Money is important, but don't go chasing trends or follow the advise of some clueless business guy.
4. Don't gouge every cent out of the player. Sell them high quality (as much as you're able to) finished games for a reasonable price.
5. Know what your core audience is and make games for them, not a super broad net to grab as many consoomers as you can.
6. Don't be a dick.

That's it. That's all you need to run successful RPG studio.

Meanwhile, most of them:

1708122267815.png
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
1,908
How stupid would it be if a musician released a wonky song with the rhythm section missing thru half of the track, and then asked why listeners are dropping?

Nobody cares about communicating. Make good games, price them accordingly, release them on time without bugs. You know, the basic level of professionalism one would expect in any product.

If you have to ask what makes a game good, then you’re probably not cut for it and should be focusing on what you know.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,175
Any developer would be insane to develop a game aimed at the Codex. We clearly don't represent mainstream trends and no studio could survive on our support alone.

Yeah but we have good taste and fuck everything else. :obviously::obviously::obviously:

It's all slop out there.
 

Faarbaute

Arbiter
Joined
Mar 2, 2017
Messages
771
I've noticed here that there is a lot of extreme negativity focused on developers and more specifically, development studios as whole. In my experience the usual source of problems like these tends be communicative in nature. In other words, how could development studios rebuild trust and confidence in RPGs they produce to you specifically. I would especially be interested if any developers or creative types here would have anything to add. The list of questions would go something like this:

1. What are modern studios doing that are a problem or annoy you?
2. How could a developer demonstrate good-faith efforts to resolve those concerns?
3. What type of communication style between the developer and you would be ideal?
4. How would the communication ideally be established between you and the developer. (Examples: AMA's or Open Forums)
They need to produce good RPGs. That's it.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,857
Never gonna happen, but here's a list of common sense items if any studio of ill repute wants to try:

1. Hire people who are talented and have a passion for games.
2. Have honest and transparent communication with the playerbase instead of hiring community managers to be punching bags.
3. Money is important, but don't go chasing trends or follow the advise of some clueless business guy.
4. Don't gouge every cent out of the player. Sell them high quality (as much as you're able to) finished games for a reasonable price.
5. Know what your core audience is and make games for them, not a super broad net to grab as many consoomers as you can.
6. Don't be a dick.

That's it. That's all you need to run successful RPG studio.
will never happen. only remaining hope is eastern european vagrants squatting in the exclusion zone finally get tired of replaying Fallout 1 and decide to make their own game
 
Joined
Oct 18, 2022
Messages
305
  1. Rebuild RPG development.
That's it. Do that and you don't need "faith". You can point to what you created as actual evidence.
 

Socrates

Bonfire Kindler
Patron
Joined
Feb 14, 2024
Messages
221
Location
Russia
Enjoy the Revolution! Another revolution around the sun that is.
If you have to ask what makes a game good, then you’re probably not cut for it and should be focusing on what you know.
I don't think this is true - the ability to introspect and take new ideas and innovate them is also a crucial factor in design direction.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,621
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Do the game "you" want to make, no compromises made. Do not make games that the market* wants.

*The loud minority.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,267
Location
SERPGIA
Any developer would be insane to develop a game aimed at the Codex. We clearly don't represent mainstream trends and no studio could survive on our support alone.
Yeah 40k Rogue Trader like RPG but with male/female genders selection, better writing and slightly more grim-realistic graphics and without shoe-horned in black characters would sell TERRIBLY

Morrowind or Daggerfall or Ghotic like RPG that promoted masculinity, was Euro-centric and had good writing and gameplay coupled with nice art style that told kind of stories that have been told for thousands of years prior to ~2015. That game would BOMB

You see, if Baldur's Gate 3 didn't have demographics of Chicago or New York in 2023, and didn't feature gay parades and bear forest gangbangs, noone would play it. Noone

What gamers are most excited about Dragon's Dogma 2 is all the nigger characters that perfectly blend in with medieval european fantasy setting of knights, high castles and dragons

:nocountryforshitposters:
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,267
Location
SERPGIA
What gamers want is more nigger dick in their face, more ugly women, your love interest being magical tranny and being told repeatedly by game narrator:FUCK YOU! KILL YOURSELF WHITE SCUM

Gamers realllllllyyy lack those motifs and messages in their games. Without those, any game is unplayable
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,267
Location
SERPGIA
Make game about gang raping Western Civilization to death and sell it to Western audience. Earn billion$
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
1,908
If you have to ask what makes a game good, then you’re probably not cut for it and should be focusing on what you know.
I don't think this is true - the ability to introspect and take new ideas and innovate them is also a crucial factor in design direction.
If you already have a solid ground to stand upon. Critique and iteration will add a layer of perfection, but if you don’t have a good base, you’re just polishing turds.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,255
Every single major studio has got to go and the people, down to the janitor, must be prevented from ever working on games again.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,308
let (male(heterosexual)) programmers do the writing in games
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom