This battle would depend heavily on the
constructs and
undead each side creates, the tactics employed, and the inherent strengths and weaknesses of their armies. Let’s break it down systematically:
Factors to Consider
Psionicist Army
- Constructs
- Constructs are incredibly tough because:
- Immunity to mind-affecting effects, critical hits, poison, disease, paralysis, and many other conditions.
- High hit points (based on size and material).
- Often high Damage Reduction (DR) or immunity to non-magical weapons.
- Types of Constructs:
A 20th-level Psionicist could create:
- Astral Constructs using Astral Construct power with Boost Construct feat for customization.
- Permanent constructs through crafting, such as Iron Golems, Clay Golems, and Effigies.
- Psionic-infused constructs with abilities like energy resistance or enhanced combat skills.
- Customization and Resources:
The Psionicist can tailor constructs to have energy immunity, flight, or other abilities.
- Advantages of Constructs
- High durability.
- Customization via menu abilities for Astral Constructs.
- High mobility if given flight or teleportation.
- Resistance to environmental and magical hazards.
- Disadvantages
- Constructs often lack intelligence and follow basic orders. Tactical adaptability might be limited.
- High creation costs for permanent constructs (crafting requires time and resources).
- Vulnerable to disintegration or acid-based attacks if not properly prepared.
Necromancer Army
- Undead
- Undead are versatile and numerous because:
- Animate Dead and Create Greater Undead allow the Necromancer to raise skeletons, zombies, and advanced undead like wraiths, specters, and vampires.
- Undead Leadership (feat) could provide powerful intelligent undead followers (e.g., liches or death knights).
- Spells like Desecrate and Unhallow bolster undead strength significantly.
- Types of Undead:
- Low-tier undead: Skeletons, zombies, ghouls.
- High-tier undead: Vampires, liches, death knights, nightshades (using Epic rules or summoning spells).
- Advantages of Undead
- Quantity: A wealthy Necromancer can raise a massive undead horde.
- Versatility: High-tier undead often have spellcasting abilities and intelligence.
- Immunities: Undead are immune to mind-affecting effects, poison, paralysis, and many physical vulnerabilities.
- Buffs: Spells like Magic Circle vs. Good, Mass Inflict Wounds, and Harm are devastating when used with undead.
- Disadvantages
- Vulnerable to turn undead and dispel magic.
- Some higher-tier undead require a lot of control (e.g., control limits for Animate Dead are tied to caster level).
- Lower-tier undead are fragile against high-damage area-of-effect attacks.
Head-to-Head Analysis
Psionicist Tactics
- Astral Constructs: Rapid deployment of powerful, customizable constructs. Psionic feats and enhancements allow for specialized abilities (e.g., flight, energy resistance, or grappling).
- Direct Combat Powers: Powers like Energy Ray, Energy Burst, and Disintegrate can target high-value undead leaders.
- Battlefield Control:
- Wall of Ectoplasm or Energy Wall to divide and disrupt undead hordes.
- Time Hop or Ectoplasmic Cocoon to disable powerful undead temporarily.
- Buffs: Powers like Vigor and Energy Adaptation keep constructs and the Psionicist durable.
Necromancer Tactics
- Mass Numbers: Animate enormous armies of undead using Animate Dead and Desecrate. Wealth ensures the Necromancer can build portable altars for battlefield deployment.
- High-Tier Undead Leaders: Intelligent undead (vampires, liches) can act independently, adding tactical flexibility.
- Debuffs and Damage:
- Spells like Mass Inflict Wounds, Energy Drain, and Control Undead weaken constructs and disrupt Psionicist strategies.
- Darkness and Fog Cloud provide cover for advancing undead.
- Fortification: Spells like Unhallow and Desecrate provide massive boosts to undead resilience.
Outcome Prediction
Psionicist Wins If:
- Construct durability outweighs undead numbers.
- They leverage energy resistance and damage reduction to nullify necromantic spells and attacks.
- Intelligent constructs or battlefield control powers (e.g., Energy Wall, Time Hop) disrupt undead formations.
Necromancer Wins If:
- Overwhelming numbers of undead wear down constructs faster than the Psionicist can replace them.
- High-tier undead leaders outmaneuver or overpower constructs (e.g., a vampire with spellcasting abilities).
- They use spells like Control Undead to turn Psionicist constructs against their creator.
Final Verdict
- Psionicist Edge: Superior durability and flexibility through customized constructs and direct combat powers. Likely to dominate against low-tier undead but may struggle against high-tier threats.
- Necromancer Edge: Sheer numbers and versatility of undead, especially with intelligent spellcasting undead leaders, could overwhelm the Psionicist in prolonged combat.
The battle would ultimately come down to preparation, battlefield conditions, and who strikes first!