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Incline Ambermoon rewrite (and unofficial expansion)

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Arcane
Joined
Jul 5, 2013
Messages
930
Hi. I already posted this over at itch. The game crashes while starting. It happens both when I update 1.9.2 and when I directly download 1.9.3.

Error log:
[Render] Unable to create layer 'Map3DCeiling': Fragment info
-------------
0(8) : warning C7050: "outColor" might be used before being initialized
at Ambermoon.Renderer.OpenGL.RenderView..ctor(IContextProvider contextProvider, IGameData gameData, IGraphicProvider graphicProvider, IFontProvider fontProvider, ITextProcessor textProcessor, Func`1 textureAtlasManagerProvider, Int32 framebufferWidth, Int32 framebufferHeight, Size windowSize, Boolean& useFrameBuffer, Boolean& useEffectFrameBuffer, Func`1 screenBufferModeProvider, Func`1 effectProvider, Graphic[] additionalPalettes, DeviceType deviceType, SizingPolicy sizingPolicy, OrientationPolicy orientationPolicy)
at Ambermoon.GameWindow.CreateRenderView(IGameData gameData, IConfiguration configuration, IGraphicProvider graphicProvider, IFontProvider fontProvider, Graphic[] additionalPalettes, Func`1 textureAtlasManagerProvider)
at Ambermoon.GameWindow.ShowVersionSelector(BinaryReader builtinVersionReader, Action`4 selectHandler, TextureAtlasManager& createdTextureAtlasManager)
at Ambermoon.GameWindow.Window_Load()
at Silk.NET.Windowing.Internals.ViewImplementationBase.Initialize()
at Silk.NET.Windowing.WindowExtensions.Run(IView view)
at Ambermoon.GameWindow.Run(Configuration configuration)
at Ambermoon.Program.Main()
If you really want this fixed, try creating an issue here: https://github.com/Pyrdacor/Ambermoon.net/issues
 
Joined
Mar 15, 2014
Messages
741
Hi. I already posted this over at itch. The game crashes while starting. It happens both when I update 1.9.2 and when I directly download 1.9.3.

Error log:
[Render] Unable to create layer 'Map3DCeiling': Fragment info
-------------
0(8) : warning C7050: "outColor" might be used before being initialized
at Ambermoon.Renderer.OpenGL.RenderView..ctor(IContextProvider contextProvider, IGameData gameData, IGraphicProvider graphicProvider, IFontProvider fontProvider, ITextProcessor textProcessor, Func`1 textureAtlasManagerProvider, Int32 framebufferWidth, Int32 framebufferHeight, Size windowSize, Boolean& useFrameBuffer, Boolean& useEffectFrameBuffer, Func`1 screenBufferModeProvider, Func`1 effectProvider, Graphic[] additionalPalettes, DeviceType deviceType, SizingPolicy sizingPolicy, OrientationPolicy orientationPolicy)
at Ambermoon.GameWindow.CreateRenderView(IGameData gameData, IConfiguration configuration, IGraphicProvider graphicProvider, IFontProvider fontProvider, Graphic[] additionalPalettes, Func`1 textureAtlasManagerProvider)
at Ambermoon.GameWindow.ShowVersionSelector(BinaryReader builtinVersionReader, Action`4 selectHandler, TextureAtlasManager& createdTextureAtlasManager)
at Ambermoon.GameWindow.Window_Load()
at Silk.NET.Windowing.Internals.ViewImplementationBase.Initialize()
at Silk.NET.Windowing.WindowExtensions.Run(IView view)
at Ambermoon.GameWindow.Run(Configuration configuration)
at Ambermoon.Program.Main()
If you really want this fixed, try creating an issue here: https://github.com/Pyrdacor/Ambermoon.net/issues
Ah yes, I see, guy isn't around. Wasn't he active here in the forums at one point? Anyway, I wrote him an Email about the issue.
 
Joined
Mar 15, 2014
Messages
741
And problem solved! This guy is fantastic, I don't regret having sent him a decent amount of "pay-what-you-want"-buckazoids on itch as a token of appreciation for what he does with this wonderful project. His work and dedication really deserves it. Tremendous guy!
 

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Arcane
Joined
Jul 5, 2013
Messages
930
https://pyrdacor.itch.io/ambermoon/devlog/660414/ambermoon-update-195

Ambermoon Update 1.9.5​

22 hours ago by Pyrdacor (@Pyrdacor)


This new update will fix some minor issues and add some quality of life improvements. Let me know if something is not working. Have fun!


Changes in this version:


Fixes​


  • When using attribute increasing potions, the values will be updated inside the inventory window immediately (like max weight, dmg, def, etc).
  • When using potions or other items on dead persons, they will no longer be consumed (beside items which revive the target of course).
  • Fixed a time-related issue which also led to strange sky colors after fast travel in cities sometimes.
  • Fixed an issue where the space key in 3D which triggers map events, immediately closed the text popup of the event.
  • If the last party member dies in battle but at least one fled before, the game will not end with game over anymore.
  • Floor objects in 3D will no longer rotate if you turn your own direction. They will keep the same orientation in relation to the map.
  • Fixed some issues with the kill cheat.

Features​


  • The behavior of the arrow keys (left and right) can now be changed in the options from turning to strafing (default is turning).
  • Options can now be closed with ESC key.
  • Yes/No popups can now be confirmed with RETURN key and denied with ESC key.
  • Yes/No questions in places like merchants can now be confirmed with RETURN key and denied with ESC key.
  • The explore cheat will now update an open dungeon map directly.
  • Added new cheats “win” and “flee” to immediately win or flee a fight.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,898
Did Amberstar get this kind of rewrite or was it not needed?

The title of what was supposed to be the third and final game was disclosed by game creator Karsten Köper as being AmberWorlds.


Dang pity.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,601
BTW they released a 1.10.0 version a few weeks ago
https://github.com/Pyrdacor/Ambermoon.net/releases/tag/v1.10.0

Release v1.10.0​

  • Fixed/improved some monster animations in battle
  • Fixed a text render bug where a space before a newline produced two newlines
  • Fixed crash when some players fled and the last one gets unable to act (e.g. cursed)
  • Fixed wrong defense values in character info (inventory)
  • Minor improvements for fading during 3D map changes
  • Some possible crash fixes
  • Some more Czech text fixes
 
Joined
Mar 15, 2014
Messages
741
My god. I never played this, but Albion was one of the best games ever made afaic - is this sci/fantasy as well?
Fantasy, but you'll fly around in space and visit moons. Now is the best time to play it. I played it on WinUAE some years ago, but this remake enhances the game and makes the experience perfect without changing the core of it. Brillant stuff.
 

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Arcane
Joined
Jul 5, 2013
Messages
930
https://github.com/Pyrdacor/Ambermoon.net/releases/tag/v1.10.2

Release v1.10.1/v1.10.2​


  • Quickfix for the english advanced version (still episode 2).
  • 3rd episode of Ambermoon Advanced was added (german only for now)
  • Light is now updated correctly after waiting for several hours
  • Spell book and read magic buttons are no longer available for non-magic chars when opening camp
  • Tiles in 3D are no longer explored if the active player is blind or the party can't see due to darkness
  • Fixed some cheats and added new ones
  • Game is now continued/started in main menu with space or enter key
  • Looted chests and opened doors will now update their automap icons automatically
  • Looted treasures will now remove their automap icon automatically
  • Fixed shader error handling which led to crashes on some systems even though everything was ok
  • Fixed some shader issues which caused problems on some systems
  • Fixed 2D random animations and auto-poison
  • WASD movement no longer works when overweight is active
  • A lot of small fixes and improvements
 
Joined
Mar 15, 2014
Messages
741
Fantastic! Even if I repeat myself (and I most certainly do): For me this is the gold standard of how you treat a classic if you want to bring it to modern time. Thoughtful and sensible innovation and respectful treatment of the original material. I can't wait for the Android port. That would be the life - playing Ambermoon on the loo.
 

Kliwer

Savant
Joined
Oct 19, 2018
Messages
217
Quick question about the update: is it possible to use my old saves with this version?

I’m playing this wonderful game now. It is a true shame for RPG Codex that there is almost no discussion about this title (but we have several threads about every modern woke AAA abomination…). The game is great, really on pare with any great classic. Exploration and a sense of discovery are particularly good.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,898
Amiga is great, and while I only owned an A500 with extra drive and small ram boost it was fantastic. I esp loved SMC (software of the month club where people put pet projects on a collab disk. It could be a sound file, art, story, application, or even a game. Good fun). And the games that came out were awesome. I recall in my c64 days drooling over the game ads showing amiga/atari st.
 

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Arcane
Joined
Jul 5, 2013
Messages
930
Pyrdacor said:
Currently I am working for a quest log for the remake Ambermoon.net. As you explore the world new quest lines or quest steps may pop up. In this video there is only one quest line visible but of course later there could be many.
 

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