Hydro
Educated
- Joined
- Mar 30, 2024
- Messages
- 666
Not really. Numbers are meagre in comparison. Iirc it was about 5% of the Soviet army at its peak. A lot, but not considerably so.tons
Not really. Numbers are meagre in comparison. Iirc it was about 5% of the Soviet army at its peak. A lot, but not considerably so.tons
Not really. Numbers are meagre in comparison. Iirc it was about 5% of the Soviet army at its peak. A lot, but not considerably so.tons
We agree that 5% of peak red army is a fuckload of people though right?
Squadleaders and pilots dont accumulate individual XP. The player earns promotion points depending on their mission performance. These points can then be spent to promote any leader, even those who did not take part in that battle. We wanted to get rid of the XP-feeding for individual characters as well as making it easier to level up a new character later in the game. having to babysit a level 1 Bro on day 200 can be a real chore while feeding them XP as well. Also, it fits with the world and the military structure that the player, as the commander, decides who gets a promotion.
This one is from sser :Regarding pilot deaths: There are lots of different cases for this in reality. It might just be a mobility kill, a fire starting or the main gun being destroyed that can cause a crew to bail out of a tank or other vehicle. On the other end of the spectrum there are instant ammo explosions that leave just some smoking crumbs of a tank. We decided that we dont want to get overly complicated with having different survival chances depending on how the vehicle was destroyed. Instead, the player will always have a chance to stabilize the pilot. It will still totally happen that a character dies as it is not always easy to get to them in time during a battle but it feels more "fair" and gives the player a chance to remedy a tactical mistake and get away with a black eye.
A short word about the tone – Jagged Alliance, Aliens, etc. are still the main influences, though ultimately I would always want it to be unique in its own right. In Menace: the spear tip of your fighting forces are from a professional military outfit (the Marines), while the rest are local riffraff, and between these two groups you’ll have to cobble together an adhoc unit to fight a much larger threat. In the tone there is a touch of realism mixed with levity and black humor, not dissimilar from Battle Brothers. Being a sci-fi setting, I’m surprised at the snap reactions to person of this or that gender or race, but I also get it. A lot of games and movies of late are very superficial with their characters, and have a tendency to launder personal politics or values through media, jamming things in your face about xyz-pet issues. It makes people increasingly paranoid that they’re being lectured to, which becomes collateral damage to artists who aren’t even doing that. But I can assure you, there is no DEI or government entity forcing my hand, and my #1 goal with any given character is only that they are interesting and drive interesting events.
They should do splits, if you field the squad leader and pilot he should receive a base exp from being there, while you get the "saved" to feed whatever you want. Don't make sense the guy shoving the thumb up his arse out of nowhere become a distinct official.Squadleaders and pilots dont accumulate individual XP. The player earns promotion points depending on their mission performance. These points can then be spent to promote any leader, even those who did not take part in that battle. We wanted to get rid of the XP-feeding for individual characters as well as making it easier to level up a new character later in the game. having to babysit a level 1 Bro on day 200 can be a real chore while feeding them XP as well. Also, it fits with the world and the military structure that the player, as the commander, decides who gets a promotion.
yes, soviets. The best WW2 Documentary series ever made (and which will ever be made) 'A World at War' has some interviews with some of them:Just want to add that tons of women served in combat roles on the Eastern Front, although usually in all female units from what I understand. Western female service members would occasionally engage in combat out of necessity
Quite a lot of women worked as nurses, radio officers or in other noncombat roles in WW2.
Depends how they frame it. I really wish they would not call it xp (experience points) for example, that's obviously dumb. Call them promotion points. Now if promotions means you get more resources or command abilities that makes sense; these are the kinds of things that higher rank (earned or otherwise) can get you. If it means you're a super tough veteran with lots of cool combat tricks learned through experience, then no. Experience should go to soldiers who have experienced things. A level 1 recruit shouldn't become as seasoned as an actual seasoned fighter through player fiat. I don't want to recruit random level 1s and have them suddenly be as good as the soldiers I've been nurturing for 30 hours.I really like the idea of xp being a pooled resource that the player can distribute as they please in the strategic layer.
It is not a bad idea but Zombra's misgivings about it have merit. On the other hand you could use up some of them as cannon fodder and not have the experience go to waste.The more I think of this new experience system the more I like it
I have this hair and beard colour.
What fucking hair color does this guy have lol