Right, we went with a threshold/success approach : you roll 20 D20 dice, and everything under your skill level is a success. You need to score more successes than the target number to succeed. That doesn't make for a super readable log, but I will color the successes and failures differently on top of giving the tally.
Cool. Glad to read it. That's a lot of dice! Why 20? Is that pool fixed or does it get modified? I'm a mechanics junkie and would love to learn more.
I'm still not sure about 20, I was considering 12*12 for readability, but that would reduce the range of possible stat values (but 12 is still large enough!).
There were two main reasons for going with rolling a fixed number of dice and counting successes unver a given threshold:
- The average score(number of successes) is equal to your skill level.
- The variance remains relatively similar over all values. The chance of failing if the threshold is 2 over your skill level doesn't change too much, whether it is 4 vs 6, or 8 vs 10. It makes it a bit easier to intuitively know how likely you are to succeed (ie, 2 over your skill level is roughly 5% chance, 1 is 20%). It is not true very close to the extremes, though.
- It is still possible to get all possible outcomes regardless of your skill level (ie, you can still score 0 with a skill of 12, or 12, with a skill of 2, even though these are lottery level odds).