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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Rieser

Scholar
Joined
Oct 10, 2018
Messages
419
what does 'Avowed' mean anyway, who me marrying coz apparently you cant FUCK any cunt in this game
2025 and we cannot FUCK bro what is this shit.
Possibly the only good thing about this game and you whine about it. Romances in video games are for faggots and a big part of the decline.
Lmao. There're no PLAYER romances, true. There's a bunch of NPC romances though basically being forced to know about in details, including furry with some old guy, nigger fish faggotry, some more fag shit... Dunno about you but to me it's even worse.

Edit: somebody at Obsidian has to have cuck fetish. This is all too alike to Parvati's business from TOW.
Sounds garbage. Doesn't change the fact it's a good thing player romances was omitted, however.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
2,087
Location
Lower Wolffuckery
Hang on a sec, did you just unironically use that disgusting rat fuck's "opinion" as a point in the game's defence, on RPG fucking Codex?!
I posted that paragraph because it's funny. Also recall that Schreier said he didn't like Veilguard, he just prematurely gloated about its success to see the "chuds get dunked on." He actually likes Avowed. Obsidoes what Biowouldn't.
So, the fact that Schiller likes Avoided, and didn't like Failguard is some proof of quality?
Next time at least quote Alyssa Mercante, you don't want to quote hasbeen's.
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
161
I thought we were over with this whole Avowed has ZERO interactivity stuff already.
It’s interactivity comes from interacting with environment, be it parkouring, using spells/abilities to get to a specific place or breaking objects. Sure it has almost none NPC reactions, and one can argue that $70 game should have them, but that’s the problem with a lot of games then, not only with Avowed. Sure compare the game with Skyrim if you want, but don’t forget to mention all the things and neat details, gameplay mechanics and systems that Avowed have and Skyrim doesn’t.
“Look Avowed doesn’t have arrow physics, Skyrim has it”
Cool, but can you dual wield pistols in Skyrim?
“See, then I hit table with my sword the spoons and plates all fly in different directions”
Great, but can you break some wooden boxes and ceramic pots?
“Notice how I can hit any NPCs in Skyrim?(half of them immortal, but who cares)”
Amazing, but can you climb inside a building through a back wall or a roof?
“Etc”
etc
And even then such comparisons will be retarded.
Does it mean that the Avowed is a great game? Ofc, not. It’s story sucks, companions are obnoxious fags you can’t get rid off, exploration is halted via equipment requirements, you can’t sequence break most of the quest, dialogues are boring. These are all valid criticisms, hell even saying that the game was made by wokesidian lesbofags is more substantial than comparing it with Oblivion
Weapons in Avowed just go through stuff in the game that are not enemies like they are not there.
It is not lack of physics, it is just careless, stupid and displys lack of any effort to make world believable.

You and second term incumbent Codex Retard of the Year(tm) are trying to reduce arguments of the lack of polish to Skyrim vs Avowed.
Sclae of Skyrim was shit, Avowed is even shittier seems like a big mystery for you two gents.
Sure Avowed lacks effort. The effort they should’ve spend on editing dialogues, re-writing story and fixing companions. Not in adding ability to hit random NPCs. You can’t even kill most of them in Bethesda games.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,393
the poison apple mechanic has produced more fun than all the pillows games + outer turds combined

Literally true. And highlights how utterly retarded it is to think "little things" like "interacting with objects" doesn't matter. These little systems like NPC routines and placing/moving objects come together in unique ways that add exponentially to the game.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
2,087
Location
Lower Wolffuckery
I thought we were over with this whole Avowed has ZERO interactivity stuff already.
It’s interactivity comes from interacting with environment, be it parkouring, using spells/abilities to get to a specific place or breaking objects. Sure it has almost none NPC reactions, and one can argue that $70 game should have them, but that’s the problem with a lot of games then, not only with Avowed. Sure compare the game with Skyrim if you want, but don’t forget to mention all the things and neat details, gameplay mechanics and systems that Avowed have and Skyrim doesn’t.
“Look Avowed doesn’t have arrow physics, Skyrim has it”
Cool, but can you dual wield pistols in Skyrim?
“See, then I hit table with my sword the spoons and plates all fly in different directions”
Great, but can you break some wooden boxes and ceramic pots?
“Notice how I can hit any NPCs in Skyrim?(half of them immortal, but who cares)”
Amazing, but can you climb inside a building through a back wall or a roof?
“Etc”
etc
And even then such comparisons will be retarded.
Does it mean that the Avowed is a great game? Ofc, not. It’s story sucks, companions are obnoxious fags you can’t get rid off, exploration is halted via equipment requirements, you can’t sequence break most of the quest, dialogues are boring. These are all valid criticisms, hell even saying that the game was made by wokesidian lesbofags is more substantial than comparing it with Oblivion
Weapons in Avowed just go through stuff in the game that are not enemies like they are not there.
It is not lack of physics, it is just careless, stupid and displys lack of any effort to make world believable.

You and second term incumbent Codex Retard of the Year(tm) are trying to reduce arguments of the lack of polish to Skyrim vs Avowed.
Sclae of Skyrim was shit, Avowed is even shittier seems like a big mystery for you two gents.
Sure Avowed lacks effort. The effort they should’ve spend on editing dialogues, re-writing story and fixing companions. Not in adding ability to hit random NPCs. You can’t even kill most of them in Bethesda games.
Obisidan hasn't put any effort.
There is no sign of effort evident in Avowed - dialogues, companions, or reactivity of the world - everything is bland on the border of notcaring/insulting.
Haven't seen a second of footage that made me want to play Avowed.
In a year or two, Chinese will make clones of this with DeepSeek and we will not be able to tell a difference.
 
Last edited:

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,257
Location
Florida
GkWALwGXkAAhtGk
 
Joined
Mar 28, 2014
Messages
4,258
RPG Wokedex Strap Yourselves In
Is there actually any RPG released in the past 10 years where NPCs just ignore being attacked? All the games I can remember either:
-Don't let you attack NPCs
-Handle it in some way, this includes games made by just couple of blokes like Drova
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
161
I thought we were over with this whole Avowed has ZERO interactivity stuff already.
It’s interactivity comes from interacting with environment, be it parkouring, using spells/abilities to get to a specific place or breaking objects. Sure it has almost none NPC reactions, and one can argue that $70 game should have them, but that’s the problem with a lot of games then, not only with Avowed. Sure compare the game with Skyrim if you want, but don’t forget to mention all the things and neat details, gameplay mechanics and systems that Avowed have and Skyrim doesn’t.
“Look Avowed doesn’t have arrow physics, Skyrim has it”
Cool, but can you dual wield pistols in Skyrim?
“See, then I hit table with my sword the spoons and plates all fly in different directions”
Great, but can you break some wooden boxes and ceramic pots?
“Notice how I can hit any NPCs in Skyrim?(half of them immortal, but who cares)”
Amazing, but can you climb inside a building through a back wall or a roof?
“Etc”
etc
And even then such comparisons will be retarded.
Does it mean that the Avowed is a great game? Ofc, not. It’s story sucks, companions are obnoxious fags you can’t get rid off, exploration is halted via equipment requirements, you can’t sequence break most of the quest, dialogues are boring. These are all valid criticisms, hell even saying that the game was made by wokesidian lesbofags is more substantial than comparing it with Oblivion
Weapons in Avowed just go through stuff in the game that are not enemies like they are not there.
It is not lack of physics, it is just careless, stupid and displys lack of any effort to make world believable.

You and second term incumbent Codex Retard of the Year(tm) are trying to reduce arguments of the lack of polish to Skyrim vs Avowed.
Sclae of Skyrim was shit, Avowed is even shittier seems like a big mystery for you two gents.
Sure Avowed lacks effort. The effort they should’ve spend on editing dialogues, re-writing story and fixing companions. Not in adding ability to hit random NPCs. You can’t even kill most of them in Bethesda games.
Obisidan hasn't put any effort.
There is no sign of effort evident in Avowed - dialogues, companions, or reactivity of the world - everything is bland on the border of notcaring/insulting.
Haven't seen a second of footage that made me want play Avowed.
In a year or two, Chinese will make clones of this with DeepSeek and we will not be able to tell a difference.
No, quite the contrary they put too much effort into dialogues and companions, it just sucks.
And again, the worlds reacts to your input: you can destroy walls, burn bushes, scale objects, freeze or electrocute water; that’s the things that not many games allow nowadays, so clearly they put some effort into exploration as well as into combat. Too bad that it was wasted by awful lesbian fanfiction story.
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
434
You gotta love this though, truly
A fantastic example of the laziness and incompetence of modern US-based developers

The failure of Arkane's Redfall was the canary in the coal mine
But Avowed is a gift, and, ironically, an unwitting work of art

Let us all thank Obsidian for their efforts in exposing just how bad things have gotten

And a big thank you to Carrie

We look forward to your next phoned-in, 9 to 5, laissez faire hack job

:salute:
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
2,087
Location
Lower Wolffuckery
I thought we were over with this whole Avowed has ZERO interactivity stuff already.
It’s interactivity comes from interacting with environment, be it parkouring, using spells/abilities to get to a specific place or breaking objects. Sure it has almost none NPC reactions, and one can argue that $70 game should have them, but that’s the problem with a lot of games then, not only with Avowed. Sure compare the game with Skyrim if you want, but don’t forget to mention all the things and neat details, gameplay mechanics and systems that Avowed have and Skyrim doesn’t.
“Look Avowed doesn’t have arrow physics, Skyrim has it”
Cool, but can you dual wield pistols in Skyrim?
“See, then I hit table with my sword the spoons and plates all fly in different directions”
Great, but can you break some wooden boxes and ceramic pots?
“Notice how I can hit any NPCs in Skyrim?(half of them immortal, but who cares)”
Amazing, but can you climb inside a building through a back wall or a roof?
“Etc”
etc
And even then such comparisons will be retarded.
Does it mean that the Avowed is a great game? Ofc, not. It’s story sucks, companions are obnoxious fags you can’t get rid off, exploration is halted via equipment requirements, you can’t sequence break most of the quest, dialogues are boring. These are all valid criticisms, hell even saying that the game was made by wokesidian lesbofags is more substantial than comparing it with Oblivion
Weapons in Avowed just go through stuff in the game that are not enemies like they are not there.
It is not lack of physics, it is just careless, stupid and displys lack of any effort to make world believable.

You and second term incumbent Codex Retard of the Year(tm) are trying to reduce arguments of the lack of polish to Skyrim vs Avowed.
Sclae of Skyrim was shit, Avowed is even shittier seems like a big mystery for you two gents.
Sure Avowed lacks effort. The effort they should’ve spend on editing dialogues, re-writing story and fixing companions. Not in adding ability to hit random NPCs. You can’t even kill most of them in Bethesda games.
Obisidan hasn't put any effort.
There is no sign of effort evident in Avowed - dialogues, companions, or reactivity of the world - everything is bland on the border of notcaring/insulting.
Haven't seen a second of footage that made me want play Avowed.
In a year or two, Chinese will make clones of this with DeepSeek and we will not be able to tell a difference.
No, quite the contrary they put too much effort into dialogues and companions, it just sucks.
And again, the worlds reacts to your input: you can destroy walls, burn bushes, scale objects, freeze or electrocute water; that’s the things that not many games allow nowadays, so clearly they put some effort into exploration as well as into combat. Too bad that it was wasted by awful lesbian fanfiction story.
If they put a lot of effort, and this is what they came up with - Obsidian as a whole must be incompetent or retarded.
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
161
I thought we were over with this whole Avowed has ZERO interactivity stuff already.
It’s interactivity comes from interacting with environment, be it parkouring, using spells/abilities to get to a specific place or breaking objects. Sure it has almost none NPC reactions, and one can argue that $70 game should have them, but that’s the problem with a lot of games then, not only with Avowed. Sure compare the game with Skyrim if you want, but don’t forget to mention all the things and neat details, gameplay mechanics and systems that Avowed have and Skyrim doesn’t.
“Look Avowed doesn’t have arrow physics, Skyrim has it”
Cool, but can you dual wield pistols in Skyrim?
“See, then I hit table with my sword the spoons and plates all fly in different directions”
Great, but can you break some wooden boxes and ceramic pots?
“Notice how I can hit any NPCs in Skyrim?(half of them immortal, but who cares)”
Amazing, but can you climb inside a building through a back wall or a roof?
“Etc”
etc
And even then such comparisons will be retarded.
Does it mean that the Avowed is a great game? Ofc, not. It’s story sucks, companions are obnoxious fags you can’t get rid off, exploration is halted via equipment requirements, you can’t sequence break most of the quest, dialogues are boring. These are all valid criticisms, hell even saying that the game was made by wokesidian lesbofags is more substantial than comparing it with Oblivion
Weapons in Avowed just go through stuff in the game that are not enemies like they are not there.
It is not lack of physics, it is just careless, stupid and displys lack of any effort to make world believable.

You and second term incumbent Codex Retard of the Year(tm) are trying to reduce arguments of the lack of polish to Skyrim vs Avowed.
Sclae of Skyrim was shit, Avowed is even shittier seems like a big mystery for you two gents.
Sure Avowed lacks effort. The effort they should’ve spend on editing dialogues, re-writing story and fixing companions. Not in adding ability to hit random NPCs. You can’t even kill most of them in Bethesda games.
Obisidan hasn't put any effort.
There is no sign of effort evident in Avowed - dialogues, companions, or reactivity of the world - everything is bland on the border of notcaring/insulting.
Haven't seen a second of footage that made me want play Avowed.
In a year or two, Chinese will make clones of this with DeepSeek and we will not be able to tell a difference.
No, quite the contrary they put too much effort into dialogues and companions, it just sucks.
And again, the worlds reacts to your input: you can destroy walls, burn bushes, scale objects, freeze or electrocute water; that’s the things that not many games allow nowadays, so clearly they put some effort into exploration as well as into combat. Too bad that it was wasted by awful lesbian fanfiction story.
If they put a lot of effort, and this is what they came up with - Obsidian as a whole must be incompetent or retarded.
Mm, yeah. Except maybe the guys who made grounded and combat/exploration in Avowed. Everybody else is definitely incompetent retard, who must be fired and not allowed to work in the industry anymore
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,649
The game is military grade "meh".
Pretty much the entirety of Obsidian's oeuvre summarized.
Obsidian will always have Fallout: New Vegas, the game developed on an engine handed to them, along with numerous assets, while allowing them to build off the setting of Fallout 1&2, and to employ story ideas from a cancelled Fallout sequel. :M
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
434
In that Bloomgoldberg article, Jason Schreier writes;
"The quests are elaborate and compelling — especially the side quests, which are almost always full of interesting choices — and often have consequences that can ripple throughout the story."
Yet everywhere else you read that the story is basically static, side quests are shit, and there's barely any C&C at all
He wouldn't just go on the internet and tell lies, right?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,320

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
3,165
Is there actually any RPG released in the past 10 years where NPCs just ignore being attacked? All the games I can remember either:
-Don't let you attack NPCs
-Handle it in some way, this includes games made by just couple of blokes like Drova
I posted a video in this very thread. https://rpgcodex.net/forums/threads...llars-of-eternity-setting.152606/post-9327764

There are others. I don't go around attacking random NPCs like a psycho.
Greedfall never pretended to be a $70 AAA game.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,304
In that Bloomgoldberg article, Jason Schreier writes;
"The quests are elaborate and compelling — especially the side quests, which are almost always full of interesting choices — and often have consequences that can ripple throughout the story."
Yet everywhere else you read that the story is basically static, side quests are shit, and there's barely any C&C at all
He wouldn't just go on the internet and tell lies, right?
its just obvious you haven't seen the rippling effects of the quests in action. I did one quest that led to a secret zone twice the size of the first area & it was full of interactable objects and npcs that moved around
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,209
I thought we were over with this whole Avowed has ZERO interactivity stuff already.
It’s interactivity comes from interacting with environment, be it parkouring, using spells/abilities to get to a specific place or breaking objects. Sure it has almost none NPC reactions, and one can argue that $70 game should have them, but that’s the problem with a lot of games then, not only with Avowed. Sure compare the game with Skyrim if you want, but don’t forget to mention all the things and neat details, gameplay mechanics and systems that Avowed have and Skyrim doesn’t.
“Look Avowed doesn’t have arrow physics, Skyrim has it”
Cool, but can you dual wield pistols in Skyrim?
“See, then I hit table with my sword the spoons and plates all fly in different directions”
Great, but can you break some wooden boxes and ceramic pots?
“Notice how I can hit any NPCs in Skyrim?(half of them immortal, but who cares)”
Amazing, but can you climb inside a building through a back wall or a roof?
“Etc”
etc
And even then such comparisons will be retarded.
Does it mean that the Avowed is a great game? Ofc, not. It’s story sucks, companions are obnoxious fags you can’t get rid off, exploration is halted via equipment requirements, you can’t sequence break most of the quest, dialogues are boring. These are all valid criticisms, hell even saying that the game was made by wokesidian lesbofags is more substantial than comparing it with Oblivion

If Skyrim had pistols you would implicitly be able to dual wield them. Also surface level shit.

Being able to parkour into the designated one building you can enter with it's designated parkour entry point is great and all, but it's still just the theme park ride: Now if you could parkour into all those buildings that don't exist, that might be something.

The problem I have here is that they didn't design a world - They designed a bunch of sets. And then expect the player to follow the script religiously, because no-one was given instructions on how to deal with improv.

On a world design level, Avowed is the same as Call of Duty.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
2,087
Location
Lower Wolffuckery
In that Bloomgoldberg article, Jason Schreier writes;
"The quests are elaborate and compelling — especially the side quests, which are almost always full of interesting choices — and often have consequences that can ripple throughout the story."
Yet everywhere else you read that the story is basically static, side quests are shit, and there's barely any C&C at all
He wouldn't just go on the internet and tell lies, right?
its just obvious you haven't seen the rippling effects of the quests in action. I did one quest that led to a secret zone twice the size of the first area & it was full of interactable objects and npcs that moved around
If Avowed's rippling effects of the quests in action are anything like Avowed's rippling effects of water hit by arrow, we sure are jumping with anticipation.
:nofunallowed:
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,334
There are others. I don't go around attacking random NPCs like a psycho.
Not necessarily random ones. The problem with these immortal NPCs is that in modern games they often are obnoxious as fuck. So it's only natural to feel the desire of whacking them. The most recent example I can think of is that sassy pirate black chick from Starfield (I guess you can kill her if you side with the opposite faction but that's another thing).
 

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