Being extremely analytical is why his systems suck so much: they are overly abstract and obsessed about balance.Sawyer has his hang-ups but he tends to be more analytical than the average RPG designer.
the character models do show their limited budget
I thought ur opinion on Avowed was kinda genuine, but now I am sure you are another rabid bitch shill
the models have nothing to do with the budget, they are just plain stupid to look at even for normies:
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Limited budget you say? I say limited creativity
... I was mainly talking about polygons...
Being extremely analytical is why his systems suck so much: they are overly abstract and obsessed about balance.Sawyer has his hang-ups but he tends to be more analytical than the average RPG designer.
REAL systems designers just work on vibes.
No idea if this is directed at me, but I'm as far removed from any "culture war" surrounding this game as it's possible to be. I stopped posting on this site mostly because I'm not a right-winger and therefore can't stand how every discussion turns to culture war shit that frequently, as you point out, has nothing to do with gaming, and whole threads consist of people who haven't played the game talking about irrelevant shit.It also just shows it doesn't matter what you actually have in the game, once the mainstream fronts are drawn around culture war, anyone who falls on one side of it will just project whatever belief they have towards the game they have about it. Now we have people talking about how power fantasy is when you are the most chosen one like in Skyrim and Avowed is not a good power fantasy even though you are literally the agent of the ruler of a colonizing empire with personal relationship to said emperor and have both institutional and personal power to decide the outcome of the entire story from start to finish. Else how Avowed has no narrative RPG elements when it has more reactivity than anything Bethesda put out and really any first/third person action-RPG I can think of right now unless you count Kotor2 and MoTB as third person or something.
Polygons have nothing to do with the budget either (and the number of polygons is fine). You are fake
No idea if this is directed at me, but I'm as far removed from any "culture war" surrounding this game as it's possible to be. I stopped posting on this site mostly because I'm not a right-winger and therefore can't stand how every discussion turns to culture war shit that frequently, as you point out, has nothing to do with gaming, and whole threads consist of people who haven't played the game talking about irrelevant shit.It also just shows it doesn't matter what you actually have in the game, once the mainstream fronts are drawn around culture war, anyone who falls on one side of it will just project whatever belief they have towards the game they have about it. Now we have people talking about how power fantasy is when you are the most chosen one like in Skyrim and Avowed is not a good power fantasy even though you are literally the agent of the ruler of a colonizing empire with personal relationship to said emperor and have both institutional and personal power to decide the outcome of the entire story from start to finish. Else how Avowed has no narrative RPG elements when it has more reactivity than anything Bethesda put out and really any first/third person action-RPG I can think of right now unless you count Kotor2 and MoTB as third person or something.
My negative impressions of the game come entirely from actually playing it. I hated PoE and skipped PoE2 so maybe I'm missing some context, but as a player without knowing much about the backstory and who Aedyr actually are, I feel that the game is a very simplistic story in which I am up against the Steel Garrotte, a group of comically evil clowns who burn cities down for fun. Other than myself and the ambassador early on, they are the main representatives of the colonial project in the main quest. My dialogue options reflect this; I am typically presented only with options that involve me disowning the Steel Garrotte and/or expressing a desire to kill Lodwyn, and my companions all agree. I cannot express to you how boring I find this story.
I'd love to know how this game has more reactivity than anything Bethesda have put out; Fallout 3 has a ton of interesting parts where the game reacts to past actions and character build and Daggerfall is built entirely around systems that respond to the player's actions in dynamic ways. What does Avowed have? As far as I can tell, the one and only piece of genuine reactivity so far is that the Steel Garrotte will set a city on fire in a big way if you don't kill a group of them earlier, and will set it on fire a bit less if you found and killed them beforehand. There's also been one speech check where you can avoid a long boring boss fight with some plant queen. The main plot, otherwise, seems to me to be completely on rails.
Yeah, I think the closest comparison to Avowed is Dragon Age 2 - the combat sometimes slips into being mindless fun and you can sort of imagine how the combat systems could be part of a good game, but the actual experience of playing it consists of coming up against dull writing and really bad encounter design over and over again until any fun you were having ends up getting drained away after a few hours, and the sheer amount of combat you're forced into ends up making the mechanics wear thin.This has been a bit of my dilemma when looking at this game. A lot of the discourse seems to be some culture war thing and not the actual quality of the game. Right wingers hate it because of what the art developer said and then the left overly counter reacts to say "no it's amazing". In reality it just looks like a shallow and boring RPG.
Is this true? I assumed Avowed and TOW1 had a big overlap in the teams making them because the games share so many of the same problems - obviously TOW1 had Boyarsky and Cain but their presence didn't seem to help the game's quality in any way. Is the TOW2 team different from the TOW1 team?At least the outer worlds 2 team is quite different from the avowed team.
The xtra money definitely is there in avowed, but squandered. avowed feels alot more realized that outer worlds did, for all its faults, which makes me hopeful that TOW2 will actually be new vegas 2 in space this game.
Yes, I am 95 % certain about that. Nothing yet seems to suggest that the TOW team has been replaced. Feargus URGUheart, even mentioned in several interviews, that the TOW1 team is largely the same for TOW2.Is this true? I assumed Avowed and TOW1 had a big overlap in the teams making them because the games share so many of the same problems - obviously TOW1 had Boyarsky and Cain but their presence didn't seem to help the game's quality in any way. Is the TOW2 team different from the TOW1 team?At least the outer worlds 2 team is quite different from the avowed team.
The xtra money definitely is there in avowed, but squandered. avowed feels alot more realized that outer worlds did, for all its faults, which makes me hopeful that TOW2 will actually be new vegas 2 in space this game.
Nah, typically just two with pitches brewing in the background, similar to Bioware.They always had three games rotating in development, though. At least from old comments.
https://forums.obsidian.net/blogs/e...itude-and-the-responsibility-of-expectations/Being extremely analytical is why his systems suck so much: they are overly abstract and obsessed about balance.Sawyer has his hang-ups but he tends to be more analytical than the average RPG designer.
REAL systems designers just work on vibes.
This guy has shipped multiple games and impressed Blizzard enough to get hired from Obsidian. You worked on a cancelled game. You're the "non-designer"/"less experienced designer" he's referring to.Nathaniel Chapman said:Something that seems to frequently come up when discussing the design of a game system is whether or not some aspect of that system adheres to reality. Or, more precisely, whether the outcomes of that system accurately simulate the results that the person making the argument expects, based on their particular interpretation of reality.
Generally, these arguments come from players, or from non-designers, or less experienced designers, and will take the form of, "But XXXX isn't realistic!" or "Realistically, YYYY should happen instead". And, frequently, experienced game designers will turn around and say "Who cares?" and merrily go on their way designing an "unrealistic" system.
Of all the many problems with TOW1, my biggest was the writing. I think I could have accepted the shit itemisation, tiny sparsely populated hub-based maps, and all the other crap if the story and characters hadn't been such a car crash, so hearing that it's the TOW1 people again makes me lose hope. If Avowed ended up like it did because of the same writers, I just straight-up think they're not capable of writing something worthwhile.Yes, I am 95 % certain about that. Nothing yet seems to suggest that the TOW team has been replaced. Feargus URGUheart, even mentioned in several interviews, that the TOW1 team is largely the same for TOW2.
Reasonable criticisms to be fair, and I agree to an extent. I didn't have major problems with the writing and plot overall, but the quests and flow of the story was badly made, and the quests put me to sleep tbh.Of all the many problems with TOW1, my biggest was the writing. I think I could have accepted the shit itemisation, tiny sparsely populated hub-based maps, and all the other crap if the story and characters hadn't been such a car crash, so hearing that it's the TOW1 people again makes me lose hope. If Avowed ended up like it did because of the same writers, I just straight-up think they're not capable of writing something worthwhile.Yes, I am 95 % certain about that. Nothing yet seems to suggest that the TOW team has been replaced. Feargus URGUheart, even mentioned in several interviews, that the TOW1 team is largely the same for TOW2.
Microsoft money might improve their scope, but if they can't get the plot right it'll just be TOW1 all over again, only with fancier visuals.
All the danger hairs who the characters are modeled after as self inserts, I guess.Why are they making a sequel to TOW? Was there a single person on planet Earth who asked for it?
Right now I'm involved in something that's gonna sell far more than Avowed, mark my wordsThis guy has shipped multiple games and impressed Blizzard enough to get hired from Obsidian. You worked on a cancelled game. You're the "non-designer"/"less experienced designer" he's referring to.
Are you talking about this guy?This guy has shipped multiple games and impressed Blizzard enough to get hired from Obsidian. You worked on a cancelled game. You're the "non-designer"/"less experienced designer" he's referring to.
Design | |
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The Outer Worlds: Spacer's Choice Edition (2023, Windows) | Additional Area Design |
World of WarCraft: Battle for Azeroth (2018, Windows) | Game Designers |
World of WarCraft: Legion (2016, Windows) | Game Designers |
World of WarCraft: Warlords of Draenor (2014, Windows) | Game Designers |
World of WarCraft: Mists of Pandaria (2012, Windows) | Game Designers |
Dungeon Siege III (2011, PlayStation 3) | Lead Designer |
Dungeon Siege III (2011, Windows) | Lead Designer |
This guy has shipped multiple games and impressed Blizzard enough to get hired from Obsidian. You worked on a cancelled game. You're the "non-designer"/"less experienced designer" he's referring to.
No idea if this is directed at me, but I'm as far removed from any "culture war" surrounding this game as it's possible to be...
This has been a bit of my dilemma when looking at this game. A lot of the discourse seems to be some culture war thing and not the actual quality of the game....
Right now I'm involved in something that's gonna sell far more than Avowed, mark my wordsThis guy has shipped multiple games and impressed Blizzard enough to get hired from Obsidian. You worked on a cancelled game. You're the "non-designer"/"less experienced designer" he's referring to.![]()
Yeah, and now he's a senior AI designer for Epic. Pretty successful career.Are you talking about this guy?
https://www.mobygames.com/person/111128/nathaniel-chapman/credits/
Oh yeah, just look at that incredible resume.