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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,185
Pathfinder: Wrath
The devs aren't all offending pedophiles, they are communist trans furries. Which explains the anthro coyotes now that I think about it. Only one of them has been charged with diddling his (step-?)daughter!
You said at least 3 times that they're coyotes. They're hyenas, which is why they "laugh" when you talk to them.

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Oh, sorry, I'll make extra sure I get furry nomenclature correct next time.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,766
Soo, is there an ending where the human race is preserved, these furries are exterminated, or something like that?
Humans in the setting live in technologically advanced self-sustaining bunker civilizations. Also, large swaths of them probably already left for space a long time ago.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,591
Soo, is there an ending where the human race is preserved, these furries are exterminated, or something like that?

Never played the game but I recall some story from way back. Basically there is this Enclave like fanatical faction of templars that hates all sorts of muties and thinks that only humans with unaltered human genome should exist. And I recall devs would go on a banning spree whenever someone would start making suggestions about joining these exterminators, embracing their ideals and going full nazi on mutants.

So no, I don't think there is and I am pretty sure devs explicitly said that will never happen.
 
Last edited:

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,185
Pathfinder: Wrath
Yeah, it was a whole kerfuffle. Someone asked whether we'll be able to join the Putus Templar at one point and the devs said no because the Templar are nazis or some shit.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,078
Regular Update
Posted
Fri, February 28
Maintenence Update - 1.0.2
Fixed a bug that caused Blinking Tic to teleport you outside vehicle interiors, inflicting large amounts of fall damage.

1.0.2 (build 207.44)
  • Changed Make Camp so that only campfires you made are considered when checking for existing campfires.
  • Psychic hunters now ambush you less often in [redacted].
  • The pool of brain brine effects no longer includes adding skills or skill points if you already have every skill.
  • Distracting holograms now have a higher render layer.
  • Increased the render layer of lit campfires.
  • Fixed the circle of light in the chord of Rermadon not displaying its resistance boosts.
  • Fixed a bug that caused the golem to sometimes remain in a semi-piloted state after being destroyed, preventing player control.
  • Fixed a bug that caused Rodanis Y to not receive power from Grit Gate's broadcast power station.
  • Fixed a bug that caused social coprocessors to not be accounted for in some water ritual contexts.
  • Fixed a bug that caused Spinnerets to not deactivate on the world map.
  • Fixed a bug that caused your cryo clones to sometimes prevent the game from saving.
  • Fixed a bug that allowed you to repeatedly gain the reward for completing "A Call to Arms" from Otho by mentioning the slynth.
  • Fixed a bug that caused dreadroots to be unable to travel on the world map.
  • Fixed a bug that caused salt krakens to leave trails on the world map.
  • Fixed a bug that prevented companions from satisfying the objective of spreading Klanq to their original faction.
  • Fixed a bug that caused the cooldown reduction from Willpower to be uncapped when applied to Ultra Fire.
  • Fixed a bug that caused items cloned via cryotubes to conflict in unpredictable ways when equipped together with the original item.
  • Fixed a bug that caused Blinking Tic to teleport you outside vehicle interiors, inflicting large amounts of fall damage.
  • Fixed a bug that caused conflicts between complex parties to not propagate opinions between the leaders, leading some members to remain neutral.
  • Fixed a bug with hotkey inputs from the ability menu not being properly consumed when activating an ability.
  • Fixed a bug with hotkey inputs from the ability menu that rarely caused an ability mapped to 'a' to be immediately used when entering the screen.
  • Fixed an exception during missile weapon fire when a cell was fully drained during a multi-shot action.
  • Fixed an exception thrown during explosive projectile impacts.
  • Fixed a typo in the tutorial.
  • Added some names to the credits.
    [modding] Fixed an exception in FromWebColor when passing in a color code starting with #.
    [debug] Added party leader and inherited feeling towards the player to the attitude menu.
 

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