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  1. MerchantKing

    Vapourware Ironmode games

    Designing a game around Iron man mode and to only be played with the Iron mode seems natural for a crpg. It's good for role playing since you can't save scum.
  2. MerchantKing

    Vapourware Injecting new characters

    It seems something is missing in many of the so-called rpgs in the last 20-25 years. That is everything is designed that your character will see the storyline from beginning to end with either reload or restart. Very few games short of a party wipe allow you to inject new characters into the...
  3. Underrail needs a dedicated merchant faction

    One that controls all the banking and finance in the Underrail and even is in charge of printing all the stygs. And it should be joinable as an agent or as an associate with the right acumen.
  4. All users with furry avatars should be banned

    Then their names given to Mossad so they can be properly disposed of. They can yiff all they want when they're in the ground.
  5. Incline AD&D 2.0 core rulebooks program

    I found a torrent of the old D&D rulebook program from TSR on archive https://archive.org/details/adndcore2rules It's a pretty interesting program. It has character creators, a map editor, and some other dm tools. It works even in newer windows. I even made a character in it for fun...
  6. Reject Modernity: Embrace Tradition

    We don't need these rpgs with 50 different classes that offer nothing of any true distinction: Sword Saint? Bloodrager? Cipher? Chanter? And then the classes that do have distinction like Bard tend to be mechanically the same as similar classes with the exception that they play an instrument...
  7. Where do they poop?

    I've heard many people ask the question "what do they eat?" in regards to RPG area design. But I never heard anyone seriously ask the question "where do they poop and where does it end up?" For Todd Howard specifically, why isn't a bathroom routine for the radiant AI in elder scrolls games so...
  8. Incline D&D games really should all come with module editors like NWN

    Imagine if Kingmaker and Wrath, or any other D&D game with a good combat system came with a powerful module maker like NWN. I can't think of any better idea than developing one to go with a well performing game. In spite of NWN's boring clunky gameplay, it resulted in a bunch of modules to...

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