http://au.gamespot.com/pc/rpg/thewitche ... of-kings-1
- 'For people who found combat too hardcore in Witcher 1, there's easy difficulty. Others will be more complex'
- Ironman mode unlocked after finishing the game on hard (ffs)
- Pop-up wheel menu (FFS)
- Looks like there's magic friendly fire among enemies?
- Bombs/items/grenades are supposed to be important and provide cool effects (like show here, a bomb paralyses some git, and G instakills him with a speed kill)
- Loot, loot, loot, loot! (Whem compared to Witcher 1 there's a lot more gear to find)
- No active pause. Firing up the wheel menu gives 'bullet time', so you need to think quickly to use an item/power/whatever in combat
- P. cool finishing moves.
- The world looks a lot more open than TW1, I guess
- The guy playing this looks completely inept
- A lot bigger focus on 'clue-finding' when it comes to monster-hunting. What you know/read/find out will influence quests in which you have to hunt 'big stuff' down. There's even a 'knowledge' branch in character customization.
- Cool scene of physics going wonky in the eleventh minute![:M :M :M](/forums/smiles/bird.gif)
- Much potato.
Looks p. cool if they don't fuck it up much![I approve this message. :thumbsup: :thumbsup:](/forums/smiles/thumbs_up.png)
- 'For people who found combat too hardcore in Witcher 1, there's easy difficulty. Others will be more complex'
- Ironman mode unlocked after finishing the game on hard (ffs)
- Pop-up wheel menu (FFS)
- Looks like there's magic friendly fire among enemies?
- Bombs/items/grenades are supposed to be important and provide cool effects (like show here, a bomb paralyses some git, and G instakills him with a speed kill)
- Loot, loot, loot, loot! (Whem compared to Witcher 1 there's a lot more gear to find)
- No active pause. Firing up the wheel menu gives 'bullet time', so you need to think quickly to use an item/power/whatever in combat
- P. cool finishing moves.
- The world looks a lot more open than TW1, I guess
- The guy playing this looks completely inept
- A lot bigger focus on 'clue-finding' when it comes to monster-hunting. What you know/read/find out will influence quests in which you have to hunt 'big stuff' down. There's even a 'knowledge' branch in character customization.
- Cool scene of physics going wonky in the eleventh minute
![:M :M :M](/forums/smiles/bird.gif)
- Much potato.
Looks p. cool if they don't fuck it up much
![I approve this message. :thumbsup: :thumbsup:](/forums/smiles/thumbs_up.png)