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Game News Kingdom Come: Deliverance Tech Alpha 0.4 Released

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Tags: Dan Vávra; Kingdom Come: Deliverance; Warhorse Studios

The new 0.4 version of the Kingdom Come: Deliverance tech alpha, which was previewed at E3 last month, was released to eligible backers late last week. The game's latest Kickstarter update has the details of the version's new features, along with a recording of a livestream in which Dan Vavra and a colleague demonstrate them.

We were working hard for the last few months to share a bigger update this time and here it comes! Kingdom Come: Deliverance Technology Alpha 0.4 offers lot of new features, locations and quests! What do we have for you?
  • Four times bigger landscape to explore
  • Sword Combat and Armors
  • Horse riding
  • Grave digging
  • Archery tournament
  • New locations like military camp and village Merhojed
  • New herbs and potions for alchemy mini-game
  • World map
  • Tons of new music
  • Updated character models
  • First version of lip-sync
  • Seven new quest
You can watch record of the live stream with Dan Vávra and Viktor Bocan, who take you through all the new stuff in the Tech Alpha on our YouTube channel (the first minutes are kind of funny):



The Tech Alpha version of the game is available for PC Windows for people backing Kingdom Come: Deliverance development both here on Kickstarter and on www.KingdomComeRPG.com.

If you are a Kickstarter backer, please register on our website with you Kickstarter email to get the Steam key. If you backed for Peasant, Soldier or Knight tier, you can upgrade to Baron tier anytime to get Early Access.

Thank you for your support and enjoy the Sword Combat!​


The actual sword combat starts at around 23:00.
 

Ovplain

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The swordplay actually looks like it could be fun! Especially since it's still in alpha, still early. And some of the animations, the way the opponent reacts to certain hits look fantastic!:O Fingers crossed they're able to really fine tune the combat before release and find the perfect balance between 'realistic' and 'fun'.
 
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Physics based, proper collision in sword combat.

It takes an IQ above 110 to understand why this is amazing and much better than what M&B came up with.
 

MicoSelva

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Game is progressing nicely.

I wonder how this combat will work with more than two combatants engaged at the same time, but the physics and collison based attacks/blocks do look good, and are a welcome innovation.

Hopefully the content will be interesting and all those gameplay systems will not be wasted on a mediocre title.
 

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