Tags: Neverwinter Nights 2
<a href="http://www.gamespot.com/">GameSpot</a> serves up a <A href="http://www.gamespot.com/pc/rpg/neverwinternights2/news.html?sid=6139742&mode=previews">two page preview</a> of <A href="http://www.atari.com/nwn2/">Neverwinter Nights 2</a>. It basically says that they're taking what worked in the first one and expanding on it. It also covers some nifty things like NPC dealings and such. Anyway, clip:
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<blockquote>There are three reasons why the original Neverwinter Nights was so successful and appealed to so many gamers. First, it had a solid single-player campaign that let you uncover the evil that threatened the city of Neverwinter. Second, it also featured an excellent multiplayer component that let you role play online, old-school-style, with one player serving as a dungeon master. And, finally, it featured a set of tools that let you create a custom adventure module that you could upload and share with the world, and, correspondingly, download hundreds of different player-created modules and try them out yourself.</blockquote>
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I'm pretty sure the single player campaign isn't want people who liked the game point to as the example of what they like about it.
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Thanks, <b>pegultagol</b>!
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<a href="http://www.gamespot.com/">GameSpot</a> serves up a <A href="http://www.gamespot.com/pc/rpg/neverwinternights2/news.html?sid=6139742&mode=previews">two page preview</a> of <A href="http://www.atari.com/nwn2/">Neverwinter Nights 2</a>. It basically says that they're taking what worked in the first one and expanding on it. It also covers some nifty things like NPC dealings and such. Anyway, clip:
<br>
<blockquote>There are three reasons why the original Neverwinter Nights was so successful and appealed to so many gamers. First, it had a solid single-player campaign that let you uncover the evil that threatened the city of Neverwinter. Second, it also featured an excellent multiplayer component that let you role play online, old-school-style, with one player serving as a dungeon master. And, finally, it featured a set of tools that let you create a custom adventure module that you could upload and share with the world, and, correspondingly, download hundreds of different player-created modules and try them out yourself.</blockquote>
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I'm pretty sure the single player campaign isn't want people who liked the game point to as the example of what they like about it.
<br>
<br>
Thanks, <b>pegultagol</b>!
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