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- Jun 18, 2002
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Tags: The Omega Project
A new RPG is in the works made by a group of guys calling themselves DarkEdge Studios. Called <a href="http://www.omega-project-rpg.com/">The Omega Project</a> (and not to be confused with <a href="http://www.rpgcodex.com/gamedetails.php?id=219">Omega Syndrome</a>), it's an isometric perspective real-time game. They've <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=13867">made a press release</a> and also released 5 images. 3 are concept pieces and 2 are screenshots from a hangar bay area, all of which you'll find below. Anyway, here's a bit about it:
<br>
<blockquote>You play the role of Rick Cypher and you begin the game in Eden city, currently serving under the Eden City Police Force. In this future, being in the police is much like being in the army of this day and age. You have to sign a form so you have to stay for the duration of your work period. Rick wakes up to find an urgent call from the police HQ. Upon arriving you are filled in that the President's daughter has been kidnapped and it's your job to go undercover and help find out who’s behind it and why they kidnapped her. Like any good role playing game there are many twists and turns for you to follow.
<br>
<br>
Locations in the game world take on the form of ‘layers’, which have been built by humanity as huge plates that support the ever growing population of Earth. Each of these layers holds a drastically different mood and feel to the game. Here are the layers in a bit more detail, starting from the top layer and working down to the surface of the earth:
<br>
<ul><li><strong>Eden City:</strong> This is where the game begins. Eden is very technologically advanced and Mostly High Class and wealthy people live here. Large open areas support luxury gardens and parks, giving the whole city a very tranquil look to it. This is the only layer that receives sun light as we see it in our world.</li>
<br>
<li><strong>Filtermetropolis:</strong> Imagine the bustling streets of Tokyo, now add flying cars and a variation of crude looking robots and less clean air. Next you throw in sex, drugs, rock and roll and mix it all together… introducing one of the most scum filled layers of the planet with a cyberpunk twist.</li>
<br>
<li><strong>Taxscoom:</strong> More of a wasteland then a city as such, due to the previous war Taxscoom has been absolutely leveled to the ground. When the huge buildings fell it created a permanent dust that never settled. Gang wars rage on day and night as each one seeks to reclaim parts of the wasteland for there own… only the fittest will survive down here.</li>
<br>
<li><strong>The Cell:</strong> This is a huge prison compound for criminals. Police mostly dump criminals here to rot. Special forces are stationed here to make sure no undesirable activity breaks loose. Convicts are bar coded upon arrival. This means that if they pass over the ‘no go’ area line, the inmates will be electrocuted. There’s only one problem with this place, it's overcrowded!</li>
<br>
<li><strong>Surface Of The Earth:</strong> Whatever you know about the surface of the earth, forget it now...</li></ul></blockquote><p align="center"><a href="http://www.duckandcover.cx/gallery/displayimage.php?pos=-1051" target="_self"><img width="115" height="100" border="0" align="top" src="http://duckandcover.cx/gallery/albums/userpics/10128/thumb_Eden%20City%20View.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/displayimage.php?pos=-1048" target="_self"><img width="86" height="99" border="0" src="http://www.duckandcover.cx/gallery/albums/userpics/10128/thumb_GraveDigger.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/displayimage.php?pos=-1047" target="_self"><img width="133" height="100" border="0" src="http://www.duckandcover.cx/gallery/albums/userpics/10128/thumb_close%20up.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/displayimage.php?pos=-1050" target="_self"><img width="121" height="100" border="0" src="http://www.duckandcover.cx/gallery/albums/userpics/10128/thumb_Screenshot%20HangerBay.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/displayimage.php?pos=-1049" target="_self"><img width="72" height="100" border="0" src="http://www.duckandcover.cx/gallery/albums/userpics/10128/thumb_Strike%20Unit.jpg" /></a></p>
<br>
If you want to read the rest of the press release, <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=13867">you'll find it here</a> at <a href="http://www.duckandcover.cx">Duck and Cover</a> (I couldn't find it on <a href="http://www.omega-project-rpg.com/">The Omega Project website</a>).
<br>
<br>
Spotted @ <a href="http://www.duckandcover.cx">Duck and Cover</a>
A new RPG is in the works made by a group of guys calling themselves DarkEdge Studios. Called <a href="http://www.omega-project-rpg.com/">The Omega Project</a> (and not to be confused with <a href="http://www.rpgcodex.com/gamedetails.php?id=219">Omega Syndrome</a>), it's an isometric perspective real-time game. They've <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=13867">made a press release</a> and also released 5 images. 3 are concept pieces and 2 are screenshots from a hangar bay area, all of which you'll find below. Anyway, here's a bit about it:
<br>
<blockquote>You play the role of Rick Cypher and you begin the game in Eden city, currently serving under the Eden City Police Force. In this future, being in the police is much like being in the army of this day and age. You have to sign a form so you have to stay for the duration of your work period. Rick wakes up to find an urgent call from the police HQ. Upon arriving you are filled in that the President's daughter has been kidnapped and it's your job to go undercover and help find out who’s behind it and why they kidnapped her. Like any good role playing game there are many twists and turns for you to follow.
<br>
<br>
Locations in the game world take on the form of ‘layers’, which have been built by humanity as huge plates that support the ever growing population of Earth. Each of these layers holds a drastically different mood and feel to the game. Here are the layers in a bit more detail, starting from the top layer and working down to the surface of the earth:
<br>
<ul><li><strong>Eden City:</strong> This is where the game begins. Eden is very technologically advanced and Mostly High Class and wealthy people live here. Large open areas support luxury gardens and parks, giving the whole city a very tranquil look to it. This is the only layer that receives sun light as we see it in our world.</li>
<br>
<li><strong>Filtermetropolis:</strong> Imagine the bustling streets of Tokyo, now add flying cars and a variation of crude looking robots and less clean air. Next you throw in sex, drugs, rock and roll and mix it all together… introducing one of the most scum filled layers of the planet with a cyberpunk twist.</li>
<br>
<li><strong>Taxscoom:</strong> More of a wasteland then a city as such, due to the previous war Taxscoom has been absolutely leveled to the ground. When the huge buildings fell it created a permanent dust that never settled. Gang wars rage on day and night as each one seeks to reclaim parts of the wasteland for there own… only the fittest will survive down here.</li>
<br>
<li><strong>The Cell:</strong> This is a huge prison compound for criminals. Police mostly dump criminals here to rot. Special forces are stationed here to make sure no undesirable activity breaks loose. Convicts are bar coded upon arrival. This means that if they pass over the ‘no go’ area line, the inmates will be electrocuted. There’s only one problem with this place, it's overcrowded!</li>
<br>
<li><strong>Surface Of The Earth:</strong> Whatever you know about the surface of the earth, forget it now...</li></ul></blockquote><p align="center"><a href="http://www.duckandcover.cx/gallery/displayimage.php?pos=-1051" target="_self"><img width="115" height="100" border="0" align="top" src="http://duckandcover.cx/gallery/albums/userpics/10128/thumb_Eden%20City%20View.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/displayimage.php?pos=-1048" target="_self"><img width="86" height="99" border="0" src="http://www.duckandcover.cx/gallery/albums/userpics/10128/thumb_GraveDigger.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/displayimage.php?pos=-1047" target="_self"><img width="133" height="100" border="0" src="http://www.duckandcover.cx/gallery/albums/userpics/10128/thumb_close%20up.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/displayimage.php?pos=-1050" target="_self"><img width="121" height="100" border="0" src="http://www.duckandcover.cx/gallery/albums/userpics/10128/thumb_Screenshot%20HangerBay.jpg" /></a> <a href="http://www.duckandcover.cx/gallery/displayimage.php?pos=-1049" target="_self"><img width="72" height="100" border="0" src="http://www.duckandcover.cx/gallery/albums/userpics/10128/thumb_Strike%20Unit.jpg" /></a></p>
<br>
If you want to read the rest of the press release, <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=13867">you'll find it here</a> at <a href="http://www.duckandcover.cx">Duck and Cover</a> (I couldn't find it on <a href="http://www.omega-project-rpg.com/">The Omega Project website</a>).
<br>
<br>
Spotted @ <a href="http://www.duckandcover.cx">Duck and Cover</a>