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Game News Deus Ex: Mankind Divided 101 Trailer

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Tags: Deus Ex: Mankind Divided; Eidos Montreal

After a long period of time with no significant updates, Eidos Montreal and Square Enix have released a new trailer for Deus Ex: Mankind Divided they're calling "Trailer 101". As the name suggests, the trailer is a kind of introductory lesson to the world of Deus Ex as of 2029, which could also serve as a tutorial video for the game's first mission. It's the best look we've gotten at Mankind Divided since last year's E3. Check it out:



Note the Illuminati cameos at around 0:26, including a young Bob Page and what appears to be a bald Morgan Everett.
 

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P.S. It's impossible to be sure, but I suspect the old guy is this dude:

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So is this still supposed to be some kind of prequel or have they entered into full reboot territory? I mean there's no way you could reconcile the huge differences in technological advancement between the world depicted in the original game and the setting shown in nu-dx, which is somehow supposed to take place earlier?
 

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So is this still supposed to be some kind of prequel or have they entered into full reboot territory? I mean there's no way you could reconcile the huge differences in technological advancement between the world depicted in the original game and the setting shown in nu-dx, which is somehow supposed to take place earlier?

It's still a prequel. The truth is that the fault lies with the original Deus Ex, which seems implausible as being set in 2054 even compared to IRL. I mean, you don't exactly see a lot of people with mobile phones in that game, do you.

Deus Ex's true setting is the 1990s, the age of the X-Files/Men in Black/government conspiracies fad.
 

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Not bad. That lip-sync, though. I think Oblivion had better, not to mention something more modern.
 
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Garbage writing, shitty dialogue, and graphics that look like they escaped from 2010.

Still, if it delivers even half of what it's premise promises, and gives us enough customization options and C&C, I'll love it to death and beyond.

Hopefully, it won't disappoint.
 

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It's still a prequel. The truth is that the fault lies with the original Deus Ex, which seems implausible as being set in 2054 even compared to IRL. I mean, you don't exactly see a lot of people with mobile phones in that game, do you.

Deus Ex's true setting is the 1990s, the age of the X-Files/Men in Black/government conspiracies fad.

But that gave it a weird kind of charm. Same as the original Alien movie, with its CRT monitors and dated tech in a future where long-distance space travel was possible.

The new Deus Ex just feels generic.
 

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It's still a prequel. The truth is that the fault lies with the original Deus Ex, which seems implausible as being set in 2054 even compared to IRL. I mean, you don't exactly see a lot of people with mobile phones in that game, do you.

Deus Ex's true setting is the 1990s, the age of the X-Files/Men in Black/government conspiracies fad.

But that gave it a weird kind of charm. Same as the original Alien movie, with its CRT monitors and dated tech in a future where long-distance space travel was possible.

The new Deus Ex just feels generic.

On the other hand, the new Deus Ex games actually don't have the extremes of high tech you see in the original game's corporate labs. There are no power armored soldiers with built in rocket launchers, no genetically engineered beasts, no Universal Constructors capable of manufacturing anything at the atomic level, no omniscient AIs that control the entire Internet, and no nano-lightsabers. We'll see what this game does, though.
 

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It's still a prequel. The truth is that the fault lies with the original Deus Ex, which seems implausible as being set in 2054 even compared to IRL. I mean, you don't exactly see a lot of people with mobile phones in that game, do you.

Be sensible. Deus Ex had some technological anomalies. Very few. Don't forget you spend a lot of the game in lower class havoc-strewn districts too.
Human Revolution/MD is simply beyond belief fantasy meets sci-fi. There's updating the game world to have ebooks and smartphones and then there's a highly advanced golden technological metropolis in 2027, just eleven years from now.

Deus Ex's visual vision of the near future is far more realistic: it looks the same as now, just with some stand-out new tech like datacubes and security bots.
 

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Human Revolution/MD is simply beyond belief fantasy meets sci-fi. There's updating the game world to have ebooks and smartphones and then there's a highly advanced golden technological metropolis in 2027, just eleven years from now.

I think DX:HR's Upper Hengsha and Panchaea are implausible for 2027 (mainly because they're just massive constructions that seem like they would take decades to complete), but Detroit is only implausible for people who don't know how the downtown areas of major world cities look like today.
 

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Agreed, Detroit is mostly fine, just needs less yellow. It is reasonably grounded, I did exaggerate a bit there, but the game often did cross the line in terms expected tech, architecture and the like for the time, and conflicted strongly with Deus Ex's world while it was at it.
 

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The truth is that the fault lies with the original Deus Ex, which seems implausible as being set in 2054 even compared to IRL. I mean, you don't exactly see a lot of people with mobile phones in that game, do you.


Whereas Cyberpunk 2013 was pretty prescient in that respect:

cellphone.jpeg


Wonder if we will see these in CDPR's CB2077. Perhaps you might be able to wield them and use in melee if run out battery already?
 
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The main issue I had with Human Revolution's setting was that the state of affairs depicted would have made more sense if it came after Deus Ex. In HR, mechanical augmentations are becoming a common, albeit controversial part of everyday, civil life, whereas in Deus Ex they were reserved for rare military purposes. Chronologically, it should be the other way around.

They would have been better off ignoring Invisible War and going with the status quo/Illuminati ending for Deus Ex, and then continuing on from there.
 

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The main issue I had with Human Revolution's setting was that the state of affairs depicted would have made more sense if it came after Deus Ex. In HR, mechanical augmentations are becoming a common, albeit controversial part of everyday, civil life, whereas in Deus Ex they were reserved for rare military purposes. Chronologically, it should be the other way around.

They would have been better off ignoring Invisible War and going with the status quo/Illuminati ending for Deus Ex, and then continuing on from there.

But that wouldn't make sense what with Deus Ex portraying mechs as outdated and in decline. By the logic of the new games, they appear to be reserved for rare military purposes because only combat specialists are still using them by that era.

So what they could do is use nano augs instead of mech augs for their discrimination narrative...which is actually what Invisible War already did, but much more insipidly. :M
 

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Wasn't there in Deus Ex a backstory about mech-aug being seen badly and discriminated because of something that happened in the past? The bartender of Hell's Kitchen was one of the "remnants" if I remember correctly. Also before the first Deus Ex some kind of cataclysm happened?
 

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The main issue I had with Human Revolution's setting was that the state of affairs depicted would have made more sense if it came after Deus Ex. In HR, mechanical augmentations are becoming a common, albeit controversial part of everyday, civil life, whereas in Deus Ex they were reserved for rare military purposes. Chronologically, it should be the other way around.

They would have been better off ignoring Invisible War and going with the status quo/Illuminati ending for Deus Ex, and then continuing on from there.

But that wouldn't make sense what with Deus Ex portraying mechs as outdated and in decline. By the logic of the new games, they appear to be reserved for rare military purposes because only combat specialists are still using them by that era.
I don't recall Deus Ex ever implying mech augments were used for anything other than the military (the retired-soldier-turned-bartender in Hell's Kitchen is another example). And according to the wiki, Gunther and Anna were among the first of their kind:

Like fellow UNATCO mech and friend Anna Navarre, Gunther has sacrificed social acceptance for enhanced mission performance by undergoing first-generation mechanical augmentation.
Becoming outdated so quickly would certainly make the resentment and anger they feel towards JC even more plausible.
 

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Wasn't there in Deus Ex a backstory about mech-aug being seen badly and discriminated because of something that happened in the past? The bartender of Hell's Kitchen was one of the "remnants" if I remember correctly. Also before the first Deus Ex some kind of cataclysm happened?

Sometime between the Eidos Montreal games and the original Deus Ex, the US is hit by a massive earthquake and an economic and political collapse, but there's no hint of the mech zombie apocalypse from Human Revolution. AFAIK they're viewed as outdated and grotesque, but not dangerous.

And according to the wiki, Gunther and Anna were among the first of their kind

Well, that's a plot hole/retcon. :M
 

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Augs look almost like straight-up magic now, that dermal armor thingy is absurd. Also not sure if I'm convinced by the "they hid more implants in me than I thought" approach.

Guess it's gonna be one of those "good for what it is" types.
 

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