Spazmo
Erudite
Tags: Feargus Urquhart; Obsidian Entertainment
<a href=http://www.ign.com>IGN</a> had a nice, long <a href=http://pc.ign.com/articles/684/684902p1.html>interview</a> with Feargus Urquhart of Obsidian Entertainment about... Obsidian Entertainment.<blockquote>Feargus admits that he gets yelled at sometimes for saying that games aren't art. "I think that sometimes games can be art in a certain way but that's not what we're doing. We're providing entertainment." And for Feargus and the team at Obsidian there's one cardinal rule for making sure a game is entertaining: "Don't frustrate the player. If there's any one thing that should pervade every form of game design it's that you shouldn't make the player fight the game."</blockquote>Games not being art is kind of a self-fulfilling prophecy, though, especially coming from Feargus "Slam Dunk" Urquhart.
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Thanks for the heads up, <b>baby arm</b>!
<a href=http://www.ign.com>IGN</a> had a nice, long <a href=http://pc.ign.com/articles/684/684902p1.html>interview</a> with Feargus Urquhart of Obsidian Entertainment about... Obsidian Entertainment.<blockquote>Feargus admits that he gets yelled at sometimes for saying that games aren't art. "I think that sometimes games can be art in a certain way but that's not what we're doing. We're providing entertainment." And for Feargus and the team at Obsidian there's one cardinal rule for making sure a game is entertaining: "Don't frustrate the player. If there's any one thing that should pervade every form of game design it's that you shouldn't make the player fight the game."</blockquote>Games not being art is kind of a self-fulfilling prophecy, though, especially coming from Feargus "Slam Dunk" Urquhart.
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Thanks for the heads up, <b>baby arm</b>!