Crooked Bee
(no longer) a wide-wandering bee
Tags: Quickie; Rad Codex; Voidspire Tactics
Thanks to Konjad's persistence, "Quickies" have become something of a not-so-proud and not-so-venerable tradition here on the Codex - to the extent that other people submit them now, too. A quickie is essentially a loose and very cursory presentation of a game that the author wants you to try, but is too lazy to do a full review.
This time the game-done-quick is Voidspire Tactics, a niche and not too well-known indie tactical RPG that has been generally favorably received in its dedicated thread on our forums. The write-up belongs to esteemed community member Jack Dandy, who also conducted a brief interview with the developer to complement his piece. Here's an excerpt from the quickie:
And here's one from the interview:
Read the full article: [Quickie Nr. 006] Jack Dandy’s catch-up on – Voidspire Tactics
Thanks to Konjad's persistence, "Quickies" have become something of a not-so-proud and not-so-venerable tradition here on the Codex - to the extent that other people submit them now, too. A quickie is essentially a loose and very cursory presentation of a game that the author wants you to try, but is too lazy to do a full review.
This time the game-done-quick is Voidspire Tactics, a niche and not too well-known indie tactical RPG that has been generally favorably received in its dedicated thread on our forums. The write-up belongs to esteemed community member Jack Dandy, who also conducted a brief interview with the developer to complement his piece. Here's an excerpt from the quickie:
Now, the most interesting aspect of this is that you can switch your character’s class at any given moment (outside of battle) AND have a Primary and Secondary class. This means that you get to mix and match the skillsets of any 2 classes you have unlocked, PLUS you can combine up to three of any of the Passives your character has unlocked among the different classes.
Customization is the name of the game here. You can make each character really stand out and not risk a penalty for experimentation.
Want to make your guy a standard melee damage dealer? Take a Warrior/Blade.
Want to make a ranger who’s able to fire off a variety of elemental crossbows without reloading once? Take a Sharpshooter/Rogue along with the Scout’s passive “Quick hands” perk.
Want to make a monk who can punch people’s faces just as well as toasting them with a fireball? An Elementalist/Brawler is the way to go.
There are lots of creative ways to build your team, and it’s all done in an intuitive, enjoyable way.
Customization is the name of the game here. You can make each character really stand out and not risk a penalty for experimentation.
Want to make your guy a standard melee damage dealer? Take a Warrior/Blade.
Want to make a ranger who’s able to fire off a variety of elemental crossbows without reloading once? Take a Sharpshooter/Rogue along with the Scout’s passive “Quick hands” perk.
Want to make a monk who can punch people’s faces just as well as toasting them with a fireball? An Elementalist/Brawler is the way to go.
There are lots of creative ways to build your team, and it’s all done in an intuitive, enjoyable way.
And here's one from the interview:
- What inspired you to develop your own game?
My inspiration is basically from playing and enjoying other games - especially games that are really great, but have a handful of small issues. I always want to see what the game would be like without those issues - and the only way to do that is make my own.
Voidspire Tactics in particular was inspired by Final Fantasy Tactics and Ultima VII. I wanted to try to eliminate the weaknesses of each - specifically, FFT's systemic oddities & imbalances, and Ultima VII's uninteresting combat. Dozens of other games had a minor influence as well. Some that come to mind are Zelda (for its exploration), Legend of Mana (its thorough customization), and Dark Souls (its open, you-can-handle-yourself attitude).
My inspiration is basically from playing and enjoying other games - especially games that are really great, but have a handful of small issues. I always want to see what the game would be like without those issues - and the only way to do that is make my own.
Voidspire Tactics in particular was inspired by Final Fantasy Tactics and Ultima VII. I wanted to try to eliminate the weaknesses of each - specifically, FFT's systemic oddities & imbalances, and Ultima VII's uninteresting combat. Dozens of other games had a minor influence as well. Some that come to mind are Zelda (for its exploration), Legend of Mana (its thorough customization), and Dark Souls (its open, you-can-handle-yourself attitude).
Read the full article: [Quickie Nr. 006] Jack Dandy’s catch-up on – Voidspire Tactics