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Tags: Josh Sawyer; Obsidian Entertainment; Pillars of Eternity; Pillars of Eternity: The White March
Back in August, Obsidian Design Director and Codex anti-hero Josh Sawyer gave a talk at the annual Game Developers Conference in Cologne, Germany. The video of the talk, which was a Pillars of Eternity retrospective entitled Looking Back and Moving Forward with Pillars of Eternity, has yet to be publicly released, but the original slides and a summary are available. But that's not what this post is about. Former Codex contributor Bubbles was in the audience for that talk, and after it was done he met up with Josh for what was meant to be a brief interview. They ended up talking for nearly two and a half hours.
A couple of days after that Bubbles was off to Gamesom, and unfortunately he never got around to transcribing his recording of the interview before his unfortunate departure. We did however manage to secure Bubbles' permission to allow the Codex's #1 Josh Sawyer fan, Roguey, to transcribe the interview in his stead. We sent the recording to Roguey, expecting a long wait...and were provided with a near-perfect transcript less than 72 hours later. Probably should have done that sooner. So there you have it, four months late and just in time to be the last piece of Codex content for 2016. Merry Christmas, Happy New Year, and enjoy the read. It's a long one.
Read the full article: RPG Codex Interview: Josh Sawyer at GDC Europe 2016
Back in August, Obsidian Design Director and Codex anti-hero Josh Sawyer gave a talk at the annual Game Developers Conference in Cologne, Germany. The video of the talk, which was a Pillars of Eternity retrospective entitled Looking Back and Moving Forward with Pillars of Eternity, has yet to be publicly released, but the original slides and a summary are available. But that's not what this post is about. Former Codex contributor Bubbles was in the audience for that talk, and after it was done he met up with Josh for what was meant to be a brief interview. They ended up talking for nearly two and a half hours.
A couple of days after that Bubbles was off to Gamesom, and unfortunately he never got around to transcribing his recording of the interview before his unfortunate departure. We did however manage to secure Bubbles' permission to allow the Codex's #1 Josh Sawyer fan, Roguey, to transcribe the interview in his stead. We sent the recording to Roguey, expecting a long wait...and were provided with a near-perfect transcript less than 72 hours later. Probably should have done that sooner. So there you have it, four months late and just in time to be the last piece of Codex content for 2016. Merry Christmas, Happy New Year, and enjoy the read. It's a long one.
Read the full article: RPG Codex Interview: Josh Sawyer at GDC Europe 2016