Nazrim Eldrak
Scholar
Good interview. I nearly read everything!
A long answer for a no. It bored me!
Well, as long as the engine evolves there is a chance that the game becomes more attractive...
I have a strong opinion that giving the player wide control over the companions is a failure, because it could (will) destroy the authenticity of the party members personality.There are no outside forces forcing him to do anything in particular.
In general I would say that's true. And that's more that they would call on companions to help them than companions would just jump in front of them to do something.
"A more direct connection between player actions and events," we've already discussed that I think. You're not in favor of having the storyline branch out entirely based on something you do in act one?
It just becomes really hard to author that....
A long answer for a no. It bored me!
If the writing in the game does not entertain, but let's say it says something deeper about feelings and human condition, great, but a lot of people are never going to get to that because it's not enjoyable.
In old games, for example, you could drain a moat by casting fireball, stuff like that.
You can get pretty crazy. I don't think we're going to do anything crazy, but we do want our environments to be more dynamic overall, so I'll just leave it at that. I wouldn't expect us to do anything really radical.
Well, as long as the engine evolves there is a chance that the game becomes more attractive...