Zanzoken
Arcane
- Joined
- Dec 16, 2014
- Messages
- 4,061
When you listen to & read Sawyer enough it becomes pretty clear why Pillars turned out the way it did.
The guy seems like an extremely left-brain thinker -- i.e. highly logical, analytical, and detail-oriented. This is what makes him a really good Project Director, an overly obsessive Systems Designer, and an uninspired Worldbuilder/Writer.
That doesn't mean he isn't creative per se, or at least important to the creative process. I think someone of his type can be good at wrangling the ideas of others and forming them into a cohesive whole -- a curator, if you will.
The problem is I don't think Sawyer is aware of his own limitations. Pillars is too much his baby, thus it inherited too much of his own self. The game needed more of the creative juices of others in order to really come to life.
The guy seems like an extremely left-brain thinker -- i.e. highly logical, analytical, and detail-oriented. This is what makes him a really good Project Director, an overly obsessive Systems Designer, and an uninspired Worldbuilder/Writer.
That doesn't mean he isn't creative per se, or at least important to the creative process. I think someone of his type can be good at wrangling the ideas of others and forming them into a cohesive whole -- a curator, if you will.
The problem is I don't think Sawyer is aware of his own limitations. Pillars is too much his baby, thus it inherited too much of his own self. The game needed more of the creative juices of others in order to really come to life.