When you listen to & read Sawyer enough it becomes pretty clear why Pillars turned out the way it did.
The guy seems like an extremely left-brain thinker -- i.e. highly logical, analytical, and detail-oriented. This is what makes him a really good Project Director, an overly obsessive Systems Designer, and an uninspired Worldbuilder/Writer.
That doesn't mean he isn't creative per se, or at least important to the creative process. I think someone of his type can be good at wrangling the ideas of others and forming them into a cohesive whole -- a curator, if you will.
The problem is I don't think Sawyer is aware of his own limitations. Pillars is too much his baby, thus it inherited too much of his own self. The game needed more of the creative juices of others in order to really come to life.
which makes his words more credibleI think having a world that feels more alive and reactive to time, those are goals of ours
- makes me believe that the root of their problems is the engine. In the last (two) Twitch streams, if I remember correctly, Sawyer gave the impression that the engine has improved by saying that it is now easier to do stuff more faster than before.Again, it's figuring out the logistics....For example, Bethesda's engine actually makes moving NPCs around pretty easy.....For us, we have to pre-place most of our creatures and things. It's a little more difficult.
In the last (two) Twitch streams, if I remember correctly, Sawyer gave the impression that the engine has improved by saying that it is now easier to do stuff more faster than before.
Twin Elms was cut and short as fuck with nothing interesting inside.
You're an idiot. Twin Elms has some of the best quests in the game and Glanfanthan society has much more personality than what we saw in Defiance Bay.Twin Elms was cut and short as fuck with nothing interesting inside.
Yeah it has some neat ones. Probably the most memorable quests in the game, other than Raedric's Hold and the one about the guy's daughter and the cult in the village.Does Twin Elms really have decent quests? It's where I quit the game and uninstalled. I walk in and immediately someone asks me to murder a fucking baby, it was like a bad parody of a typical Obsidian quest.
Does Twin Elms really have decent quests?