Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
<a href=http://www.ign.com>IGN</a> has also contributed to the growing <a href=http://xbox360.ign.com/articles/691/691449p1.html>Oblivion preview</a> pile. The IGN preview explored some Fighters Guild quests:
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<blockquote>I then headed into Anvil, a city of decent size with stone buildings that seemed to mix stark Grecian columnar designs with more ornate bits of architecture. I found the Fighters Guild not too far inside the walls, and signed up immediately. Some guy named Azzan declared me an Associate, and I took on my first quest assignment. It seemed simple enough: find Arvena Thelas in Anvil and take care of her rat problem. Pretty standard rat kill quest, I thought.
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Back on Anvil's cobblestone streets, I checked the compass in the bottom center of my screen to figure out what direction Arvena's house was. In Oblivion, the location of whatever quest you've selected as active in the journal is marked on your map. <b>It's also marked on your compass, and even color coded. A red arrow on your compass means the objective is indoors. In order to reach them, you'll need to first enter a building. If it's green, however, you'll know the target is outside.</b> This should prove immensely helpful in larger cities and crowded forests.</blockquote>The rat quest is more complex than the one in MW, but can't say I liked it. If anything, The Bard's Tale handled that cliche in a much better way.
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<a href=http://www.ign.com>IGN</a> has also contributed to the growing <a href=http://xbox360.ign.com/articles/691/691449p1.html>Oblivion preview</a> pile. The IGN preview explored some Fighters Guild quests:
<br>
<br>
<blockquote>I then headed into Anvil, a city of decent size with stone buildings that seemed to mix stark Grecian columnar designs with more ornate bits of architecture. I found the Fighters Guild not too far inside the walls, and signed up immediately. Some guy named Azzan declared me an Associate, and I took on my first quest assignment. It seemed simple enough: find Arvena Thelas in Anvil and take care of her rat problem. Pretty standard rat kill quest, I thought.
<br>
<br>
Back on Anvil's cobblestone streets, I checked the compass in the bottom center of my screen to figure out what direction Arvena's house was. In Oblivion, the location of whatever quest you've selected as active in the journal is marked on your map. <b>It's also marked on your compass, and even color coded. A red arrow on your compass means the objective is indoors. In order to reach them, you'll need to first enter a building. If it's green, however, you'll know the target is outside.</b> This should prove immensely helpful in larger cities and crowded forests.</blockquote>The rat quest is more complex than the one in MW, but can't say I liked it. If anything, The Bard's Tale handled that cliche in a much better way.
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