Gnidrologist
CONDUCTOR
Now, from all the faults that Oblivion may or may not have, some semi powerfull creaures in the basemant is not an issue, really. In every other rpg there are always buildings in middle of the populated areas where some unlikely monsters happen to dwell. It's a cliche that probably will never wear off.
Instead of these minor nuances we should put our ''excitement'' into discusions about the things like combat which seem to have been turned into that of an action game (no more stooopid ''to hit'' variables, yaay) and retarded dialogue system which seems to really be retarded even compared to Morrowind's which was just.. absent.
Instead of these minor nuances we should put our ''excitement'' into discusions about the things like combat which seem to have been turned into that of an action game (no more stooopid ''to hit'' variables, yaay) and retarded dialogue system which seems to really be retarded even compared to Morrowind's which was just.. absent.