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Preview Underrail Dev Log #53: Expedition Gameplay Video

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Tags: Stygian Software; Underrail; Underrail: Expedition

Today Styg published the first new Underrail development update in quite some time. It appears that development on the Expedition expansion is well underway. With no more new features to introduce, the only thing left is to show some gameplay footage. The video is a rough sequence of various scenes from the expansion, starting out with an expedition into the depths of a monster-infested cave and finishing with what appears to be a stealthy rescue operation in a pirate base. Check it out:



Hi guys.

Just wanted to let you all know that, even though we've been quiet, we're working hard on getting all the content for the expansion done, now that all the new mechanics have been implemented. The good news is that the the bulk of the main quest, including all the heavy scripting, c&c, etc, is complete and functioning (for the most part, it needs further testing, of course).

For those who just can't wait to get to explore the Black Sea themselves, here's a short video from the recent internal testing that we've done (this is NOT a trailer). It does contain some spoilers, though we tried to censor the important stuff, so be warned.

Anyway, that's it for now guys. Let us know what you think.

I hope this means the expansion is still coming out this year. The first half of 2017 has come and gone.
 

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flabbyjack

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If other developers were half as awesome as Styg we wouldn't even have time to come to teh Codex we'd be too busy playing cRPGs.

If you are planning to reply Underrail, I'd suggest an unarmed (hand-to-hand) psi-user, there are several melee psi buffs that are fantastic. Plus no ammo to manage and fret over, so there's that.
 

YES!

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Good news, but also kind of sucks since it looks like it will be awhile untill its out.
 

ArchAngel

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Can't wait to go back to Underrail : one of the best things to happen to PC since Arcanum.

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I am glad he is adding content that can be enjoyed without the need to go through that abomination called Deep Caverns. Also now I can get to max level before going to Deep Caverns and pretend that is the end of the game.
 

torpid

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git gud

Looks like we're going to be treated to large maps and nice set piece battles--I hope it'll properly test a mid to high-level character.
 
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I am glad he is adding content that can be enjoyed without the need to go through that abomination called Deep Caverns. Also now I can get to max level before going to Deep Caverns and pretend that is the end of the game.
Never got to finish it because of the Deep Caverns, but the rest of the game was a blast.

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