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Tags: Hero-U: Rogue to Redemption; Transolar Games
Hero-U: Rogue to Redemption has been out for about three weeks now. Commercially, it's done about as well as you might expect from a game with exactly zero mainstream reviews. Who cares about that, though? We like it! It's not a great game, but it is a good game, and most importantly, 20 years after Quest for Glory V, it's indisputably a Corey and Lori Cole game. Frequent contributor Deuce Traveler has written a review that should give you a good idea of what it's like to play Hero-U. Here's an excerpt:
Read the full article: RPG Codex Review: Hero-U: Rogue to Redemption
Hero-U: Rogue to Redemption has been out for about three weeks now. Commercially, it's done about as well as you might expect from a game with exactly zero mainstream reviews. Who cares about that, though? We like it! It's not a great game, but it is a good game, and most importantly, 20 years after Quest for Glory V, it's indisputably a Corey and Lori Cole game. Frequent contributor Deuce Traveler has written a review that should give you a good idea of what it's like to play Hero-U. Here's an excerpt:
In Hero-U, you play as wannabe master thief Shawn O'Conner, who is caught stealing a certain special coin from a rich man's manor. To atone for his crime, Shawn is forced to attend the titular Hero University. At Hero-U, you're just one student in a classroom full of aspiring rogues (though they insist upon calling themselves "disbarred bards" in public to avoid scrutiny). Your teacher, Master von Urwald, encourages you to take the virtuous path of the roguish hero instead of that of the thieving villain. Over the course of the game, you'll have to survive through the fifty day long school year, with the goal of making it to graduation without being expelled or killed. Expulsion is the most immediate threat since the school hands out demerits like candy. You start out with a few coins worth of valuables and have to find a way to purchase your own school uniform before the school administrator Terk starts dropping them on you. If you collect 100 demerits then it's game over.
Terk is a great example of an effective one-dimensional villain. He's a power-hungry weasel, delighting at every opportunity to torment you and your fellow schoolmates. As a character he has no real depth outside of being weak and opportunistic, but the man is utterly relentless, always ready to drop a demerit on you for the slightest perceived insult, or if he catches you walking around past curfew, or if you aren't wearing your full uniform during school hours. Every time Terk spots you he'll stop you in your tracks just to heckle you, making you want to strangle the man for the needless disruption. The petty asshole is everywhere, constantly abusing his power, for which you have no immediate means to strike back.
Terk does a good job of setting the game's tone. In Hero-U, you're not a paladin ready to take on swarms of foes, or a sorcerer who can bend the fabric of reality. You're just some poor kid with a bit of talent for sneaking, thrown into an unfamiliar academic setting where you have to put in real effort to survive. In this game, time is your greatest enemy. You spend the majority of your days in class, with about an hour to yourself before your elective class starts, another hour before dinner, and another three hours before curfew. After curfew you'll want to shower so people don't complain about your stench, do some studying, and chat with your roommate before going to bed. You could stay up late, but if you overdo it you'll be too exhausted to stay awake during the next day's class and suffer penalties to your skills.
Therein lies much of Hero-U's difficulty. I'll get to the combat system later, but for now just be aware that you can successfully retreat from a fight at any time, and if you fall to an enemy often the game will tell you that a classmate rescued you from death. But despite not having to worry about death, the experience of playing Hero-U is stressful because you always have to keep one eye on the clock. Over the course of the game, you'll have to find the time to explore the dungeons beneath the school. Having to sneak past threats down there will slow you down, and one wrong move can cost you hours. Personally, I found this enjoyable, since it kept my mind focused and I never felt like I could just glide effortlessly through the game. But I could see people feeling that Hero-U is just too slow to give them the buzz that they need. I will admit that it gave me unpleasant flashbacks to my college freshman year. No other game has ever done that to me, so at least I can say it's a great university simulator.
The downside of Hero-U's time-based structure is that there are some situations that seem like you should be able to solve them right away, but the game won't allow you to until enough days have passed. For example, early on I discovered some secret passages that a nighttime thief may have been using, but I wasn't allowed to set a trap for the thief until I'd collected all of the clues to what was going on. It's frustrating when a game that allows so much choice still finds ways to railroad you, especially when there's no hint that you need to sleep in order to progress.
Do you like choice and consequence? Every decision you make in Hero-U has some sort of consequence. The type of training you decide to take will improve your character in different ways, as will your choice of elective. If you decide that your basic thieving skills are more important to you, you can ditch the electives altogether and ignore invitations to hang out with your classmates, giving you the time to build a very talented character at the expense of losing out on craftable items, clues and extra coin. The story continues whether or not you decide to become involved with events.
Ignoring important quests in favor of other pursuits will result in one of the other students stepping up to solve them instead, which will impress your teacher. Impressing your teacher doesn't actually matter much unless you care about what he has to say when you graduate, though. You can also decide to be an asshole, earning the appreciation of the class bully at the expense of alienating everybody else. For example, at one point your roommate thinks someone stole his instrument when it was actually lost in a pile of junk. You can give it back to him, but you can also keep it to mess with his head. Hero-U wants you to perform good deeds, but it also allows you to pass on all of the heroics and gives you the opportunity to selfishly pull the rug out from under everyone at its conclusion.
As INXS would say, there's not enough time for all that I want to do. In order to survive, you'll have to quickly figure out what kind of disbarred bard you want to be and train up your skills accordingly. Skills can be increased by taking classes or by practicing them. Shawn's scores are pretty pathetic on day one and you won't be able to max them all out in a single playthrough. The first time I played the game, I was only able to max out my Climbing and Magic skills, while on my second run I maxed out Smarts and Gaming skills. Every one of your skills has some use. When you try to use one of them to overcome a challenge, it's compared to a hidden threshold. For example, you need a high enough Gaming skill to beat your fellow students at a game of billiards and take their money, otherwise you'll lose and have to pay them. If you have no magical skills, forget about being able to cast a spell to get through a magically locked portal. And if you're charming enough, you just might be able to pass one of the toughest challenges in the game and get your roommate to clean his side of the room without pissing him off.
The game has three such social skills - Charm, Smarts, and Moxie. Different characters will respond more positively to different skills depending on their personalities. Charm dialogue options allow you to be compassionate when people are talking about their issues, but you might also come across as a bit of an ass kisser. Smart rogues come across as cold and calculated, but the skill can be helpful for walking people through solutions to problems. And Moxie allows you to unleash your inner troll and piss off everyone with snarky comments. You should focus on one of the social skills and stick with it, since different characters will be drawn to you and different events will open up depending on your choice. Storywise there isn't much of a difference between Smarts and Charm, but playing a character with high Moxie will drastically change your outcome.
Terk is a great example of an effective one-dimensional villain. He's a power-hungry weasel, delighting at every opportunity to torment you and your fellow schoolmates. As a character he has no real depth outside of being weak and opportunistic, but the man is utterly relentless, always ready to drop a demerit on you for the slightest perceived insult, or if he catches you walking around past curfew, or if you aren't wearing your full uniform during school hours. Every time Terk spots you he'll stop you in your tracks just to heckle you, making you want to strangle the man for the needless disruption. The petty asshole is everywhere, constantly abusing his power, for which you have no immediate means to strike back.
Terk does a good job of setting the game's tone. In Hero-U, you're not a paladin ready to take on swarms of foes, or a sorcerer who can bend the fabric of reality. You're just some poor kid with a bit of talent for sneaking, thrown into an unfamiliar academic setting where you have to put in real effort to survive. In this game, time is your greatest enemy. You spend the majority of your days in class, with about an hour to yourself before your elective class starts, another hour before dinner, and another three hours before curfew. After curfew you'll want to shower so people don't complain about your stench, do some studying, and chat with your roommate before going to bed. You could stay up late, but if you overdo it you'll be too exhausted to stay awake during the next day's class and suffer penalties to your skills.
Therein lies much of Hero-U's difficulty. I'll get to the combat system later, but for now just be aware that you can successfully retreat from a fight at any time, and if you fall to an enemy often the game will tell you that a classmate rescued you from death. But despite not having to worry about death, the experience of playing Hero-U is stressful because you always have to keep one eye on the clock. Over the course of the game, you'll have to find the time to explore the dungeons beneath the school. Having to sneak past threats down there will slow you down, and one wrong move can cost you hours. Personally, I found this enjoyable, since it kept my mind focused and I never felt like I could just glide effortlessly through the game. But I could see people feeling that Hero-U is just too slow to give them the buzz that they need. I will admit that it gave me unpleasant flashbacks to my college freshman year. No other game has ever done that to me, so at least I can say it's a great university simulator.
The downside of Hero-U's time-based structure is that there are some situations that seem like you should be able to solve them right away, but the game won't allow you to until enough days have passed. For example, early on I discovered some secret passages that a nighttime thief may have been using, but I wasn't allowed to set a trap for the thief until I'd collected all of the clues to what was going on. It's frustrating when a game that allows so much choice still finds ways to railroad you, especially when there's no hint that you need to sleep in order to progress.
Do you like choice and consequence? Every decision you make in Hero-U has some sort of consequence. The type of training you decide to take will improve your character in different ways, as will your choice of elective. If you decide that your basic thieving skills are more important to you, you can ditch the electives altogether and ignore invitations to hang out with your classmates, giving you the time to build a very talented character at the expense of losing out on craftable items, clues and extra coin. The story continues whether or not you decide to become involved with events.
Ignoring important quests in favor of other pursuits will result in one of the other students stepping up to solve them instead, which will impress your teacher. Impressing your teacher doesn't actually matter much unless you care about what he has to say when you graduate, though. You can also decide to be an asshole, earning the appreciation of the class bully at the expense of alienating everybody else. For example, at one point your roommate thinks someone stole his instrument when it was actually lost in a pile of junk. You can give it back to him, but you can also keep it to mess with his head. Hero-U wants you to perform good deeds, but it also allows you to pass on all of the heroics and gives you the opportunity to selfishly pull the rug out from under everyone at its conclusion.
As INXS would say, there's not enough time for all that I want to do. In order to survive, you'll have to quickly figure out what kind of disbarred bard you want to be and train up your skills accordingly. Skills can be increased by taking classes or by practicing them. Shawn's scores are pretty pathetic on day one and you won't be able to max them all out in a single playthrough. The first time I played the game, I was only able to max out my Climbing and Magic skills, while on my second run I maxed out Smarts and Gaming skills. Every one of your skills has some use. When you try to use one of them to overcome a challenge, it's compared to a hidden threshold. For example, you need a high enough Gaming skill to beat your fellow students at a game of billiards and take their money, otherwise you'll lose and have to pay them. If you have no magical skills, forget about being able to cast a spell to get through a magically locked portal. And if you're charming enough, you just might be able to pass one of the toughest challenges in the game and get your roommate to clean his side of the room without pissing him off.
The game has three such social skills - Charm, Smarts, and Moxie. Different characters will respond more positively to different skills depending on their personalities. Charm dialogue options allow you to be compassionate when people are talking about their issues, but you might also come across as a bit of an ass kisser. Smart rogues come across as cold and calculated, but the skill can be helpful for walking people through solutions to problems. And Moxie allows you to unleash your inner troll and piss off everyone with snarky comments. You should focus on one of the social skills and stick with it, since different characters will be drawn to you and different events will open up depending on your choice. Storywise there isn't much of a difference between Smarts and Charm, but playing a character with high Moxie will drastically change your outcome.
Read the full article: RPG Codex Review: Hero-U: Rogue to Redemption