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Tags: Element: Space; Inca Games; Sixth Vowel
Earlier this year we learned about Element: Space, an upcoming RPG from Argentinian studio Sixth Vowel that seems to be a kind of turn-based tactical take on Mass Effect. The press release said it was going to launch in Q4 of this year. Well, it has launched - on Steam Early Access, which may or may not have been the plan all along. The Early Access launch trailer features an intense narrator but doesn't really showcase any gameplay at all, so I'll also post the gameplay trailer the developers put together for PAX West back in August, alongside the accompanying press release.
BUENOS AIRES, ARGENTINA: TUESDAY, NOVEMBER 20, 2018 – Argentina-based incubator and publisher Inca Games, today announced that Element: Space, the first game from its in-house development studio Sixth Vowel, is now available for PC/Steam as Early Access for $19.99 USD. In this squad-based tactical RPG where decisions have consequences, players must forge alliances and build loyalty to save humanity from extinction. The full PC version is slated to launch in Q1, 2019 for $29.99 USD, with additional platforms to follow.
Inca Games wants to use Early Access to reward fans who have been supporting the team through the game’s development, as well as getting player feedback, doing final gameplay balancing and polishing, and locking down strategic partnerships to help with discoverability and distribution.
“Element: Space is an ambitious title from a studio of our size and, with it being our first game, we feel our players and community are an important component in making the game the best it can be, in terms of testing and feedback,” said Javier Entelman, President and CEO of Inca Games and Sixth Vowel. "We were simply amazed and overwhelmed by the incredible response from players when we debuted the game at PAX West this year, so Early Access is a way we can let those early supporters enjoy Element: Space while we are in the final stages of development.”
More than two years in the making by a team of 50 developers, Element: Space is estimated to be one of the biggest games solely conceived and developed in the Spanish language Latin American region. The challenges and learnings the team faced during the game’s development was the impetus to form the Inca Games publishing arm to help other indie studios in the region, foster LatAm’s games ecosystem, and shine a light on its games and talent.
The Game
As Captain Christopher Pietham, players must align with an ideology, and strategically select and lead their squad of diverse companions into intergalactic conflict; dealing with the consequences of their choices throughout Element: Space’s deep story and rich combat.
The single-player game has core aspects of a classic squad-based tactical RPG but, rather than procedurally-generated missions, each is hand-crafted, non-linear, contains free-form combat, and is revealed based upon the player’s selection of factions, ideology, companions and more. Players experience 8 of the 24 nonlinear missions or submissions each time they play, determined by their choices, for an estimated 12-15+ hours per playthrough, so the game must be replayed to experience the entire universe and story.
There are 8 faction worlds to explore, each with its own distinct culture and agenda, and building bonds with each may be rewarded with unique bonuses. There are also 8 potential companions from which players may select their squad. Each unlocks different stories, weapons and/or specialized combat skills, and amplifies aspects of the other squad members. Woven throughout the game is the ‘Sixth Vowel’, a power which can best be described as humanity’s capacity for altering reality by manipulating sound, light and motion at will, either to help or harm.
Turn-based free-form combinations of movement, skills and attacks enables a team-based approach to the Element: Space combat system. A wide selection of melee and ranged weapons, some unlockable based on faction relationships, is available. Not only does each companion have unique skills, with no two characters having the same combination of archetypes, but each set of enemies combine their abilities to challenge the player in a new way that adds to the replayability of the game.
Element: Space Early Access for PC can be downloaded on Steam, on the game’s website, and soon on Humble Bundle for the discounted price of $19.99 USD while the full version of the game will be $29.99 USD. Early Access players will be automatically upgraded to the full game at launch. For additional information, please visit www.element-space.com.
As the press release says, Element: Space is available on Steam for $20, and it's also 33% off until next week, which is pretty damn cheap. The final release is now scheduled for Q1 2019.
Earlier this year we learned about Element: Space, an upcoming RPG from Argentinian studio Sixth Vowel that seems to be a kind of turn-based tactical take on Mass Effect. The press release said it was going to launch in Q4 of this year. Well, it has launched - on Steam Early Access, which may or may not have been the plan all along. The Early Access launch trailer features an intense narrator but doesn't really showcase any gameplay at all, so I'll also post the gameplay trailer the developers put together for PAX West back in August, alongside the accompanying press release.
BUENOS AIRES, ARGENTINA: TUESDAY, NOVEMBER 20, 2018 – Argentina-based incubator and publisher Inca Games, today announced that Element: Space, the first game from its in-house development studio Sixth Vowel, is now available for PC/Steam as Early Access for $19.99 USD. In this squad-based tactical RPG where decisions have consequences, players must forge alliances and build loyalty to save humanity from extinction. The full PC version is slated to launch in Q1, 2019 for $29.99 USD, with additional platforms to follow.
Inca Games wants to use Early Access to reward fans who have been supporting the team through the game’s development, as well as getting player feedback, doing final gameplay balancing and polishing, and locking down strategic partnerships to help with discoverability and distribution.
“Element: Space is an ambitious title from a studio of our size and, with it being our first game, we feel our players and community are an important component in making the game the best it can be, in terms of testing and feedback,” said Javier Entelman, President and CEO of Inca Games and Sixth Vowel. "We were simply amazed and overwhelmed by the incredible response from players when we debuted the game at PAX West this year, so Early Access is a way we can let those early supporters enjoy Element: Space while we are in the final stages of development.”
More than two years in the making by a team of 50 developers, Element: Space is estimated to be one of the biggest games solely conceived and developed in the Spanish language Latin American region. The challenges and learnings the team faced during the game’s development was the impetus to form the Inca Games publishing arm to help other indie studios in the region, foster LatAm’s games ecosystem, and shine a light on its games and talent.
The Game
As Captain Christopher Pietham, players must align with an ideology, and strategically select and lead their squad of diverse companions into intergalactic conflict; dealing with the consequences of their choices throughout Element: Space’s deep story and rich combat.
The single-player game has core aspects of a classic squad-based tactical RPG but, rather than procedurally-generated missions, each is hand-crafted, non-linear, contains free-form combat, and is revealed based upon the player’s selection of factions, ideology, companions and more. Players experience 8 of the 24 nonlinear missions or submissions each time they play, determined by their choices, for an estimated 12-15+ hours per playthrough, so the game must be replayed to experience the entire universe and story.
There are 8 faction worlds to explore, each with its own distinct culture and agenda, and building bonds with each may be rewarded with unique bonuses. There are also 8 potential companions from which players may select their squad. Each unlocks different stories, weapons and/or specialized combat skills, and amplifies aspects of the other squad members. Woven throughout the game is the ‘Sixth Vowel’, a power which can best be described as humanity’s capacity for altering reality by manipulating sound, light and motion at will, either to help or harm.
Turn-based free-form combinations of movement, skills and attacks enables a team-based approach to the Element: Space combat system. A wide selection of melee and ranged weapons, some unlockable based on faction relationships, is available. Not only does each companion have unique skills, with no two characters having the same combination of archetypes, but each set of enemies combine their abilities to challenge the player in a new way that adds to the replayability of the game.
Element: Space Early Access for PC can be downloaded on Steam, on the game’s website, and soon on Humble Bundle for the discounted price of $19.99 USD while the full version of the game will be $29.99 USD. Early Access players will be automatically upgraded to the full game at launch. For additional information, please visit www.element-space.com.
As the press release says, Element: Space is available on Steam for $20, and it's also 33% off until next week, which is pretty damn cheap. The final release is now scheduled for Q1 2019.