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- Jan 28, 2011
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Tags: David Walgrave; Divinity: Original Sin 2; Jan Van Dosselaer; Larian Studios; Swen Vincke
Gameumentary have followed up on their Larian documentary from October with an additional 50 minute documentary about the making of Divinity: Original Sin 2. This one is more focused on the rank-and-file developers, showcasing the areas where they tried to improve over the first game - writing and reactivity, art and music, combat and area design.
It's a fun watch, but lacking the historical breadth of the first documentary, probably not as essential. The most interesting part begins 35 minutes in, where they talk about the game's last few months of development. It turns out the undead player race really was only added at the very end, something which required a lot of last minute dialogue rewriting.
Gameumentary have followed up on their Larian documentary from October with an additional 50 minute documentary about the making of Divinity: Original Sin 2. This one is more focused on the rank-and-file developers, showcasing the areas where they tried to improve over the first game - writing and reactivity, art and music, combat and area design.
It's a fun watch, but lacking the historical breadth of the first documentary, probably not as essential. The most interesting part begins 35 minutes in, where they talk about the game's last few months of development. It turns out the undead player race really was only added at the very end, something which required a lot of last minute dialogue rewriting.