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- Jan 28, 2011
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Tags: Colony Ship: A Post-Earth Role Playing Game; Iron Tower Studio; Vince D. Weller
Alas! Last month it seemed like the Colony Ship combat demo was close to being released, but it turns out Iron Tower's animator is still unhealthy and Vault Dweller now says it won't be out before August. The good news is that they've hired a new "armor specialist" to work on the game's armor and clothing models, so they won't have to rely on the animator for that anymore. This month's development update is still labelled as a combat demo update, but it looks like the team is pushing forward to things that weren't strictly required for the demo. There are now outlines for characters occluded by scenery, weapons all have their own unique models, and The Pit area is larger and much prettier. You can see all of that in the latest batch of screenshots:
We're still working on animations and armor, I doubt we'd be able to to wrap it all up before Aug. Ivan's doing a bit better but he has a long way to go before he fully recovers. He'll focus on animations from now on and all armor and clothing tasks will be handled by Maria, our new armor specialist (you can see some of her work in the previous update). We've been working with her for a while and I hope she'll stick around as our next project will be even more "armor-intensive".
In the meantime our programmers have improved the building interior system and map navigation, and added character outlines in combat (you can turn them off if you don't like them) and when your character is blocked by an object or wall. All weapon meshes are in now so each weapon has a unique model. Oscar is working on the Pit, which looks better and better (not to mention bigger) so the delay on one front doesn't affect the rest of the team's progress.
At least this means that when we do finally get the combat demo, it'll be super-polished.
Alas! Last month it seemed like the Colony Ship combat demo was close to being released, but it turns out Iron Tower's animator is still unhealthy and Vault Dweller now says it won't be out before August. The good news is that they've hired a new "armor specialist" to work on the game's armor and clothing models, so they won't have to rely on the animator for that anymore. This month's development update is still labelled as a combat demo update, but it looks like the team is pushing forward to things that weren't strictly required for the demo. There are now outlines for characters occluded by scenery, weapons all have their own unique models, and The Pit area is larger and much prettier. You can see all of that in the latest batch of screenshots:
We're still working on animations and armor, I doubt we'd be able to to wrap it all up before Aug. Ivan's doing a bit better but he has a long way to go before he fully recovers. He'll focus on animations from now on and all armor and clothing tasks will be handled by Maria, our new armor specialist (you can see some of her work in the previous update). We've been working with her for a while and I hope she'll stick around as our next project will be even more "armor-intensive".
In the meantime our programmers have improved the building interior system and map navigation, and added character outlines in combat (you can turn them off if you don't like them) and when your character is blocked by an object or wall. All weapon meshes are in now so each weapon has a unique model. Oscar is working on the Pit, which looks better and better (not to mention bigger) so the delay on one front doesn't affect the rest of the team's progress.