- Joined
- Jan 28, 2011
- Messages
- 99,592
Tags: Colony Ship: A Post-Earth Role Playing Game; Iron Tower Studio; Vince D. Weller
Vault Dweller got tired of posting the same screenshots over and over with only incremental improvements, so he skipped last two months' Colony Ship development updates (though check out this "micro-update"). Iron Tower are still waiting on the last of the animations, portraits and armor models before the combat demo can be released, but this month they have something new to show. Behold the latest iteration of the game's user interface:
As you probably know, we're waiting for the missing animations (the once long list has been reduced to two-handed weapons and grenades), portraits (8 NPC portraits to go), and armor (all vests, boots and leggings, helmets, goggles, and gas masks are done; waiting for the jackets and coats, which will be done after all animations are in). While we're waiting, we made some changes and improvements.
- removed all caps from the textbox, added a corresponding skill and level to the weapon slots, the character level, plus replaced words like DMG and AMMO with icons to reduce clutter, added a reaction chance, resized the overhead portraits.
- replaced the disco floor with the movement range but if you prefer the grid you can bring it back via Options.
- still working on the firing range as we need to show both the effective and maximum ranges
- added proper cursors for all occasions (pointer, examine, target, interact, open, climb, etc)
- replaced the old targeting info with a new one (blue - critical, green - hit, yellow - graze, red - miss; pressing ALT gives you a full breakdown of each value)
- replaced the old overhead icons with new ones (the eye shows the effect of your cover, its effect on the enemy's THC; the shield shows the enemy's cover, its effect on your THC)
It's still work in progress, but do let us know what you think.
Check out the image captions in the full update for a few extra details. Hopefully they can still get that demo out by the end of the year.
Vault Dweller got tired of posting the same screenshots over and over with only incremental improvements, so he skipped last two months' Colony Ship development updates (though check out this "micro-update"). Iron Tower are still waiting on the last of the animations, portraits and armor models before the combat demo can be released, but this month they have something new to show. Behold the latest iteration of the game's user interface:
As you probably know, we're waiting for the missing animations (the once long list has been reduced to two-handed weapons and grenades), portraits (8 NPC portraits to go), and armor (all vests, boots and leggings, helmets, goggles, and gas masks are done; waiting for the jackets and coats, which will be done after all animations are in). While we're waiting, we made some changes and improvements.
- removed all caps from the textbox, added a corresponding skill and level to the weapon slots, the character level, plus replaced words like DMG and AMMO with icons to reduce clutter, added a reaction chance, resized the overhead portraits.
- replaced the disco floor with the movement range but if you prefer the grid you can bring it back via Options.
- still working on the firing range as we need to show both the effective and maximum ranges
- added proper cursors for all occasions (pointer, examine, target, interact, open, climb, etc)
- replaced the old targeting info with a new one (blue - critical, green - hit, yellow - graze, red - miss; pressing ALT gives you a full breakdown of each value)
- replaced the old overhead icons with new ones (the eye shows the effect of your cover, its effect on the enemy's THC; the shield shows the enemy's cover, its effect on your THC)
It's still work in progress, but do let us know what you think.