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Tags: Broken Roads; Drop Bear Bytes
Pretty much every post-apocalyptic video game in existence owes some inspiration to the Australian film franchise Mad Max. With that in mind, some might find it odd that there's never been a post-apocalyptic RPG that's actually set in Australia. Now an Australian studio by the name of Drop Bear Bytes has decided to do something about that. Introducing Broken Roads, an upcoming isometric RPG set in post-apocalyptic Western Australia. It's got turn-based combat and a unique "moral compass"-based morality system. Here's the announcement trailer and accompanying press release:
Torquay, Australia, October 1, 2019 – Broken Roads™ is the upcoming debut title from Australian indie studio Drop Bear Bytes. Blending together established as well as all-new role-playing elements into a traditional isometric RPG, Broken Roads will see players traveling through authentic Australian locations in a desolated future.
The game tells the story of a group of companions as they make their way across Western Australia, encountering new friends, overcoming terrible enemies, and uncovering a mystery behind ever-stranger happenings in the Never Never.
Broken Roads’ real-time exploration and turn-based combat is beautifully illustrated with hand-drawn artwork throughout, with the goal of offering an experience of playing in concept art – 3D characters, VFX, 2D environments and props all follow this painterly style.
“As a fan of computer RPGs since the 80s, it’s been amazing getting Broken Roads to this point,” said Craig Ritchie, Founder & Game Director at Drop Bear Bytes. “Being able to put our own spin on the post-apoc genre and get experimental with philosophy and morality has been a lot of fun. It’s been a busy year getting us to this point and I’m incredibly proud of what the team have done.”
The game also presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning. Player decisions will shift a character’s philosophical leaning and alter their future choices, as well as open up Moral Traits which can help or hinder.
Broken Roads will be shown off for the first time at PAX Australia between October 11-13, and is scheduled for release in 2021. Drop Bear Bytes is comprised of industry veterans and talented newcomers, with alums from the likes of CCP Games, Riot, Ubisoft, Electronic Arts and Torus Games. The environments and props are being produced by Mighty Vertex, the art studio behind the isometric graphics in Harebrained Schemes' Shadowrun series of RPGs.
Features:
Broken Roads doesn't have a Steam page yet, but there are some more details about the game on its official website, including a closer look at the moral compass system. As the press release states, we'll be seeing more of the game at PAX Australia later this month. It's scheduled for release in 2021.
Pretty much every post-apocalyptic video game in existence owes some inspiration to the Australian film franchise Mad Max. With that in mind, some might find it odd that there's never been a post-apocalyptic RPG that's actually set in Australia. Now an Australian studio by the name of Drop Bear Bytes has decided to do something about that. Introducing Broken Roads, an upcoming isometric RPG set in post-apocalyptic Western Australia. It's got turn-based combat and a unique "moral compass"-based morality system. Here's the announcement trailer and accompanying press release:
Torquay, Australia, October 1, 2019 – Broken Roads™ is the upcoming debut title from Australian indie studio Drop Bear Bytes. Blending together established as well as all-new role-playing elements into a traditional isometric RPG, Broken Roads will see players traveling through authentic Australian locations in a desolated future.
The game tells the story of a group of companions as they make their way across Western Australia, encountering new friends, overcoming terrible enemies, and uncovering a mystery behind ever-stranger happenings in the Never Never.
Broken Roads’ real-time exploration and turn-based combat is beautifully illustrated with hand-drawn artwork throughout, with the goal of offering an experience of playing in concept art – 3D characters, VFX, 2D environments and props all follow this painterly style.
“As a fan of computer RPGs since the 80s, it’s been amazing getting Broken Roads to this point,” said Craig Ritchie, Founder & Game Director at Drop Bear Bytes. “Being able to put our own spin on the post-apoc genre and get experimental with philosophy and morality has been a lot of fun. It’s been a busy year getting us to this point and I’m incredibly proud of what the team have done.”
The game also presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning. Player decisions will shift a character’s philosophical leaning and alter their future choices, as well as open up Moral Traits which can help or hinder.
Broken Roads will be shown off for the first time at PAX Australia between October 11-13, and is scheduled for release in 2021. Drop Bear Bytes is comprised of industry veterans and talented newcomers, with alums from the likes of CCP Games, Riot, Ubisoft, Electronic Arts and Torus Games. The environments and props are being produced by Mighty Vertex, the art studio behind the isometric graphics in Harebrained Schemes' Shadowrun series of RPGs.
Features:
- All-new post-apocalyptic setting
- Unique morality system influencing dialogue, quests and character development
- Authentic Australian locations and environments
- Blend of traditional and original RPG mechanics
- Up to 6 party members
- Turn-based tactical combat
- Hand-drawn artwork
- A content-rich and densely-crafted world
Broken Roads doesn't have a Steam page yet, but there are some more details about the game on its official website, including a closer look at the moral compass system. As the press release states, we'll be seeing more of the game at PAX Australia later this month. It's scheduled for release in 2021.