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Game News Owlcat Games' next RPG is Pathfinder: Wrath of the Righteous

Infinitron

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Tags: Alexander Mishulin; Owlcat Games; Pathfinder: Wrath of the Righteous

It was always clear that Owlcat Games would follow up the success of Pathfinder: Kingmaker with another Pathfinder RPG. Last week they began teasing something on social media, with a series of images gradually revealing a hidden artwork. It seems that by Sunday the Pathfinder experts in the audience became convinced that they were looking at an adaptation of a certain tabletop adventure path, and they were not mistaken. Today Owlcat officially revealed Pathfinder: Wrath of the Righteous. It's an epic adventure set in the Worldwound region of Golarion, where a planar tear to the Abyss has unleashed a permanent demonic invasion. According to PC Gamer, who got an early look at the game's feature list, Wrath of the Righteous will include at least two new base classes (the Witch and the Oracle), a new race and new archetypes, plus it'll incorporate the Mythic progression system which is basically Pathfinder's take on epic level abilities. The game will also feature some sort of equivalent to Kingmaker's kingdom management layer, which I guess is now an Owlcat trademark. I'll just post PC Gamer's entire writeup here:


I never set out to become a king, but apparently the king life can just choose you, as my poor confused Cleric found out in my first playthrough of 2018's Pathfinder: Kingmaker. He showed up trying to pay off his student loans and ended up sitting on a throne fending off dryads, giant owlbears, and tax collectors.

At release, Kingmaker offered deadly CRPG combat and memorable moments of humor (like the Inconsequent Debates quest) alongside a unique kingdom management aspect. "The muscle memory I developed playing Baldur’s Gate for hundreds of hours came straight back to me," Andy Kelly wrote in our review.

However, Kingmaker also drew criticism from a number of bugs and contentious difficulty. As Owlcat Games announces Pathfinder: Wrath of the Righteous today, the studio looks to build on the series' foundation. “We learned a lot from the launch of the Pathfinder: Kingmaker. Now we are making a lot of effort to make sure the game will be released far more polished. A lot of issues came from the fact that the player has a lot of choices in the game, and some of those choices (especially ones that are set apart by 20-30 hours of gameplay) tend to interact in the ways that we didn’t predict.” said Alexander Mishulin, creative director at Owlcat. Mishulin also described additional tools that have been created to help level designers “follow the entire decision tree to make sure the team appropriately addresses all branches.”

Wrath of the Righteous will migrate the RPG to a new part of the world of Golarion, the Worldwound, a demon-infested wasteland where a planar tear to the Abyss—which you’ll be able to visit—has opened. This unfortunate landscape is where you’ll be thrown into a war between mortals and demons. I imagine that a widespread demonic siege will ratchet up the stakes a bit. I’m definitely more worried about rampaging demons than whether or not to pay off a mafia of bards, as I frequently found myself doing in Kingmaker.

Wrath’s setting is actually based on the adventure module for the Pathfinder tabletop game of the same name, so “players of the original adventure path will encounter a lot of familiar faces and encounters, but [there] also will be new characters, twists, and stories,” said Mishulin.

With this change in setting comes a corresponding shift in visual style, moving Pathfinder towards a darker vibe. A meager, single piece of art has been released so far, but from it I can see that the emphasis on the angelic versus the demonic is heavy, and that the action is more dangerous: swords are bloodied and demons are having their faces disassembled.

Owlcat is also bringing at least two new base classes and the mythic progression system from the Pathfinder tabletop game. This system will let you pick from several different Mythics, including a mischievous trickster, an immortal lich, a celestial angel, and others. The mythic progression system grants quite a few powerful ability choices in the tabletop game, so you can expect to have an extra layer of customization on your main character.

Regarding new classes, we know for sure that the Witch—who operates precisely like you’d expect with spells, hexes, and a witch's familiar—will be making an appearance. Alongside them, the Oracle, who is a kind of belief-oriented holy spellcaster, is joining the cast to butt heads with the demonic hordes. There’s no concrete details on which other classes or prestige classes will appear, but there will be new ones beyond those that appeared in Kingmaker, and there’s also going to be a new race and new archetypes to play with.

The unique part of Kingmaker was certainly the kingdom management, and I’m hoping the system will add more meaningful choices in assembling settlements and reduce the number of high risk/low reward events. “In the Wrath of the Righteous we want to keep the best parts of the mix of strategic and RPG experiences," Mishulin told me. "Make it slightly deeper, with a better connection to the core experience and tailored to the story of the Wrath of the Righteous. And of course, we will be listening to our fans to make this system even more enjoyable.”

From the sounds of it, we’ll see a return of a similar system. Perhaps Wrath will put a focus on managing the war effort against the demonic invaders similar to Mass Effect 3? I’d certainly like to see my next befuddled cleric confront a more serious threat, though I imagine he’ll probably be trying to figure out if his loan servicer will accept demon scales.

Owlcat hasn’t shared a release window with this announcement, but more information should come with time over on Wrath of the Righteous' official website.
Owlcat, who left their corporate parent My.com and became an independent studio back in October, apparently raised $1M from venture capital firm GEM Capital to help finance this game. It's unclear if that means there won't be a crowdfunding campaign, although you'd think they would have mentioned it to PC Gamer if they were planning one. By the way, according to GamesIndustry's article about it, Chris Avellone is involved with this too.
 

deuxhero

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While Kingmaker was one of the best, Wrath of the Righteous is pretty low. Current year tranny NPCs, railroading, and deities who smite you if you step out of line all tied to a horrifically broken subsystem. It's also by far the AP that is most difficult to work evil options into since it's all about LG crusaders fighting demons (Even Hell's Rebels, the other "oppose evil outsiders AP", could easily add some options to make the Silver Ravens use IRA tactics).
 

hexer

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Doesn't say turn based anywhere on the article. Decline.
Kingmaker was great with RTwP. No decline here.

You cannot mix hordes of enemies, dozens of simulaneous visual effects and RTwP, it's a mess.
It's like a Diablo but the mouse doesn't respond to hectic clicks.
Either tone down on the visuals or make them happen one at a time, e.g. change combat to TB.

hexer
While Kingmaker was one of the best, Wrath of the Righteous is pretty low. Current year tranny NPCs, railroading, and deities who smite you if you step out of line all tied to a horrifically broken subsystem. It's also by far the AP that is most difficult to work evil options into since it's all about LG crusaders fighting demons (Even Hell's Rebels, the other "oppose evil outsiders AP", could easily add some options to make the Silver Ravens use IRA tactics).

I expected as much from the moment I've seen the main artwork.

BTW, guess who wrote the first episode of the campaign?
Amber E. "Siege of Dragonspear" Scott :|
 

deuxhero

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On a side note, I have no idea what the new race will be. The most popular non-core races not yet implemented are Kitsune (shapeshifter isn't going to work), Drow (yeah...), Goblin (The chaotic in chaotic evil, but are a core race in 2E for some reason), ratfolk (abilities focused on sharing a square with another character in a game that doesn't have squares), Dhampir (possible, the region this is set in is right next to the Transylvania stand-in), Catfolk (...), Kobold and Changeling (All female Hagspawn, not Eberron's Doppleganger kin. Hags also live in nearby areas and worship demons.).
 
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Nihiliste

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STOKED. Hopefully they don't try and reinvent the wheel.

Won't worry about the choice of adventure path until we find out more.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
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Drizzt knockoff companion confirmed.

I won't really mind having to roleplay a paladin-type. There is a place for such RPGs. Still, fighting a hell pit seems... kinda generic. Afaik pathfinder doesn't even have a blood war demon/devil distinction to make the forces of hell interesting.
 

deuxhero

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The two are distinct, but bloodwar is Product Identity® so they really only fight out of territorial concerns and never an organized war. The real fiendish conflict in PF is that the NE outsiders want to end all lives (including, eventually, themselves) so Demons, Devils and Celestials team up to kill them since all three are dependent upon mortal souls for their continued existance.
 

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so this is going to be super high level characters from the start?

If you look at the tabletop adventure wiki page, it seems the characters become "Mythic heroes" over the course of the first act. I'm not sure if that necessarily means they're high level at that point, but even if does, I bet the video game will change things. Hard to believe the game would work with you at level 15-20 right at the beginning.
 

deuxhero

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so this is going to be super high level characters from the start?

If you look at the tabletop adventure wiki page, it seems the characters become "Mythic heroes" over the course of the first act. I'm not sure if that necessarily means they're high level at that point, but even if does, I bet the video game will change things. Hard to believe the game would work with you at level 15-20 right at the beginning.

Mythic is seperate from level. GM Fiat (and nothing else) gives characters mythic tiers. It's not level 15, it's level 3 with superpowers.
 

jerfdr

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so this is going to be super high level characters from the start?

If you look at the tabletop adventure wiki page, it seems the characters become "Mythic heroes" over the course of the first act. I'm not sure if that necessarily means they're high level at that point, but even if does, I bet the video game will change things. Hard to believe the game would work with you at level 15-20 right at the beginning.

Mythic is seperate from level. GM Fiat (and nothing else) gives characters mythic tiers. It's not level 15, it's level 3 with superpowers.
We don't know yet how Mythic rules are going to be implemented in the game. So far it's only known that they'll be implemented differently compared to the original tabletop ones.
 

Vorark

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17080.jpg

I know nothing about Pathfinder and have yet to play Kingmaker, but the artwork looks really nice.
 

Murk

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so this is going to be super high level characters from the start?

If you look at the tabletop adventure wiki page, it seems the characters become "Mythic heroes" over the course of the first act. I'm not sure if that necessarily means they're high level at that point, but even if does, I bet the video game will change things. Hard to believe the game would work with you at level 15-20 right at the beginning.

Why not? MotB did it (to it's detriment, IMO, but then the setting and plot demanded epic level shenanigans.) Throne of Bhaaal did it too.

I would rather not go on an epic level journey, but oh well.
 
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so this is going to be super high level characters from the start?

If you look at the tabletop adventure wiki page, it seems the characters become "Mythic heroes" over the course of the first act. I'm not sure if that necessarily means they're high level at that point, but even if does, I bet the video game will change things. Hard to believe the game would work with you at level 15-20 right at the beginning.
I hope we don't start out high level right away. Not really a fan of high level D&D (pathfinder), never even played Throne of Bhaal for that reason and it was hard for me to even want to finish BG2.
 
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Drow (yeah...)
Drizzt knockoff companion confirmed.

I won't really mind having to roleplay a paladin-type. There is a place for such RPGs. Still, fighting a hell pit seems... kinda generic. Afaik pathfinder doesn't even have a blood war demon/devil distinction to make the forces of hell interesting.
I can't remember playing a computer RPG game that went into hell really except Diablo, and it is only kind of an RPG and I am not sure you are actually in Hell or just some place like it, I forget....

I am sure there are some games that go there and I just can't remember. But ever since I saw the artwork of the paladin fighting in hell from the original players handbook I have wanted to have a module or computer game focused on doing the same . So I would not mind playing a paladin and/or good aligned clerics for that since I almost never play those types of characters normally.
 

ikarinokami

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Pathfinder mythic is different than D&D epic. a 5th level character could have mythic levels in pathfinder. Wrath of righteous is definitely one of the best adventure paths. Enjoyed the first, but this time I am definatly going to wait for the Turn based Mod before I play this game.
 

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