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Tags: Colin McComb; Matt Barton
After a quiet post-holiday week, the second episode of Matt Barton's interview with Colin McComb is up. As expected, Colin can't say anything yet about Baldur's Gate III, so Matt decides to again circle back and talk some more about his work at TSR, specifically the AD&D tabletop adventure Dragon Mountain and the Birthright, Ravenloft & Planescape campaign settings. Colin says Planescape was primarily the creation of Zeb Cook, but he does take credit for inventing the concept of being mazed.
It seems like the next episode might start with some discussion of the commercial reception of Planescape and all these other unusual campaign settings, after which we might finally get to Colin's video game development work. I'm not sure how many episodes are left, but Matt has already recorded his next interview with Annie VanderMeer and will soon interview Kevin Saunders as well. It's a Matt Chat renaissance.
After a quiet post-holiday week, the second episode of Matt Barton's interview with Colin McComb is up. As expected, Colin can't say anything yet about Baldur's Gate III, so Matt decides to again circle back and talk some more about his work at TSR, specifically the AD&D tabletop adventure Dragon Mountain and the Birthright, Ravenloft & Planescape campaign settings. Colin says Planescape was primarily the creation of Zeb Cook, but he does take credit for inventing the concept of being mazed.
It seems like the next episode might start with some discussion of the commercial reception of Planescape and all these other unusual campaign settings, after which we might finally get to Colin's video game development work. I'm not sure how many episodes are left, but Matt has already recorded his next interview with Annie VanderMeer and will soon interview Kevin Saunders as well. It's a Matt Chat renaissance.