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- Jan 28, 2011
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Tags: Brian Fargo; inXile Entertainment; Nathan Long; Wasteland 3
For the third and final episode of inXile's series of Wasteland 3 dev diaries, Brian Fargo and Nathan Long return to talk about the game's choice & consequence. It's a shorter episode than the previous ones and it starts out the way you'd expect - tough moral choices, brutal consequences, every edge case must be anticipated, etc. Will you murder this family to steal their heirloom rifle? According to Nathan, no choice in Wasteland 3 will be "punished", but the consequences will always be apparent. The consequences of your choices will usually be predictable, so if you reach a particularly brutal ending, you made that ending. As before, the episode premiers at IGN:
In other news, Wasteland 3 is the cover story for the latest issue of Game Informer, which means they'll be publishing lots of videos and articles about it on their website over the next month. So far the only thing they've released is a forty minute gameplay video from the backer beta, but there's sure to be more starting from next week.
For the third and final episode of inXile's series of Wasteland 3 dev diaries, Brian Fargo and Nathan Long return to talk about the game's choice & consequence. It's a shorter episode than the previous ones and it starts out the way you'd expect - tough moral choices, brutal consequences, every edge case must be anticipated, etc. Will you murder this family to steal their heirloom rifle? According to Nathan, no choice in Wasteland 3 will be "punished", but the consequences will always be apparent. The consequences of your choices will usually be predictable, so if you reach a particularly brutal ending, you made that ending. As before, the episode premiers at IGN:
In other news, Wasteland 3 is the cover story for the latest issue of Game Informer, which means they'll be publishing lots of videos and articles about it on their website over the next month. So far the only thing they've released is a forty minute gameplay video from the backer beta, but there's sure to be more starting from next week.