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Game News Weird West Gameplay Developer Commentary Trailer

Infinitron

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Tags: Devolver Digital; Raphael Colantonio; Weird West; WolfEye Studios

Indie publisher Devolver Digital broadcast their wacky annual event today. Weird West did not make an appearance during the stream itself, but they did hide a new trailer for it in their free Devolverland Expo promotional game, which was soon uploaded to YouTube as well. It's a developer commentary trailer narrated by Raf Colantonio that offers an overview of the game's primary features - simulation, setting and visual direction, a dynamic event system, and permanent consequences that can't be reverted by reloading a saved game.



If you'd like to hear more, Raf also spoke about Weird West in an interview with GameSpot and in a quick Q&A with PC Gamer, both published last week.
 

Glop_dweller

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...and permanent consequences that can't be reverted by reloading a saved game.
icon_twisted.gif


...the rest? Meh.
 
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All I want is a Shadowrun-esque game set in the Wild West, but it is such an unexploited setting I guess anything is fine by this point.

Immersive sim is welcome too, but I don't know about an immersive sim that isn't first-person.
 

Ismaul

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If the devs' previous games are any indcation, this will be a gameplay-driven game rather than narrative/dialogue-driven, which is usually a plus. Not many devs are good at the no-handholding sandboxy choose-you-own-path design, so this is why I'm interested in what happens with it. It might also be why he's calling it an aRPG rather than a RPG.
 

Isak

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"Red Dead Diablo" looks pretty interesting.

This looks very interesting indeed. I’ve always thought the supernatural in the wild west was a fertile, unexplored frontier.
Excellent mechanics, love the development so far. Hope the line of sight is optional. reloading reloading ‘oh shit’ did i do that.

If you're interested in this, Hard West was another pretty good weird west game that this seems reminiscent of. It had its problems, but it was still a fun and unique game.
Another game that this reminds me of is this isometric immersive sim RPG called Seven, which is interesting as well (if somewhat flawed).
 
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urmom

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So now we have regular GTA, medieval GTA, and western GTA?
 
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No reloading sounds gimmicky. Combat mechanic might be fun, everything else is almost guaranteed to be bland due to sandbox and permanently locked out content.
 

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Not a fan of forced saving systems like that.
By all means, design your game around a certain way of save game behavior, make that the default (and only way to earn achievements, etc.), but allow players to choose what they prefer on a new game.

This just sounds like you could accidentally cause all kinds of unwanted crap to happen by pressing "shoot" instead of "interact", etc.
 

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To me it sounds like it's a kind of roguelike, although notice how Raf carefully avoids using the term "procedural" when describing the dynamic event system "tailored to each player's experience".
 

Metro

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Seems okay.
 

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