Tags: Mirage Interactive; Weird Wars: The Unknown Episode of World War II
An interview with Pawel Smyla and Lukasz Gorny of Mirage Interactive about Another War 2 a sequel to their first World War 2 cRPG. Here's a bit about some changes from AW1:
10.) What other changes in the game can we expect?
The biggest change is in the advancement of the joinable NPCs - in AW the player's influence on their advancement was very limited - they couldn't use new weapon classes, and the Armor Class was artificially increased, because they couldn't change their clothes. Now we have introduced an entirely new NPC advancement system, limited only in using the special abilities (we need to work more on AI to add it) - we hope we'll be able to add this element.
Additionally, new weapon classes and special abilities will appear.
(This is where Ausir forgot to add teh funneh)
An interview with Pawel Smyla and Lukasz Gorny of Mirage Interactive about Another War 2 a sequel to their first World War 2 cRPG. Here's a bit about some changes from AW1:
10.) What other changes in the game can we expect?
The biggest change is in the advancement of the joinable NPCs - in AW the player's influence on their advancement was very limited - they couldn't use new weapon classes, and the Armor Class was artificially increased, because they couldn't change their clothes. Now we have introduced an entirely new NPC advancement system, limited only in using the special abilities (we need to work more on AI to add it) - we hope we'll be able to add this element.
Additionally, new weapon classes and special abilities will appear.
(This is where Ausir forgot to add teh funneh)