KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 13,091
And she trips forgetting her tail is around her foot.
Also a much more complete game. By the point you reach the Outlands in PS:T, it's clear that a lot of content had been cut.Erhm...i think Disco Elysium is a better written game, sorry Torment
You're supposed to log into your Sailor Woedica account before making this post.Erhm...i think Disco Elysium is a better written game, sorry Torment
Disco Elsyium is great successor to Planescape: Torment, but I couldn't pick which one is better written, because I find both of them to be great in this regard. Why do you think Disco Elysium is better written than Planescape: Torment? Disco Elysium manages to be more hilarious despite being set in a dystopian world where you are a screw-up, sure, but other than that?Erhm...i think Disco Elysium is a better written game, sorry Torment
I never felt like Planescape: Torment was short or lacked content. In case of Disco Elysium I found it to be shorter than expected (by at least 1/3).Also a much more complete game. By the point you reach the Outlands in PS:T, it's clear that a lot of content had been cut.
It wasn't too short, but the content certainly seemed unevenly distributed between the early game areas in Sigil and the late game ones in the Outlands. It gave me the feeling that the latter were rushed, but I could very well be mistaken in that regard.I never felt like Planescape: Torment was short or lacked content. In case of Disco Elysium I found it to be shorter than expected (by at least 1/3).Also a much more complete game. By the point you reach the Outlands in PS:T, it's clear that a lot of content had been cut.
Isn't that the same artist(s?) that made these Baldur's Gate artworks available in our avatars library?
This is true, but it could be argued that side content should be more sparse as you approach the game's climax, because that's when the stakes are highest and it should be focused. To make an extreme example, nobody was upset that the Fortress of Regrets didn't have side quests.It wasn't too short, but the content certainly seemed unevenly distributed between the early game areas in Sigil and the late game ones in the Outlands. It gave me the feeling that the latter were rushed, but I could very well be mistaken in that regard.
I wouldn't take issue with it being focused on the main quest if the overall quantity of content by area stayed the same due to a more fleshed out critical path, but it clearly wasn't.This is true, but it could be argued that side content should be more sparse as you approach the game's climax, because that's when the stakes are highest and it should be focused.It wasn't too short, but the content certainly seemed unevenly distributed between the early game areas in Sigil and the late game ones in the Outlands. It gave me the feeling that the latter were rushed, but I could very well be mistaken in that regard.
I wouldn't have minded the first part of the Hive being half its size, if it meant more content for Curst and mostly Baator that is only wasted potential.This is true, but it could be argued that side content should be more sparse as you approach the game's climax, because that's when the stakes are highest and it should be focused. To make an extreme example, nobody was upset that the Fortress of Regrets didn't have side quests.It wasn't too short, but the content certainly seemed unevenly distributed between the early game areas in Sigil and the late game ones in the Outlands. It gave me the feeling that the latter were rushed, but I could very well be mistaken in that regard.
Maybe because Torment has a lot of filler npcs and some straight up exposition dumbs here and there. Also playing as Hary felt more exciting and personal as opposed to Nameless One with his check list approach to questioning every npc.Disco Elsyium is great successor to Planescape: Torment, but I couldn't pick which one is better written, because I find both of them to be great in this regard. Why do you think Disco Elysium is better written than Planescape: Torment?
I never thought about it that way when it comes to Planescape: Torment. It could be because the universe in the game was fresh and interesting, and the writting itself helped me to absorb all information that came my way. In fact, I think it was mainly due to writing itself, because I simply couldn't stand Torment: Tides of Numenera exactly because of the huge exposition dumps, despite it having a new universe. That game had a lot of writers (Colin McComb, Gavin Jurgens-Fyhrie, Adam Heine, George Ziets, Mark Yohalem, Leanne C. Taylor-Giles, Nathan Long) and Chris Avellone himself wasn't doing much of the writing (his role was to "review and provide feedback on all creative aspect of the game" and he designed and wrote one companion), so it could be that there were just too many mediocre writers on the team and this showed.Maybe because Torment has a lot of filler npcs and some straight up exposition dumbs here and there.
In Disco Elysium you kind of do "random tasks for random people". Such as looking for a drunk. Or investigating the cursed building. I could name more examples, but I think I've made my point.Another thing, Torment, like any other rpg suffers from "side quests that have nothing to do with the main character" syndrome, where Nameless One goes around doing random tasks for random people, whereas Disco Elysium avoids this trope and a much better experience for it compared to what it would have been otherwise.
I'm giving it a second playthrough right now and my teeth hurt from how boring the game is. I'm currently getting pinballed all around the Clerk Ward piecing together a way to reach Ravel, very dull
Yeah I fail to note this sublimeness. Given that I've just beaten pre-Ravel stuff, let me summarize real quick what is actually in the gameI'm not of the opinion that torment is a flawless masterpiece, but the first half is sublime.
It's the endless slog of copy/pasted encounters post-Ravel that're truly dull.
Nah man Disco Elysium has a lot of cringe and really shit and immersion breaking writing. Harry thinking and speaking like a cartoon caricature of whatever political beliefs he espouses being the best example of the shit writing.Erhm...i think Disco Elysium is a better written game, sorry Torment
Ahh not really,cults are niche side sects that spawn around mainstream religion. Which means that the game is niche but good enough to inspire zealotry in to the people that enjoy it. It is opposite of what you said lol.Great game but with some problems. Nowhere near being a cult game that codexers think this game is.
8/10
Cult status doesn't indicate quality, it indicates popularity.