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Tags: Teleport Games; Tortured Hearts - or, How I Saved The Universe. Again.
During the mid-2000s, a Hungarian gentleman by the name of Zoltán Gonda (aka SubBassman) released a two part series of Neverwinter Nights modules called Tortured Hearts which were fairly well-received. As it turns out, soon afterwards Zoltan began working on a standalone Tortured Hearts game, which became public knowledge when he and his US-based partner Lenore Hoehl launched an unsuccessful Kickstarter campaign for it back in 2012. Despite this failure, development on the game actually never ceased, something which most people only became aware of when it suddenly resurfaced at the beginning of this year. First there was a Steam page, then a demo, then a few gameplay videos courtesy of none other than Fluent, and finally launch day. The game's full title is Tortured Hearts - Or How I Saved The Universe. Again. and it seems pretty strange, with turn-based combat and an unusual first-person perspective. Just check out this trailer:
Tortured Hearts - Or How I Saved The Universe. Again. was created by 1 person with the occasional help of a few others, in 12.5 years. It's a quasi sequel of 2 NWN-1 mods by the title of Tortured Hearts I & II.
This is an old fashioned, hard-core CRPG featuring turn-based combat and an estimated 200 hours play time, minimum. TH is supposed to be speed-run proof. The story of the game is about a Seasoned Adventurer who merely was out for a little loot and glory, but finds him/herself getting to the bottom of who actually runs the universe.
The story is conversation driven and spans 185 areas in a multiverse, with a potential 8 major henchmen plus a few lesser ones available. Hundreds of NPCs and many meaningful conversations await you. Your behavior and answers in conversation will result in lasting consequences through the game, influencing the henchmen available to you and your relationships with them, the quests available, and the outcomes of quests and the final outcome.
There is a very versatile, non-class based character development system. By using different character builds and choosing different actions, there is great re-playability.
Supported Aspect Ratios: 16:10, 16:9
OK then! Tortured Hearts is available on Steam for the Grimoire-esque price of $40, with a 10% launch discount until next week. At least there's a demo. More details are available on the game's official website.
During the mid-2000s, a Hungarian gentleman by the name of Zoltán Gonda (aka SubBassman) released a two part series of Neverwinter Nights modules called Tortured Hearts which were fairly well-received. As it turns out, soon afterwards Zoltan began working on a standalone Tortured Hearts game, which became public knowledge when he and his US-based partner Lenore Hoehl launched an unsuccessful Kickstarter campaign for it back in 2012. Despite this failure, development on the game actually never ceased, something which most people only became aware of when it suddenly resurfaced at the beginning of this year. First there was a Steam page, then a demo, then a few gameplay videos courtesy of none other than Fluent, and finally launch day. The game's full title is Tortured Hearts - Or How I Saved The Universe. Again. and it seems pretty strange, with turn-based combat and an unusual first-person perspective. Just check out this trailer:
Tortured Hearts - Or How I Saved The Universe. Again. was created by 1 person with the occasional help of a few others, in 12.5 years. It's a quasi sequel of 2 NWN-1 mods by the title of Tortured Hearts I & II.
This is an old fashioned, hard-core CRPG featuring turn-based combat and an estimated 200 hours play time, minimum. TH is supposed to be speed-run proof. The story of the game is about a Seasoned Adventurer who merely was out for a little loot and glory, but finds him/herself getting to the bottom of who actually runs the universe.
The story is conversation driven and spans 185 areas in a multiverse, with a potential 8 major henchmen plus a few lesser ones available. Hundreds of NPCs and many meaningful conversations await you. Your behavior and answers in conversation will result in lasting consequences through the game, influencing the henchmen available to you and your relationships with them, the quests available, and the outcomes of quests and the final outcome.
There is a very versatile, non-class based character development system. By using different character builds and choosing different actions, there is great re-playability.
Supported Aspect Ratios: 16:10, 16:9
OK then! Tortured Hearts is available on Steam for the Grimoire-esque price of $40, with a 10% launch discount until next week. At least there's a demo. More details are available on the game's official website.