Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Code of the Savage gets gameplay trailer and Steam page, alpha demo available

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,011
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Code of the Savage

Geoff Jones' Ultima VI & VII-inspired RPG Code of the Savage was successfully crowdfunded back in 2018. While not as prominent as fellow Ultima-like SKALD: Against the Black Priory, development on the game has progressed slowly but steadily over the years, with a continuously updated alpha build released to eligible backers soon after the conclusion of its Kickstarter campaign. More recently, Geoff decided to overhaul its interface and combat system, after which he decided to make the alpha build publicly available to everyone. Last week he finally launched a Steam page for the game, and today a new gameplay trailer. Check it out:



"Sails on the horizon... Why they came, we did not know... Destruction, chains..."

Code of the Savage is a tale of vengeance and survival. After escaping a slave ship, you have found yourself in chains and washed ashore on the island Kingdom of Daneth. You must find your way in a brutal and unforgiving world where nothing is black and white.

Code of the Savage is a no-holds-barred classic western style RPG. Inspired by the greats from the 80-90’s with a modern flair. There is a strong emphasis on player freedom through social and moral interactions… Will you choose to firebomb the brothel, the church… Or both? Will you do it for money, glory or just because?

In Code of the Savage, you and the main character are totally new to Daneth. Explore the land and discover its rich history and lore.

I wanted to create a role playing game that brought me back to my gamer days as a child on the C64 and MS-DOS PC. There is just something lacking in today's RPGs that I miss. Tired of micro-transactions, and randomly generated worlds; I am creating a world that is handcrafted with purpose. Essentially, I am creating the game that I want to play.

Code of the Savage includes a great emphasis on NPC interaction. Each NPC in Code of The Savage has their own story, their own character portrait, and a daily schedule. They will, go about their daily lives, going to work, eating and sleeping.

Level up your character and adventure forth to discover the treasures, history, and people of Daneth.
  • Open world - A large open, seamless, non-linear, hand-crafted world for you to explore. Including day and night cycles, and weather.
  • Exploration - Discover towns, cities, hidden caves and dungeons. Unravel the rich lore of Daneth.
  • NPCs with depth - Meet a rich cast of NPCs with a dynamic branching conversation system. NPCs remember your name and react differently depending on the situation.
  • Dark themes - Code of The Savage doesn't hold back on what some may consider offensive content. If you're easily offended, Code of The Savage is probably not for you... This is not a "slay the dragon" and "save the princess" RPG.
  • Player freedom - There are various ways to progress through the game, with no right or wrong answers. Morality in Code of The Savage is not black and white. You decide what's right, and you decide what's wrong.
  • Adventure - Battle giants, undead and other creatures, hunt to gather resources, or go on a murderous rampage, the choice is yours.
  • Combat - Fast-paced dynamic combat system which is a mix between turn based and real time. Combat encounters happen in real time, without loading to a separate combat screen.
  • Inventory - An intuitive and easy to use inventory system. Any equipment and armour the player is wearing shows on their avatar.
  • Controls - Smooth grid-based movement. Easy and intuitive mouse and keyboard controls.

According to its Steam page, Code of the Savage now has a rather specific but tentative launch date of December 12th, 2022. The alpha demo is not available on Steam yet but I imagine at some point it will be.
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
4,416
RPG Wokedex
Looks heavily inspired by Ultima 7, which is a good thing.
If the game has the same depth or more of Ultima 7, I kind of doubt it will only take one year.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,548
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wish it was party-based instead of single character. Need to know more about this Tb/RT hybrid system as it looks awfully "hack-n-slashy". Otherwise it definitely looks like U7 but does it have the great world-building? So many questions.....
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,231
its cool and all but looks like there is long road ahead and with all the spawning enemies its basically single player mmo. So it makes me wonder... what does it offer that tibia doesnt?
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
4,416
RPG Wokedex
its cool and all but looks like there is long road ahead and with all the spawning enemies its basically single player mmo. So it makes me wonder... what does it offer that tibia doesnt?
Have you played Ultima 7? Later there was Ultima Online, the game that started the MMOs?
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,714
UO... another online game I wish was also offline. I find a lot of times in mmos you are soloing most the time anyway.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,231
its cool and all but looks like there is long road ahead and with all the spawning enemies its basically single player mmo. So it makes me wonder... what does it offer that tibia doesnt?
Have you played Ultima 7? Later there was Ultima Online, the game that started the MMOs?
No. I was exposed to tibia, perfection in its full glory. Why would I turn to inferior titles then?
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,714
its cool and all but looks like there is long road ahead and with all the spawning enemies its basically single player mmo. So it makes me wonder... what does it offer that tibia doesnt?
OFFLINE GAMEPLAY.... hopefully.

I added it to wishlist (should wish for GOG). Then i see recommended:
https://store.steampowered.com/app/200210/Realm_of_the_Mad_God_Exalt/

I recall when i saw an add for that ages ago. It even worked on dialup (barely). Now look at required & RECOMMENDED:
SYSTEM REQUIREMENTS
Windows
macOS


  • EXALT - MINIMUM
    • OS: Microsoft Windows 8 (64-bit)
    • Processor: Intel Core i5-3330 or AMD A10 5700
    • Memory: 8GB RAM
    • Memory: NVIDIA GeForce GTX 650 / AMD Radeon HD 7750 (1GB VRAM)
    • Network: Broadband Internet connection
    • Hard Drive: 250MB available space
    • Resolution: 800x600
    • Avg. FPS: 30

  • EXALT - RECOMMENDED
    • OS: Microsoft Windows 10 (64-bit)
    • Processor: Intel Core i7-9700 or AMD Ryzen 5 3600
    • Memory: 16GB RAM
    • Memory: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 (6GB VRAM)
    • Network: Broadband Internet connection
    • Hard Drive: 250MB available space
    • Resolution: 1920x1080
    • Avg. FPS: 60
WTH? A little bullet hell game? Is STEAM doing some bitcoin mining? Yeah, I'd play Code of the Savage over that any day.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom