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Game News Code of the Savage gets gameplay trailer and Steam page, alpha demo available

Discussion in 'News & Content Feedback' started by Infinitron, Sep 19, 2021.

  1. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: Code of the Savage

    Geoff Jones' Ultima VI & VII-inspired RPG Code of the Savage was successfully crowdfunded back in 2018. While not as prominent as fellow Ultima-like SKALD: Against the Black Priory, development on the game has progressed slowly but steadily over the years, with a continuously updated alpha build released to eligible backers soon after the conclusion of its Kickstarter campaign. More recently, Geoff decided to overhaul its interface and combat system, after which he decided to make the alpha build publicly available to everyone. Last week he finally launched a Steam page for the game, and today a new gameplay trailer. Check it out:



    "Sails on the horizon... Why they came, we did not know... Destruction, chains..."

    Code of the Savage is a tale of vengeance and survival. After escaping a slave ship, you have found yourself in chains and washed ashore on the island Kingdom of Daneth. You must find your way in a brutal and unforgiving world where nothing is black and white.

    Code of the Savage is a no-holds-barred classic western style RPG. Inspired by the greats from the 80-90’s with a modern flair. There is a strong emphasis on player freedom through social and moral interactions… Will you choose to firebomb the brothel, the church… Or both? Will you do it for money, glory or just because?

    In Code of the Savage, you and the main character are totally new to Daneth. Explore the land and discover its rich history and lore.

    I wanted to create a role playing game that brought me back to my gamer days as a child on the C64 and MS-DOS PC. There is just something lacking in today's RPGs that I miss. Tired of micro-transactions, and randomly generated worlds; I am creating a world that is handcrafted with purpose. Essentially, I am creating the game that I want to play.

    Code of the Savage includes a great emphasis on NPC interaction. Each NPC in Code of The Savage has their own story, their own character portrait, and a daily schedule. They will, go about their daily lives, going to work, eating and sleeping.

    Level up your character and adventure forth to discover the treasures, history, and people of Daneth.
    • Open world - A large open, seamless, non-linear, hand-crafted world for you to explore. Including day and night cycles, and weather.
    • Exploration - Discover towns, cities, hidden caves and dungeons. Unravel the rich lore of Daneth.
    • NPCs with depth - Meet a rich cast of NPCs with a dynamic branching conversation system. NPCs remember your name and react differently depending on the situation.
    • Dark themes - Code of The Savage doesn't hold back on what some may consider offensive content. If you're easily offended, Code of The Savage is probably not for you... This is not a "slay the dragon" and "save the princess" RPG.
    • Player freedom - There are various ways to progress through the game, with no right or wrong answers. Morality in Code of The Savage is not black and white. You decide what's right, and you decide what's wrong.
    • Adventure - Battle giants, undead and other creatures, hunt to gather resources, or go on a murderous rampage, the choice is yours.
    • Combat - Fast-paced dynamic combat system which is a mix between turn based and real time. Combat encounters happen in real time, without loading to a separate combat screen.
    • Inventory - An intuitive and easy to use inventory system. Any equipment and armour the player is wearing shows on their avatar.
    • Controls - Smooth grid-based movement. Easy and intuitive mouse and keyboard controls.
    According to its Steam page, Code of the Savage now has a rather specific but tentative launch date of December 12th, 2022. The alpha demo is not available on Steam yet but I imagine at some point it will be.
     
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  2. cpmartins Cipher

    cpmartins
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    I jest, I jest. I'm actually looking forward to this one.
     
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  3. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    Over a year away.
     
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  4. PompiPompi Man with forever hair Patron Developer

    PompiPompi
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    RPG Wokedex
    Looks heavily inspired by Ultima 7, which is a good thing.
    If the game has the same depth or more of Ultima 7, I kind of doubt it will only take one year.
     
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  5. Excommunicator Arcane

    Excommunicator
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    Looks p charming but the incessant drums have got to go
     
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  6. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    Real time sp combat Would be more in line with ultima 8 no?
     
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  7. Glad Literate

    Glad
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    Looks interesting.
     
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  8. PompiPompi Man with forever hair Patron Developer

    PompiPompi
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    Well I mean, apart from the combat... everything else really looks like ultima 7.
    Also the NPC lives is more Ultima 7 like.

    Combat was really shit in Ultima 7 anyway.
     
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  9. Luzur Prestigious Gentleman Good Sir

    Luzur
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    looks nice, hope it survives and gets finished
     
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  10. Blackshirt Scholar

    Blackshirt
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    Ultima 7 meets Diablo. Looks good
     
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  11. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    Wish it was party-based instead of single character. Need to know more about this Tb/RT hybrid system as it looks awfully "hack-n-slashy". Otherwise it definitely looks like U7 but does it have the great world-building? So many questions.....
     
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  12. Angry Roleplayer Literate

    Angry Roleplayer
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    Looks pretty cool!
     
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  13. General Disarray Novice

    General Disarray
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    Why are people making these Dink Smallwood type games?
     
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  14. lukaszek the determinator Patron

    lukaszek
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    its cool and all but looks like there is long road ahead and with all the spawning enemies its basically single player mmo. So it makes me wonder... what does it offer that tibia doesnt?
     
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  15. PompiPompi Man with forever hair Patron Developer

    PompiPompi
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    Have you played Ultima 7? Later there was Ultima Online, the game that started the MMOs?
     
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  16. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    UO... another online game I wish was also offline. I find a lot of times in mmos you are soloing most the time anyway.
     
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  17. lukaszek the determinator Patron

    lukaszek
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    No. I was exposed to tibia, perfection in its full glory. Why would I turn to inferior titles then?
     
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  18. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    OFFLINE GAMEPLAY.... hopefully.

    I added it to wishlist (should wish for GOG). Then i see recommended:
    https://store.steampowered.com/app/200210/Realm_of_the_Mad_God_Exalt/

    I recall when i saw an add for that ages ago. It even worked on dialup (barely). Now look at required & RECOMMENDED:
    SYSTEM REQUIREMENTS
    Windows
    macOS


    • EXALT - MINIMUM
      • OS: Microsoft Windows 8 (64-bit)
      • Processor: Intel Core i5-3330 or AMD A10 5700
      • Memory: 8GB RAM
      • Memory: NVIDIA GeForce GTX 650 / AMD Radeon HD 7750 (1GB VRAM)
      • Network: Broadband Internet connection
      • Hard Drive: 250MB available space
      • Resolution: 800x600
      • Avg. FPS: 30

    • EXALT - RECOMMENDED
      • OS: Microsoft Windows 10 (64-bit)
      • Processor: Intel Core i7-9700 or AMD Ryzen 5 3600
      • Memory: 16GB RAM
      • Memory: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 (6GB VRAM)
      • Network: Broadband Internet connection
      • Hard Drive: 250MB available space
      • Resolution: 1920x1080
      • Avg. FPS: 60
    WTH? A little bullet hell game? Is STEAM doing some bitcoin mining? Yeah, I'd play Code of the Savage over that any day.
     
    Last edited: Sep 23, 2021
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