With reference to discussion that is happening in this thread:
https://rpgcodex.net/forums/threads/rpg-codex-top-ten-vintage-rpgs-poll-results.141815/
I decided to create this thread.
Have fun.
Blob is a term used to describe player controlled party which moves as a whole unit and takes space of a one grid tile in a grid based enviroment. Blobber is a game that uses this kind of application.
Ultima V
Top view or not, blob ia a blob.
Ultima V
Top view or not, blob ia a blob.
first person
- you control at least two characters, single character is not a blobber
- your multiple characters don't move individually but as a blob
- grid movement is common but not required (later M&Ms and Wiz8 are also blobbers but have free movement)
Basically a first person RPG where you move as if you controlled a single character directly, but you actually control a party of multiple characters.
Ultima V
Top view or not, blob ia a blob.
Exactly. thank you!
"Blobber" is a terrible term and incredibly bad and unhelpful.
So is "gridder" for that matter and any other homebrew "witticisms".
first person
- you control at least two characters, single character is not a blobber
- your multiple characters don't move individually but as a blob
- grid movement is common but not required (later M&Ms and Wiz8 are also blobbers but have free movement)
Basically a first person RPG where you move as if you controlled a single character directly, but you actually control a party of multiple characters.
What happens if you solo a "blobber" with one character, what is it then? Why not just call it a Dungeon Master-like game?
Wizardry-type games are also bobbers
Wizardry-type games are also bobbers
I see what you're saying. That would make a whole lot of jprgs "blobbers" as well, wouldn't it?
That being said, I would not group Dungeon Master and Wizardry together as the same type of game.
Not if the combat is top-down where you can order individual party members around a field- first person
So, blob based movement first person dungeon crawler with isometric view tactical combat where party members can move and act individually would be a blobber or not? I saw this kind of game in the making, it's somewhere here on codex, forgot the name, tho.
Not if the combat is top-down where you can order individual party members around a field- first person
So, blob based movement first person dungeon crawler with isometric view tactical combat where party members can move and act individually would be a blobber or not? I saw this kind of game in the making, it's somewhere here on codex, forgot the name, tho.
Found it, it's Archquest.
Watch from 17:56 to see what I was talking about:
Wasn't blobber a precodex grognard term? The real question though is where does the blobber end and begin. I would argue that Wizardry 8 isn't technically a blobber since your characters can occupy different places of your choice on the battlefield, left and right, forward, back, and it has been a while but wasn't there a center position as well? These positions determined what enemies could or could not be engaged in melee.
Then I like to ask why Wasteland isn't considered a blobber for extra fun.
So was Dungeon Master...Wizardry 8 isn't technically a blobber since your characters can occupy different places of your choice on the battlefield, left and right, forward, back, and it has been a while but wasn't there a center position as well?
Oh yeah, forgot about the ol' Gold Box. That's why it's so confusing. The blob part. We had a blobbers, now it turned out we have also a hybrid blobbers which are not pure blobbers, because the lack of first person combat.
So, I'm kind of wondering are games with first person combat also a hybrid blobbers?
"Blobber" is basically a convenience term coined on the Codex (IIRC, I believe it emerged here as a common term during the early 2010s) to refer to games where you control a party in a first person game.
It's a more convenient thing to say than "first person party-based dungeon crawler", or explicitly referring to "Wizardry clones" or "M&M clones" or "Dungeon Master clones" or "games that share the movement of Wizardry, Might and Magic, and Dungeon Master, which is the one defining feature that serves as a similarity between the three branches of CRPG lineage, while other mechanics might differ (wego TB vs igougo TB vs real-time)".
Blobber is much shorter and snappier.
Dungeon Master-type games are basically a real-time spinoff from Wizardry-type games