Abu Antar
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The Path to Citizen Sleeper 2
I know you’ve all been waiting for more info on the sequel, and while I can’t give you that today, I can promise that by the end of this year you will be very familiar with what the sequel plans to offer. There’s around a year left of development, and already the sequel is looking bigger and more varied than the original.
I’m really proud of what we’ve been able to do, and I ask you to be patient for a little while longer, as we prepare for our big reveal, and a few small teases between now and then too…
Citizen Sleeper 2 Demo Goes Live October 14 for a LIMITED TIME
Wishlist today to be notified immediately when the demo releases!
Big news, Sleeper! A limited-time demo for Citizen Sleeper 2: Starward Vector has just been announced!
It will ONLY be available during Steam Next Fest (14-21 October)!
During Steam Next Fest, you'll be able to explore Starward Vector's first location. Visit the hostile Hexport, and meet locals both friendly and untrustworthy. Your goal is to repair your ship and escape before you are caught - but will you be able to do so in time?
So make sure to wishlist Citizen Sleeper 2 right now if you haven't already, and you'll be notified the moment the Hexport demo is live. Get ready to assemble your crew and complete your first two contracts!
Citizen Sleeper 2: Starward Vector heads into space on January 31
Experience the Starward Belt with the limited-time Hexport demo on Steam
Are you ready to wake up, Sleeper? The dice-driven RPG Citizen Sleeper 2: Starward Vector will be available on Steam on January 31, 2025!
Citizen Sleeper 2: Starward Vector is the sequel to the award-winning Citizen Sleeper. We recently celebrated the 1,000,000 players () who took their Sleeper into the degrading space station Erlin’s Eye and made a living at the edge of interstellar society.
If you liked Citizen Sleeper, Citizen Sleeper 2: Starward Vector dives deeper into its roleplaying roots with the dice of the original game taking on an even more important role. As an escaped Sleeper with a malfunctioning body, you commandeer a ship, find a crew, and take on contracts as you explore the Starward Belt. Choose between stretching for greater rewards or potentially taking on stress that damages your dice - your Sleeper’s only true means of survival - and accrues glitches in your system.
How will you handle the stress? Will you damage your only chance for survival in an effort to push your luck?
But that's not all! By popular demand, the limited-time Hexport demo returns to Steam from TODAY until December 8!
For more information on the dice RPG Citizen Sleeper: Starward Vector, join the Jump Over the Age Substack, follow Gareth Daimian Martin on Twitter/X and Bluesky, and Fellow Traveller on Twitter/X, Bluesky, TikTok, Instagram, Threads, or join the official Fellow Traveller Discord.
Citizen Sleeper 2 will be the last Citizen Sleeper video game
But the series may live on elsewhere.
Citizen Sleeper creator Gareth Damian Martin has said their warm-hearted series of sci-fi video games will end with Citizen Sleeper 2: Starward Vector, which releases 31st January. However, Citizen Sleeper as a series of games won't necessarily end there.
The intention, as Damian Martin laid it out to me in a recent interview, is to create a full tabletop role-playing version of the game, and thereby handover future adventures in the series to the TTRPG space that has so inspired it.
Responding to whether that would be it for Citizen Sleeper games after the sequel, Damian Martin replied: "I think it is for video games. I'll leave myself a backdoor somewhere that I can climb through and dig it out the grave again... But no. I think especially the ending - and I hope people feel this when they reach the ending - I really felt like, okay, this is me saying the final word on it. I really like where I'm leaving it. I'm really happy with that.
"But Citizen Sleeper has meant a lot to a lot of people and so I'm not about to leave that behind," they added. "The next big project for me will be to work on a Citizen Sleeper tabletop game in full, but I need to find the right collaborator and I need to work that out, and I need to do that alongside other stuff. So that's something that will be a more long-term project."
Martin has collaborated on tabletop projects before. Their game In Other Waters was adapted for tabletop via a collaboration with Lone Archivist, and Citizen Sleeper was adapted into a solo, tarot-based tabletop game with Alfred Valley's help, so there's a strong precedent there.
The video game Damian Martin will make next is actually the game they were pitching to their publisher Fellow Traveller before development on Citizen Sleeper 2 began. It was only the runaway success of Citizen Sleeper 1 - now at one million players and counting - that derailed those plans, turning Martin's head towards add-on content and, eventually, a sequel.
"I was actually already pitching my next game, which was not Citizen Sleeper 2, to my publisher," they said. "That's actually going to be the next game."
Citizen Sleeper 2 arrives to much anticipation on 31st January. Demos have already given us a glimpse of a game that's quite different from Citizen Sleeper 1, with a much stronger sense of tension in it and more developed, and distinct, role-playing systems. The changes work brilliantly; this could be special.
The development cycle, however, hasn't been easy. Personal challenges, as well as the pressure of living up to expectations, have made life difficult, as I discovered speaking with Damian Martin. Success, as much as we court it, can be hard to deal with.
Look out for my full Citizen Sleeper interview soon.