Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review JRPG Codex Review: The Legend of Heroes: Trails into Reverie

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,147
Location
Djibouti
Tags: Falcom; The Legend of Heroes: Trails into Reverie

Every now and again, some degenerate can't help but tell the entire world about his uncommon fetishes, and so he sends us a review of a JRPG. This time, it would be community member Rean, who has delighted us with his wall of text about The Legend of Heroes: Trails into Reverie.

Suffice to say, he seems to be fairly positive about it. To give a snippet:

Since Trails in the Sky came out, the series' strongest point has always been its capability for immersion in the world. The reviews of the series starting in 2004 have traditionally mentioned the astonishing attention to detail, with reviewers being impressed by the fact that each character had their own name, background origins, personality and aspirations, rather than just being "NPC #12" and "Character #24". These games truly feel alive, in ways that no other series ever has. The world of Zemuria itself never just displays happiness incarnate, but it's never pure gloom either. It's a balanced, objective world that is realistic and alive, in every meaning of the word, where every non-player character feels important and worth your time learning about and talking to. No other series has been able to achieve this level of fleshing out for its setting. And the great thing is that as events are always on the move and organic, the player is always kept on his toes. If you're a series veteran, get ready for the twists and turns of Reverie, where certain parts are once again turned on their heads!

(...)

Once again you will get to control a massive cast of characters, each one with their own personality and combat abilities. You'll meet old characters and new alike – among them, the protagonists of every past series, a political terrorist leader, a powerful villain re-emerged and even a sentient doll. The characters whose lives you will closely experience constantly struggle with their own morality and place in the world, such as the former contract killer Rixia when she encounters a duo of young assassins, and Rean, when he meets a master of both the blade and life that far surpasses his own abilities.

The characters come and go throughout the game, much like in previous entries. Don't get too attached to anyone for too long and try not to equip your absolute strongest equipment or gems on anyone but the main characters until you have plenty enough to go around; the way the game flows is entirely dependent on the plot.

And the enemies do include just everything this time as well, from dancing ant-eaters to krakens and demons, assassins, perverted versions of your own characters and more. Some of the creatures are throwbacks to Trails in the Sky from 19 years ago, others are brand new. Regardless, figuring out and exploiting or working around weaknesses and resistances is as fun as ever, especially when you introduce the high difficulty tactical element.​

The article is fairly in-depth, and many of the details mentioned here managed to spark the interest of even someone as jaded as yours truly. To find out if you are also able to connect with your inner weeb, dive right on in. Read the full article: JRPG Codex Review: The Legend of Heroes: Trails into Reverie
 

Shin

Cipher
Joined
Jan 5, 2015
Messages
700
17885.jpg




mord-mit-aussicht-murder-with-a-view.gif
 

Malachai

Barely Literate
Joined
Aug 14, 2023
Messages
4
Japanese people really aren't good with the RPG genre. When will they realize that they need to start copying the westerners ?
 

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
1,780
Location
Canada
The legend of garbage... Serious, who even plays this trash?
It's turn based and full of a bunch of cringe homos, you'd love it
Location: Canada

Shut your dirty mouth Trudeau
Why are you flaming my beloved countrymen when you could be downloading your new favorite game series? They talk a lot, you love when games have a lot of drama queens who never stop talking right??
 

Shin

Cipher
Joined
Jan 5, 2015
Messages
700
It's 2023 we can do away with meaningless and racist terms born out of early 2000s nerds' false sense of superiority. Do we call Gothic and ELEX "German RPG", Witcher series "PRPG" or Larian's brand of games "BRPG"?
umm no, we call that "eurojank"

which is very racist and as an european im hurt and deeply offended by that abhorrent moniker
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,253
Location
Warszawa, PL
eurojank was a perfectly decent moniker for all sorts of A-to-AA games produced in Europe obviously in a single studio by a single team working on a rather unimpressive budget and not exactly counting on big bucks
CDPR is no longer a eurojank dev, probably since the Xbox 360 port of W2 if I were to draw a line
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,873
eurojank was a perfectly decent moniker for all sorts of A-to-AA games produced in Europe obviously in a single studio by a single team working on a rather unimpressive budget and not exactly counting on big bucks
CDPR is no longer an eurojank dev, probably since the Xbox 360 port of W2 if I were to draw a line
Gameplay-wise they remain janky, and it's because of their European mindset. Kingdom Come is also eurojank, it's where the term gained prominence. Larian broke out of the eurojank mold when they went turn-based.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,037
Eurojank may be very racist but it's also very accurate description.
I must have missed all the Bethesda, BioWare and Obsidian games with hyper-polished tight gameplay design.

Considering European RPGs vastly outnumber American RPGs these days, is the term Eurojank even relevant anymore?
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,873
Strap Yourselves In Pathfinder: Wrath
I'm german and love me some Eurojank.

Let the word be, it's way cooler than what most genres are called.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,873
Eurojank was well established long before Kingdom Come.
Search the word yourself, on the Codex there are only a handful of mentions of it until ELEX/KCD when it exploded.

I must have missed all the Bethesda, BioWare and Obsidian games with hyper-polished tight gameplay design.
American action RPGs are flawed in a different way. But not janky in the way Euros do it.

Gameplay-wise they remain janky, and it's because of their European mindset.
Tell us about that European mindset that you seem to know so much about.
Euros that didn't have the Euro mindset moved to America.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,296
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I've seen Eurojank used in other places for many years. The term wasn't a Codex thing at first.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,873
Again, what is that "euro mindset" you are talking about and how does it relate to "eurojank"?
The way a people are has an influence on the way they do things. It's why American RPGs are the way the are, why Japanese RPGs are the way they are. Europeans are neither American nor Japanese and have their own ways of thinking and doing things. It's still western, so it's American-adjacent, but distinctly not American. Japanese are the best at action combat, Americans are sloppy, Europeans even worse.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,253
Location
Warszawa, PL
Again, what is that "euro mindset" you are talking about and how does it relate to "eurojank"?
The way a people are has an influence on the way they do things. It's why American RPGs are the way the are, why Japanese RPGs are the way they are. Europeans are neither American nor Japanese and have their own ways of thinking and doing things. It's still western, so it's American-adjacent, but distinctly not American. Japanese are the best at action combat, Americans are sloppy, Europeans even worse.
the fuck you on
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom