Tags: Falcom; The Legend of Heroes: Trails into Reverie
Every now and again, some degenerate can't help but tell the entire world about his uncommon fetishes, and so he sends us a review of a JRPG. This time, it would be community member Rean, who has delighted us with his wall of text about The Legend of Heroes: Trails into Reverie.
Suffice to say, he seems to be fairly positive about it. To give a snippet:
The article is fairly in-depth, and many of the details mentioned here managed to spark the interest of even someone as jaded as yours truly. To find out if you are also able to connect with your inner weeb, dive right on in. Read the full article: JRPG Codex Review: The Legend of Heroes: Trails into Reverie
Every now and again, some degenerate can't help but tell the entire world about his uncommon fetishes, and so he sends us a review of a JRPG. This time, it would be community member Rean, who has delighted us with his wall of text about The Legend of Heroes: Trails into Reverie.
Suffice to say, he seems to be fairly positive about it. To give a snippet:
Since Trails in the Sky came out, the series' strongest point has always been its capability for immersion in the world. The reviews of the series starting in 2004 have traditionally mentioned the astonishing attention to detail, with reviewers being impressed by the fact that each character had their own name, background origins, personality and aspirations, rather than just being "NPC #12" and "Character #24". These games truly feel alive, in ways that no other series ever has. The world of Zemuria itself never just displays happiness incarnate, but it's never pure gloom either. It's a balanced, objective world that is realistic and alive, in every meaning of the word, where every non-player character feels important and worth your time learning about and talking to. No other series has been able to achieve this level of fleshing out for its setting. And the great thing is that as events are always on the move and organic, the player is always kept on his toes. If you're a series veteran, get ready for the twists and turns of Reverie, where certain parts are once again turned on their heads!
(...)
Once again you will get to control a massive cast of characters, each one with their own personality and combat abilities. You'll meet old characters and new alike – among them, the protagonists of every past series, a political terrorist leader, a powerful villain re-emerged and even a sentient doll. The characters whose lives you will closely experience constantly struggle with their own morality and place in the world, such as the former contract killer Rixia when she encounters a duo of young assassins, and Rean, when he meets a master of both the blade and life that far surpasses his own abilities.
The characters come and go throughout the game, much like in previous entries. Don't get too attached to anyone for too long and try not to equip your absolute strongest equipment or gems on anyone but the main characters until you have plenty enough to go around; the way the game flows is entirely dependent on the plot.
And the enemies do include just everything this time as well, from dancing ant-eaters to krakens and demons, assassins, perverted versions of your own characters and more. Some of the creatures are throwbacks to Trails in the Sky from 19 years ago, others are brand new. Regardless, figuring out and exploiting or working around weaknesses and resistances is as fun as ever, especially when you introduce the high difficulty tactical element.
(...)
Once again you will get to control a massive cast of characters, each one with their own personality and combat abilities. You'll meet old characters and new alike – among them, the protagonists of every past series, a political terrorist leader, a powerful villain re-emerged and even a sentient doll. The characters whose lives you will closely experience constantly struggle with their own morality and place in the world, such as the former contract killer Rixia when she encounters a duo of young assassins, and Rean, when he meets a master of both the blade and life that far surpasses his own abilities.
The characters come and go throughout the game, much like in previous entries. Don't get too attached to anyone for too long and try not to equip your absolute strongest equipment or gems on anyone but the main characters until you have plenty enough to go around; the way the game flows is entirely dependent on the plot.
And the enemies do include just everything this time as well, from dancing ant-eaters to krakens and demons, assassins, perverted versions of your own characters and more. Some of the creatures are throwbacks to Trails in the Sky from 19 years ago, others are brand new. Regardless, figuring out and exploiting or working around weaknesses and resistances is as fun as ever, especially when you introduce the high difficulty tactical element.
The article is fairly in-depth, and many of the details mentioned here managed to spark the interest of even someone as jaded as yours truly. To find out if you are also able to connect with your inner weeb, dive right on in. Read the full article: JRPG Codex Review: The Legend of Heroes: Trails into Reverie