Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Chronicles of Vaeltaja is a grid-based blobber set in a colorful fantasy world, now on Early Access

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,011
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Chronicles of Vaeltaja: In Search of the Great Wanderer; Witchgrove Games



Chronicles of Vaeltaja: In Search of the Great Wanderer takes you back to the golden era of pc gaming, when role-playing games like Dungeon Master, Might and Magic, Eye of the Beholder, Lands of Lore, Wizardry and Ultima ruled the world. Gather your party of six adventurers and embark on a journey through the colourful kingdom of Twin Falls where sunny fields, lush forests, misty swamps and dark dungeons await to be explored!

Welcome, traveller, to the kingdom of Twin Falls where strange menace is threatening the land that once lived in tranquil. You are hired by the King Menekses II to investigate strange occurrences in seaside town of Pramea where children have been disappearing and travellers are under constant attacks from bandits and beasts that shouldn't even roam there. Your job is to gather a party and find out who or what is behind this new threat and uncover the mystery of the Great Wanderer who once saved the humanity from a great peril.

So ready your weapons and wits to take on a memorable journey across vast forests, fields, swamps and dungeons to bring peace back to Twin Falls.
  • First-person exploration in beautiful and colourful world created with 2.5D pixel graphics combining pre-made and custom assets.
  • Main questline where some quests give you a possibility to choose from a couple of different solutions.
  • Mythology inspired by ancient Gnostic writings.
  • Six character party system with skills and stats that affect beyond battles and conversations.
  • Multiple character classes to hire: Warrior, Hunter, Mage, Shadow, Priest, Witch.
  • Grid-based movement that takes you back in the golden era of pc-gaming.
  • Turn-based battle system with animated enemies.
  • Overworld areas full of exploration.
  • Atmospheric and dangerous dungeons where different enemies delve and puzzles await.
  • Fight against bandits, bats, skeleton warriors, zombies, leechers, dark mages and other creatures of evil.
  • Boss battles that might have other solutions than violence.
  • Hand-crafted game world with no procedural generation.
  • Multiple side-quest that may even lead to optional dungeons or other hidden secrets.
  • Branching conversations where your 'charisma' and speech skills are put to test.
  • No tutorials, no hand-holding, no cinematic cutscenes - just pure joy of experiencing and discovering!
  • Lots of equipment and items to help you on your journey - don't forget to buy at least torches as the dungeons are dark places to wander around.
  • Use mouse and/or keyboard to interact with the game world.
  • Control battles with mouse and/or keyboard.
  • Interact with NPCs to access side-quests.
  • Meet quirky characters like The Order of the Knights Who Never Discuss About the Same Topic Twice.
  • Inspired by the classics like Dungeon Master, Eye of the Beholder, Ultima and The Legend of Zelda
 

*-*/\--/\~

Cipher
Joined
Jul 10, 2014
Messages
979
nice nostalgic vibe... though 10 second loading time for the next level in the video is pretty crap for such a simple game
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
Location
Eastern block
Respect for the format but this pops no style. It desperately needs some pimpin with 2D art and better assets

Looks like made in RPG maker. I always wonder how 2023 games manage to look worse than 90s and even 80s games
 
Developer
Joined
Oct 26, 2016
Messages
2,347
Respect for the format but this pops no style. It desperately needs some pimpin with 2D art and better assets

Looks like made in RPG maker. I always wonder how 2023 games manage to look worse than 90s and even 80s games
I agree. The game could be excellent but its that "pillow" shading look which looks amateurish.
I think I know what retro style he was going for, but its a bit of a miss graphically.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
Location
Eastern block
I always wonder how 2023 games manage to look worse than 90s and even 80s games

Games made by one amateur versus games made by profi teams at the peak of their industry in their respective years

No

Just lack of vision/skill, or laziness

Underrail was made by 1 guy, Grimoire was made by 1 guy, Kenshi was made by 2 guys, etc. Despite the level of graphics, which isn't contested here, all of these games have a distinct style.

Even if this person cannot draw, he could have used AI to generate portraits, paper dolls and various 2D art for the game

You don't need professional teams to replace MS paint solid colors that look like shit
 

Grauken

Arcane
Joined
Mar 22, 2013
Messages
13,325
I always wonder how 2023 games manage to look worse than 90s and even 80s games

Games made by one amateur versus games made by profi teams at the peak of their industry in their respective years

No

Just lack of vision/skill, or laziness

Underrail was made by 1 guy, Grimoire was made by 1 guy, Kenshi was made by 2 guys, etc. Despite the level of graphics, which isn't contested here, all of these games have a distinct style.

Even if this person cannot draw, he could have used AI to generate portraits, paper dolls and various 2D art for the game

Well, he didn't, what you gonna do about it?
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
I always wonder how 2023 games manage to look worse than 90s and even 80s games

Games made by one amateur versus games made by profi teams at the peak of their industry in their respective years

No

Just lack of vision/skill, or laziness

Underrail was made by 1 guy, Grimoire was made by 1 guy, Kenshi was made by 2 guys, etc. Despite the level of graphics, which isn't contested here, all of these games have a distinct style.

Even if this person cannot draw, he could have used AI to generate portraits, paper dolls and various 2D art for the game

You don't need professional teams to replace MS paint solid colors that look like shit
Complaining about a lack of style then suggesting he use AI is a weird take.
 
Developer
Joined
Oct 26, 2016
Messages
2,347
screenshot01

screenshot06

vs
Screenshot_361.png

Screenshot_376.png

Both "cute" very simple style yet one is punchy and distinct drawing the other cloying.

What stands out are are the pillowy looking NPCs, the lack of form or pose, and also that way of drawing vegetation looks so damn weird. I think the backgrounds otherwise are ok.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
Location
Eastern block
I always wonder how 2023 games manage to look worse than 90s and even 80s games

Games made by one amateur versus games made by profi teams at the peak of their industry in their respective years

No

Just lack of vision/skill, or laziness

Underrail was made by 1 guy, Grimoire was made by 1 guy, Kenshi was made by 2 guys, etc. Despite the level of graphics, which isn't contested here, all of these games have a distinct style.

Even if this person cannot draw, he could have used AI to generate portraits, paper dolls and various 2D art for the game

You don't need professional teams to replace MS paint solid colors that look like shit

Complaining about a lack of style then suggesting he use AI is a weird take.

Bruh look at his portraits

They look like MS paint characters from Windows 3.0 (if you remember those games like Robin Hood)

With good prompts you can achieve a coherent style, Cleve is doing it for one of his games - https://rpgcodex.net/forums/threads/what-are-you-working-on.145219/#post-8225110
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
Location
Eastern block
You two bums never drew anything with a pencil in your life. Yes, let's take a look at KotC 2.

Knights-of-the-Chalice-2.jpg


DqMhFpGU0AA5YZw.jpg:large


It's not Frank Frazetta, but you can immediately tell that, 1) they went for DnD fantasy type of look, and 2) they were drawn by a human artist (whose style seems prevalent in the 2D art used in the game)

Compare with this game

ss_6426fb4dab358fada83117b11807c1bd260dbf0c.1920x1080.jpg





:prosper:



You are just two cucked retards who hate incline
 
Last edited:
Joined
Feb 28, 2011
Messages
4,179
Location
Chicago, IL, Kwa
I always wonder how 2023 games manage to look worse than 90s and even 80s games

Games made by one amateur versus games made by profi teams at the peak of their industry in their respective years

No

Just lack of vision/skill, or laziness

Underrail was made by 1 guy, Grimoire was made by 1 guy, Kenshi was made by 2 guys, etc. Despite the level of graphics, which isn't contested here, all of these games have a distinct style.

Even if this person cannot draw, he could have used AI to generate portraits, paper dolls and various 2D art for the game

You don't need professional teams to replace MS paint solid colors that look like shit
90s games (and even some 80s games, DM among them IIRC) generally had actual artists working on them, not just programmers doing ASCII or MSPaint shit. From your listed examples Grimoire, KotC2, and I believe Underrail all outsourced their art to varying degrees. AFAIK, Cleve, Pierre, and Styg had little, if anything, to do with the creation of the art assets in those games. Now you can argue that this guy should have followed their path and just outsourced it all or turned to AI (and for what it's worth I agree that the characters/monsters/portraits are lulzy as fuck), but the reality is that the sort of turbo-charged autist who is going to make a TB party-based blobber in Anno Domini 2023 is also probably going to have... ah... some lacunae in the index of their self-awareness/capability.

More concerning to me are things like:

6 char party with only 6 classes. Lame as fuck.

Inspired by EotB, DM, Ultima, and LoZ. But also with turn-based combat. Someone can't pick which side of the fence they want to be on, and that usually doesn't work out well.

"Meet quirky characters like The Order of the Knights who Never Discuss About the Same Topic Twice" OH FUCK ESL EURO HUMOR! ABORT! ABORT!

All that said I will probably buy this, assuming they don't price it insanely *cough* *cough* *PIERRE*. TB blobbers are a niche enough genre that I'm happy to throw some dosh at even the crappy ones in the hope that more devs feel emboldened to take a stab at the subgenre.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom