Drakortha
Liturgist
I can understand how a game can be entirely shit but still get overwhelming praise from mainstream audiences and even win 'GOTY'. But how is it that this pile of shit gets a free pass on the codex?
The whole game from top to bottom is an asset flip. Larian has to be the laziest developer in existence. It has no world map that expands upon the scale of the world because they couldn't be bothered designing a map travel system from the ground up, since they didn't have these elements to pull from Original Sin. All previous BG games had map travel, POE had it, Pathfinder, etc. What's their excuse?
It's got the same linear level design from past Larian games where exploration means choosing which road to walk down and which 'encounter' to be shoehorned into. There's no actual world exploration or freedom in BG3. Instead, you are just presented with endless roads that lead directly to one amusement or another.
The combat is the worst implementation of turn based combat I've ever seen in a game. Absolutely banal from start to finish.
The writing is dogshit. There's no reason to want to do anything or care about anyone in this garbage rendition of the DnD universe. You're given some bullshit about a tadpole and then you're set off to roam around and they expect you to care about this trite. But the side quests are the worst offenders and amount to nothing more than amusements or stupid jokes. Is BG3 an RPG or a fucking theme park? There's no coherence or world building whatsoever. I thought Fallout 4's Commonwealth was pretty bad but BG3 takes the cake.
Abhorrent camera, graphics, and controls. The view distance is so bad it's a wonder they even allowed a pseudo 3rd person camera option. Your character constantly runs into invisible objects that are strewn across the ground everywhere. For example; some pebbles on the ground have a 1m collision box around it. It's the worst collision work I've ever seen in a game.
No day/night cycles or any means of measuring time. Yet the geniuses at Larian still opted to include time-sensitive quests and locations. Once again, there's no cohesion at all about what's even going on in this world, when, or why.
I could keep going. I wish I could put how I feel about this game in only a few words but nothing I can come up with does it justice. All I can say is Baldur's Gate 3 is the worst RPG I've ever played in my life and it's not even close. It's a game that pretends to be an epic adventure with it's flashy cutscenes and animations, yet it is lacking in pretty much every other important aspect that makes a good RPG. It must look impressive to someone new to the genre, because that's the only explanation I have as to why this pile of shit got the praise that it did.
Day/Night cycles and schedules was a planned feature for Original Sin back in the Kickstarter era, but Larian cancelled the feature citing that it was 'too much work' for their budget and team size at the time. Okay, fair enough.
But conveniently this didn't change with the sequel Original Sin 2, and even more conveniently with BG3 and a 100+ million budget and their development team being 10 times bigger.
You would think that an 'amazingly passionate' developer (as we're beat over the head with daily by games media) would set out to fulfill their original vision, given the budget and resources to do so. But Larian sold out. It's actually absurd how little BG3 does compared to their previous games when you take their extra budget and team size into consideration.
Looking back 10 years ago, is Baldur's Gate 3 ultimately the game that Larian wanted to make? I don't think so.
Motion capture animations, cutscenes, professional voice acting, and fancy live panel events was all they had to show for. The rest of the game is a derivative piece of shit which would have been universally panned if it wasn't for the fact we are currently living on the worst timeline.
The whole game from top to bottom is an asset flip. Larian has to be the laziest developer in existence. It has no world map that expands upon the scale of the world because they couldn't be bothered designing a map travel system from the ground up, since they didn't have these elements to pull from Original Sin. All previous BG games had map travel, POE had it, Pathfinder, etc. What's their excuse?
It's got the same linear level design from past Larian games where exploration means choosing which road to walk down and which 'encounter' to be shoehorned into. There's no actual world exploration or freedom in BG3. Instead, you are just presented with endless roads that lead directly to one amusement or another.
The combat is the worst implementation of turn based combat I've ever seen in a game. Absolutely banal from start to finish.
The writing is dogshit. There's no reason to want to do anything or care about anyone in this garbage rendition of the DnD universe. You're given some bullshit about a tadpole and then you're set off to roam around and they expect you to care about this trite. But the side quests are the worst offenders and amount to nothing more than amusements or stupid jokes. Is BG3 an RPG or a fucking theme park? There's no coherence or world building whatsoever. I thought Fallout 4's Commonwealth was pretty bad but BG3 takes the cake.
Abhorrent camera, graphics, and controls. The view distance is so bad it's a wonder they even allowed a pseudo 3rd person camera option. Your character constantly runs into invisible objects that are strewn across the ground everywhere. For example; some pebbles on the ground have a 1m collision box around it. It's the worst collision work I've ever seen in a game.
No day/night cycles or any means of measuring time. Yet the geniuses at Larian still opted to include time-sensitive quests and locations. Once again, there's no cohesion at all about what's even going on in this world, when, or why.
I could keep going. I wish I could put how I feel about this game in only a few words but nothing I can come up with does it justice. All I can say is Baldur's Gate 3 is the worst RPG I've ever played in my life and it's not even close. It's a game that pretends to be an epic adventure with it's flashy cutscenes and animations, yet it is lacking in pretty much every other important aspect that makes a good RPG. It must look impressive to someone new to the genre, because that's the only explanation I have as to why this pile of shit got the praise that it did.
Day/Night cycles and schedules was a planned feature for Original Sin back in the Kickstarter era, but Larian cancelled the feature citing that it was 'too much work' for their budget and team size at the time. Okay, fair enough.
But conveniently this didn't change with the sequel Original Sin 2, and even more conveniently with BG3 and a 100+ million budget and their development team being 10 times bigger.
You would think that an 'amazingly passionate' developer (as we're beat over the head with daily by games media) would set out to fulfill their original vision, given the budget and resources to do so. But Larian sold out. It's actually absurd how little BG3 does compared to their previous games when you take their extra budget and team size into consideration.
Looking back 10 years ago, is Baldur's Gate 3 ultimately the game that Larian wanted to make? I don't think so.
Motion capture animations, cutscenes, professional voice acting, and fancy live panel events was all they had to show for. The rest of the game is a derivative piece of shit which would have been universally panned if it wasn't for the fact we are currently living on the worst timeline.
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