Gahbreeil
Scholar
What is the most important part of a Fantasy Role-Playing Game, according to you? You can post your ideas for what should be in the poll. You can change your mind, three votes per person.
This is outside of the poll, it is considered mandatory.Character system, RPG mechanics, call it what you will. The more numbers are there, the better.
By that definition Wrath of the Righteous would be Game of the Decade and that's unacceptable.The more numbers are there, the better.
By that definition Wrath of the Righteous would be Game of the Decade and that's unacceptable.The more numbers are there, the better.
This is outside of the poll, it is considered mandatory.Character system, RPG mechanics, call it what you will. The more numbers are there, the better.
The problem isn't the numbers, it's the indisputable fact that Wrath is dumb and gayBy that definition Wrath of the Righteous would be Game of the Decade and that's unacceptable.The more numbers are there, the better.
Feel free to present a contender with moar numbers. None? Tough.
got a custom portrait for your next rpg sessionThis:
Character system, RPG mechanics, call it what you will. The more numbers are there, the better.
Can you go on? What do you understand by adventure if it isn't the plot?A sense of adventure.
A long campaign, but it isn't worth it if there isn't fun exploration, interesting locales, and memorable encounters. Examples of games that evoke a sense of adventure for me would be Baldur's Gate II, Arcanum, and Ultima VII. Meet mythical creatures, wondrous locales, a sense of mystery.Can you go on? What do you understand by adventure if it isn't the plot?A sense of adventure.
It can exist and yet ruin a game by being terrible, such as in TES Oblivion. It is also different from "having lots of different stats". You can have fewer statistics, but if the character progression is well implemented, it can be very rewarding to play.See post #5.All those poll choices and you managed to miss the most important one: PROGRESSION i.e. the advancement of character statistics, equipment, relations or other quantifiable factors.
That's either Low or High Fantasy.Atmosphere.
Exploration is either the Established or Novel Setting.Exploration is missing. Also the possibility of resolving encounters without combat, e.g. via stealth or speech.
I failed my save against your Confusion spell.That's either Low or High Fantasy.Atmosphere.
The atmosphere is either Good vs. Evil or Grimdark was my track of thought. Did you mean something like music?I failed my save against your Confusion spell.That's either Low or High Fantasy.Atmosphere.
Atmosphere isn't about morality, it's about imposing a particular mood or ambiance on the player, to set the stage in their minds in order to immerse them in the world. Music, writing, art direction etc. all serve whatever mood the game is trying to imprint on you.The atmosphere is either Good vs. Evil or Grimdark was my track of thought. Did you mean something like music?
Exploration is a part of gameplay, and has nothing to with the flavor of the setting. It has to do with the player's traversal of the world and their discovery of its different elements. It's true that exploration can include elements of storytelling, such as finding a legendary sword you've heard about at the end of an option dungeon or something of the sort.Exploration is either the Established or Novel Setting.