Tags: Temple of Elemental Evil; Tim Cain; Troika Games
<a href="http://www.rpgdot.com">RPGDot</a> has <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=615">an interview</a> with <b>Tim Cain</b> of <a href="http://www.troikagames.com">Troika</a> about <A href="Http://www.greyhawkgame.com">Temple of Elemental Evil</a>. Here's a comparason question, which I like to see:
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<blockquote><b>RPGDot: What are the main differences and the main similarities between Greyhawk and your other projects, say Arcanum or Fallout?
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Tim Cain:</b> All of my RPG games to date have shared certain characteristics. They have all been isometric, turn-based games. They have all had rich and varying dialogs, nonlinear plotlines, and multiple solutions to quests.
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However, besides the obvious difference that Greyhawk uses the D&D 3.5 rules, it also is my first party-based game. You create and control a whole party of characters, instead of making a single hero, which leads to a lot of choices to make during creation time and during play. It is also my first game with multiple starting points, in addition to multiple endings.</blockquote>
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Multiple endings make me happy. They make everyone happy. Everyone should do them.
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Thanks to <b>chrisbeddoes</b>.
<a href="http://www.rpgdot.com">RPGDot</a> has <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=615">an interview</a> with <b>Tim Cain</b> of <a href="http://www.troikagames.com">Troika</a> about <A href="Http://www.greyhawkgame.com">Temple of Elemental Evil</a>. Here's a comparason question, which I like to see:
<br>
<br>
<blockquote><b>RPGDot: What are the main differences and the main similarities between Greyhawk and your other projects, say Arcanum or Fallout?
<br>
<br>
Tim Cain:</b> All of my RPG games to date have shared certain characteristics. They have all been isometric, turn-based games. They have all had rich and varying dialogs, nonlinear plotlines, and multiple solutions to quests.
<br>
<br>
However, besides the obvious difference that Greyhawk uses the D&D 3.5 rules, it also is my first party-based game. You create and control a whole party of characters, instead of making a single hero, which leads to a lot of choices to make during creation time and during play. It is also my first game with multiple starting points, in addition to multiple endings.</blockquote>
<br>
<br>
Multiple endings make me happy. They make everyone happy. Everyone should do them.
<br>
<br>
Thanks to <b>chrisbeddoes</b>.