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Interview BioShock community Q&A

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: BioShock; Irrational Games

Take a look at this brief <a href=http://www.2kgames.com/cultofrapture/qa1.htm>BioShock community Q&A</a>:
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<blockquote><b>Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?</b>
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Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.</blockquote>Thank God. I was worried that they might develop the game for the PC, 'cause that would, like, totally suck.
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Woah, I am relieved myself. There I was, thinking I would have to fear that the game is gonna have a crappy PC interface... I just hope they'll not make it too hard. That piece of crap, System Shock 2, sucked, like, totally. It was too hard, too scary, and it didn't work with my consoles. And the story was so complicated. And the worst: When you spent your cyber-modules (module, lol, what's that supposed to mean??) on something you couldn't trade it back! That sucked like big time; that forced me to make choices.

Utter crap.

Bioshock is on the right track. I just hope they don't make it too hard. And I think it needs more bloom. A lot more bloom. And Patrick Stewart.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Jasede said:
And the story was so complicated. And the worst: When you spent your cyber-modules (module, lol, what's that supposed to mean??) on something you couldn't trade it back!
That was a bug. That's what happens when games are not playtested properly.
 

[Jez]

Novice
Joined
Apr 12, 2006
Messages
77
In one comment its gone from must buy to maybe buy if its not too fucked up... quite an achievement (in a non xbox live kind of way)
 

Naked_Lunch

Erudite
Joined
Jan 29, 2005
Messages
5,360
Location
Norway, 1967
Well...it's not like my computer was able to run it anyway....but there's a chance it'll still be good? Right?

Right?

:(
 

Nicolai

DUMBFUCK
Joined
Mar 8, 2003
Messages
3,219
Location
Yonder
No. Just.. no.

Another game to cross off the list of interesting '07 titles.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Because every true Codexite should love System Shock 2 and feel true emo-pain to see its legacy raped like this.
 

TruthDecay

Novice
Joined
Mar 8, 2006
Messages
33
Location
Your brain tumor
Consoles are ruining PC games.

Fixed that for you.

While I can by no means say that a bothersome console interface will make the whole game a mess, it doesn't bode well for how they approach other design philosophies of the game with the 360 being the primary focus. Besides, Deus Ex 2 suffered more from microscopic levels, inane universal ammo, lack of skills, and other poor decisions that made it a lame sequel which felt little like the original. A bad interface had little to do with anything.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Jasede said:
Because every true Codexite should love System Shock 2 and feel true emo-pain to see its legacy raped like this.
icon_salut.gif
 

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
It's like Ken Levine just pissed in my breakfast cereal. This doesn't automatically mean it's going to suck, but it decreases the chances of pure awesomeness significantly.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
Well, Ken was slowly winning me over to their side lately but this certainly swung my interest back to neutral.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
35,990
Location
Clogging the Multiverse with a Crowbar
Ken's not deciding whether Bioshock's going to be PC exclusive or not. That's an economical decision made by the mother company, Take 2, so don't be so bitchy about him. You're (as usual) bullshitting the wrong people.
 

Gambler

Augur
Joined
Apr 3, 2006
Messages
767
I though there was something fishy about developers praising "Games for Windows" brand. It all makes sense now.

("Games for windows" is a scheme to promote XBox.)
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Morgoth said:
Ken's not deciding whether Bioshock's going to be PC exclusive or not. That's an economical decision made by the mother company, Take 2, so don't be so bitchy about him. You're (as usual) bullshitting the wrong people.
It's not about Bioshock being a PC/console title as that's been known for a long time.
 

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Ken's not deciding whether Bioshock's going to be PC exclusive or not. That's an economical decision made by the mother company, Take 2, so don't be so bitchy about him. You're (as usual) bullshitting the wrong people.
Levine is the public "face" of Bioshock (and Irrational) so it's natural that any bitching about the game will go his direction, regardless of who made each individual decision. Kind of like Warren Spector and Deus Ex 2.
 

xenocide

Novice
Joined
Jul 21, 2003
Messages
12
Christ, I take a little brake from the game because the Saints just lost a fumble, and I come here and read this shit. My interest level in this game just dropped quite a bit.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
Morgoth said:
Ken's not deciding whether Bioshock's going to be PC exclusive or not. That's an economical decision made by the mother company, Take 2, so don't be so bitchy about him. You're (as usual) bullshitting the wrong people.

What the hell are you even talking about? We all knew Bioshock was on Xbox and PC from the beginning. Ken's the lead on the game and I liked what he had to say about the game. Until this shitty Q&A which states probably the biggest paradoxal observation. Deus Ex 2 sucked because it was designed with consoles in mind. So there solution is to design on the console primarily so as to not suck like DX2?

Nobody even bashed Ken in this thread so I don't what you're whining about.
 

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