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Originally Posted by Slamelov
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Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.
What situations?. So, the lessons you learned about Deus Ex 2 is to make the same errors?.
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It will be a console game ported to PC.
That FAQ entry is not accurate. According to Ken Levine, it was written by our new community development liaison who is coming to Boston this week to get fully briefed on our development process.
- Chris Kline, Lead Programmer
The Article said:Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.
Gambler said:http://www.ttlg.com/forums/showthread.php?p=1549285#post1549285
Chris Kline said:That FAQ entry is not accurate. According to Ken Levine, it was written by our new community development liaison who is coming to Boston this week to get fully briefed on our development process.
And yet he doesn't state clearly that the PR guy is mistaken and the game is, in fact, not being developed primarily for the 360, which is all he had to say on the matter. Unless, of course, he too needs to be "fully briefed on the development process."KreideBein said:Gambler said:http://www.ttlg.com/forums/showthread.php?p=1549285#post1549285
Chris Kline said:That FAQ entry is not accurate. According to Ken Levine, it was written by our new community development liaison who is coming to Boston this week to get fully briefed on our development process.
That's quite a relief.
Vault Dweller said:And yet he doesn't state clearly that the PR guy is mistaken and the game is, in fact, not being developed primarily for the 360, which is all he had to say on the matter. Unless, of course, he too needs to be "fully briefed on the development process."
The_Pope said:It sounds like 'trust us' to me.[snip]
Cthulhu said:
Levine is the public "face" of Bioshock (and Irrational) so it's natural that any bitching about the game will go his direction, regardless of who made each individual decision. Kind of like Warren Spector and Deus Ex 2.
Major_Blackhart said:Eh, I will still probably get it, but I'm not sure. Anyway, levels may be better if the 360 has more processing power than the XBox (unlike those in DX 2).