Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Two Worlds
<a href=http://firingsquad.com>Firing Squad</a> has posted an <a href=http://firingsquad.com/news/newsarticle.asp?searchid=14064>interview</a> with <a href=http://www.2-worlds.com/>Two Worlds</a> developers.
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<blockquote><b>First, how did the idea for Two Worlds come about?</b>
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First off, we wanted to do something that was for a home console. This meant creating an immediately fun pick-up-and-play kind of experience.</blockquote>Another fun console game. Yay!
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<blockquote><b>What can you tell us about the storyline for the game?</b>
<br>
...we didn’t want to have a plot that’s been played a thousand times before. In Two Worlds, you start off as an experienced mercenary embarking with your team on a pretty cut and dry mission. En route, you’re attacked and one of your fellow party members (who also happens to be your sister) goes missing. You go in search of your sister, but get involved in a larger plot where you eventually have the fate of the world in your hands.</blockquote>In search of a kidnapped party member who also happened to be your sister... Nope, doesn't ring any bells.
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<blockquote><b>What can you tell us about the graphical features in the game?</b>
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In short, they’re spectacular. </blockquote>*instant orgasm*
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<blockquote><b>Will there be a playable demo released for the game and if so what will it contain?</b>
<br>
Two Worlds is so expansive, it didn’t seem right to us to unfairly try to encapsulate it with a demo.</blockquote>Yes, God forbid players try the game first and discover that it's another overhyped and empty title. We can't have that, can we?
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
<a href=http://firingsquad.com>Firing Squad</a> has posted an <a href=http://firingsquad.com/news/newsarticle.asp?searchid=14064>interview</a> with <a href=http://www.2-worlds.com/>Two Worlds</a> developers.
<br>
<br>
<blockquote><b>First, how did the idea for Two Worlds come about?</b>
<br>
First off, we wanted to do something that was for a home console. This meant creating an immediately fun pick-up-and-play kind of experience.</blockquote>Another fun console game. Yay!
<br>
<br>
<blockquote><b>What can you tell us about the storyline for the game?</b>
<br>
...we didn’t want to have a plot that’s been played a thousand times before. In Two Worlds, you start off as an experienced mercenary embarking with your team on a pretty cut and dry mission. En route, you’re attacked and one of your fellow party members (who also happens to be your sister) goes missing. You go in search of your sister, but get involved in a larger plot where you eventually have the fate of the world in your hands.</blockquote>In search of a kidnapped party member who also happened to be your sister... Nope, doesn't ring any bells.
<br>
<br>
<blockquote><b>What can you tell us about the graphical features in the game?</b>
<br>
In short, they’re spectacular. </blockquote>*instant orgasm*
<br>
<br>
<blockquote><b>Will there be a playable demo released for the game and if so what will it contain?</b>
<br>
Two Worlds is so expansive, it didn’t seem right to us to unfairly try to encapsulate it with a demo.</blockquote>Yes, God forbid players try the game first and discover that it's another overhyped and empty title. We can't have that, can we?
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>