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Interview Fallout 3 interview at Shacknews

Vault Dweller

Commissar, Red Star Studio
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Tags: Bethesda Softworks; Fallout 3

<a href=http://www.shacknews.com>Shacknews</a> has posted a 5-page long <a href=http://www.shacknews.com/extras/2007/020807_petehines_1.x>interview</a> with Bethesda's Pete Hines. Page 2 is dedicated to Fallout 3.
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<blockquote><b>How do you respond to certain voices from the PC community who make claims such as that you're dumbing down games for the console platforms?</b>
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Yeah, I can't really... It becomes an issue of "Yes you did, no you didn't." They say that we dumbed down our game, that it isn't as complex as Morrowind or that it isn't as good as [The Elder Scrolls II:] Daggerfall. I say, the same people that made Morrowind made Oblivion. There were maybe three or four people total that worked on Morrowind that didn't work on Oblivion. We had designers that had key roles in Daggerfall that designed those same systems for Oblivion. The same ones that people said we dumbed down from Daggerfall were the ones that those same guys made.
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<b>Speaking of Fallout, is it being handled by essentially the same team as the Elder Scrolls team?</b>
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The answer to that really has to be yes, because we just have one team.
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<b>So you're pretty far into development, I'd think?</b>
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We're a fairly good ways away. Projects reach different stages of development based on how many people are working on them. You can have eight people working on a project for a year and a half and still consider yourself in preproduction just because they spend so much time speccing out what they want to do and how it's going to be implemented. But yeah, we've got a full team working on it now. Of course, as we said with all of our stuff, we don't believe in showing it or even talking about it until we can say, "This is what we're going to do." That time is not that far off.
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We hope that when we show people what we're up to, they'll agree. Some folks will, and some folks will say it's not what they wanted. At the end of the day, we respect that, but we have to do what we think is right. Again, you can't make the game that everybody wants because you'll get ten different answers about what that game is.
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<b>Have you spoken at all to the original creators of the franchise--who from what I know already had less complete involvement with Fallout 2 than with the first game--in any capacity?</b>
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We have, on an individual basis. ... But at the same time, if we're going to move forward, we're really going to have to move forward. We can't just say, "Well, let's ask these guys what they think." As Fallout fans and guys who make roleplaying games and have for over a decade, we have pretty good ideas about what we want to do and how to do it.
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<b>Is there somebody at Bethesda who is really driving the vision of Fallout 3, like Todd Howard, or is it more a situation where it's the company vision?</b>
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It's the vision of a group of folks. Much like The Elder Scrolls, it starts with Todd Howard who drives everything, but then there's definitely the lead designer, lead artist, lead programmer. More than anything, those team leads are the guys who champion for things, saying, "This is what it has to play like, this is what it has to look like, this is how the systems have to work." It's definitely a group of folks but at the end of the day it falls on Todd to set the pace and and how he thinks it should look and play. </blockquote>So, it's a group efforts, but it starts and ends with Todd? Anyway, it's the longest Bethesda interview I've seen in a long time. Discuss!
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Vault Dweller said:
Yeah, I can't really... It becomes an issue of "Yes you did, no you didn't." They say that we dumbed down our game, that it isn't as complex as Morrowind or that it isn't as good as [The Elder Scrolls II:] Daggerfall. I say, the same people that made Morrowind made Oblivion. There were maybe three or four people total that worked on Morrowind that didn't work on Oblivion. We had designers that had key roles in Daggerfall that designed those same systems for Oblivion. The same ones that people said we dumbed down from Daggerfall were the ones that those same guys made.

I made a cheese sandwich the other day. People say it wasn't very good, but my answer to that is, it was made by the same person who made that full-course steak dinner the week before, so it has to be just as good.
 

Uz0rnaem

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Hines said:
I say, the same people that made Morrowind made Oblivion.
Hines said:
But at the same time, if we're going to move forward, we're really going to have to move forward. We can't just say, "Well, let's ask these guys what they think."

So the same people working on the same franchise is both, a good and a bad thing, depending on which point you're trying to make.
 

roguefrog

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The same guys that made Daggerfall and then intentionally dumbed it down by increasing amounts with Morrowind and Oblivion are working on Fallout 3? Thanks Beth, that helps. BTW can't wait for the "this is what we're doing with Fallout3" announcement that isn't far off.
 

jiujitsu

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Maybe they talked to Tim Cain and were shown the light by his holiness. :lol:

That or we're doomed. :cool:
 

Gwendo

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If you start whining without even knowing how will be Fallout 3, no one will be listening to you when the game is released.
 

Jasede

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Gwendo said:
If you start whining without even knowing how will be Fallout 3, no one will be listening to you when the game is released.

Wait, there are people listening to us?
 

Uz0rnaem

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Yeah, you should all shut the fuck up, wait until the game is out and THEN complain about how it should have been done better.
 

Brother None

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We have, on an individual basis. Some of those folks have contacted us on varying levels, whether it's a "Hey, good luck" or a job inquiry or what have you.

Pete admits there were "original creators of the franchise" that inquired for a job at Bethesda.

So where are they now?
 

Hamster

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Vault Dweller said:
We can't just say, "Well, let's ask these guys what they think."
"Ok guys, we have a hard task of convincing millions of SexBox360 kiddies that Fallout 3 is cool enought and doesnt contain this horrible reading shit, which they are forced to endure at schools! Fallout 1-2 left disturbing memories about reading, you know, so we will have a lot of work to do. We just can't ask all these Fallout and crpg fans what they think, sorry. "
 

Vault Dweller

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Kharn said:
We have, on an individual basis. Some of those folks have contacted us on varying levels, whether it's a "Hey, good luck" or a job inquiry or what have you.

Pete admits there were "original creators of the franchise" that inquired for a job at Bethesda.

So where are they now?
"We can't just say, "Well, let's ask these guys what they think." As Fallout fans and guys who make roleplaying games and have for over a decade, we have pretty good ideas about what we want to do and how to do it. "
 

Brother None

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Vault Dweller said:
"We can't just say, "Well, let's ask these guys what they think." As Fallout fans and guys who make roleplaying games and have for over a decade, we have pretty good ideas about what we want to do and how to do it. "

WE'LL DO WHAT WE DO BEST GODDAMMIT
 

dagorkan

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Pete said:
I say, the same people that made Morrowind made Oblivion. There were maybe three or four people total that worked on Morrowind that didn't work on Oblivion. We had designers that had key roles in Daggerfall that designed those same systems for Oblivion. The same ones that people said we dumbed down from Daggerfall were the ones that those same guys made.

Clever Pete's little trick here: he does not say most of the people who made Oblivion made Morrowind. Oblivion's dev team was most likely a lot bigger, maybe they kept 80% of the Morrowind team but then doubled the whole team (25 just to do Knights of the Nine! And put shiny, new, easier-to-handle morons in key positions (Toddy).

Confirmation
Morrowind credits: 25 people
Knights of the Nine 'expansion' credits: 25 separate people!
Oblivion: http://www.mobygames.com/game/windows/e ... on/credits - won't count, but that's at least 60.

Conclusion
Most people who worked on TES4 did not work on TES3.

Oh Pete, you're so smart!
 
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Pete Hines said:
It kind of has that same feel, that people are saying, "Yeah, I liked Oblivion, and you guys are good at roleplaying, but you have to prove that you aren't going to screw up this beloved franchise." We think we can do it.
what
 

Stalagmite

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Dementia Praecox said:
Pete Hines said:
It kind of has that same feel, that people are saying, "Yeah, I liked Oblivion, and you guys are good at roleplaying, but you have to prove that you aren't going to screw up this beloved franchise." We think we can do it.
what

Typical PR bullshit. I can see him hiding a chuckle while he said that.
 

Brother None

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Dementia Praecox said:
Pete Hines said:
It kind of has that same feel, that people are saying, "Yeah, I liked Oblivion, and you guys are good at roleplaying, but you have to prove that you aren't going to screw up this beloved franchise." We think we can do it.
what

It's probably his mother who told him Oblivion is a good RPG.

Y'know, a mother's love makes blind to flaws.
 

Morgoth

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For someone working in PR, he seems to talk very unprofessionally. That interview was mostly just "Yeah, we take our time with our games", "Yeah, we release our games on whatever platform that makes sense", "Yeah, we all love Fallout" shit. I heard this 1000 times before. Is it too much to ask today to talk about intelligent subjects? When it comes to Fallout3, I expect Q&A with more meat.
 
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The guy has mastered the art of doublespeak to the highest perfection:

Pete Hines said:
We have, on an individual basis. ... But at the same time, if we're going to move forward, we're really going to have to move forward. We can't just say, "Well, let's ask these guys what they think." As Fallout fans and guys who make roleplaying games and have for over a decade, we have pretty good ideas about what we want to do and how to do it.

Yes we talked with them...kinda. But actually we didn't really, because we don't give a rats ass about what they think.
 
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Uz0rnaem said:
Yeah, you should all shut the fuck up, wait until the game is out and THEN complain about how it should have been done better.
I sense a deja vu.

Actually, we did hear the same old bullshit before Oblivion was released. And guess who was right.
 

Volourn

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The same people who bought the game first day... just like they'll do with F03?

Morons, cowards, and pieces of shit you alla re.

Whine, whine, whine... yet, buy the games anyways.

Pathetic. Absolutely pathetic.


On Topic; NOt a bad interview; but i just skimmed it 'cause I don't give a crap about Bethesda, and I have a small violin for the miniscue amount I care about FO3.


:roll: :roll: :roll:
 

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